mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 04:51:52 +00:00
Changed: Minor changes
--HG-- branch : develop
This commit is contained in:
parent
b17da91efd
commit
1137006eb4
1 changed files with 13 additions and 13 deletions
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@ -36,11 +36,11 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
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{
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// Result to return
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bool bRet = false;
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TCHAR tempFileName[MAX_PATH] = { 0 };
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TCHAR tempFileName[MAX_PATH] = { 0 };
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TCHAR tempPathBuffer[MAX_PATH] = { 0 };
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try
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{
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{
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DWORD dwRetVal = GetTempPath(MAX_PATH, tempPathBuffer);
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if (dwRetVal > MAX_PATH || (dwRetVal == 0))
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nlerror("GetTempPath failed");
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@ -85,7 +85,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
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skeletonShape = NULL;
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}
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}
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DWORD t = timeGetTime();
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if (InfoLog)
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InfoLog->display("Beg buildShape %s \n", node.GetName());
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@ -93,7 +93,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
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IShape *pShape = _ExportNel->buildShape(node, time, mapIdPtr, true);
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if (InfoLog)
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InfoLog->display("End buildShape in %d ms \n", timeGetTime()-t);
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// Conversion success ?
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if (pShape)
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{
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@ -105,7 +105,7 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
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{
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// Create a streamable shape
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CShapeStream shapeStream(pShape);
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// Serial the shape
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shapeStream.serial(file);
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@ -250,9 +250,9 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
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{
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// Result to return
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bool bRet=false;
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char tempFileName[MAX_PATH] = { 0 };
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char tempFileName[MAX_PATH] = { 0 };
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char tempPathBuffer[MAX_PATH] = { 0 };
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try
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{
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DWORD dwRetVal = GetTempPathA(MAX_PATH, tempPathBuffer);
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@ -261,19 +261,19 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
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UINT uRetVal = GetTempFileNameA(tempPathBuffer, TEXT("_nel_export_mesh_"), 0, tempFileName);
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if (uRetVal == 0)
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nlerror("GetTempFileName failed");
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// Create an animation file
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CAnimation animFile;
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// For each node to export
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for (uint n=0; n<vectNode.size(); n++)
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{
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{
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// Get name
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std::string nodeName="";
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// Get NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME
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int prefixe = CExportNel::getScriptAppData (vectNode[n], NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME, 0);
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// Set the name only if it is a scene animation
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if (scene || prefixe)
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{
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@ -290,7 +290,7 @@ bool CNelExport::exportAnim (const char *sPath, std::vector<INode*>& vectNode, T
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bool root = vectNode[n]->GetParentNode () == _Ip->GetRootNode();
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// Add animation
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_ExportNel->addAnimation (animFile, *vectNode[n], nodeName.c_str(), root);
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_ExportNel->addAnimation (animFile, *vectNode[n], nodeName.c_str(), root);
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}
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if (vectNode.size())
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@ -401,7 +401,7 @@ bool CNelExport::exportSkeleton (const char *sPath, INode* pNode, TimeValue time
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{
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// Create a streamable shape
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CShapeStream shapeStream (skeletonShape);
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// Serial the shape
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shapeStream.serial (file);
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