Changed: #1304: Implementation of the "guild" parameter for the "recv_money" action

This commit is contained in:
Fabien_HENON 2011-07-19 19:10:12 +02:00
parent 310d027d2c
commit 0feeb05359

View file

@ -1695,19 +1695,63 @@ class CMissionActionRecvMoney : public IMissionAction
std::vector<TDataSetRow> entities;
instance->getEntities(entities);
uint amount = _Amount / (uint)entities.size();
if ( amount == 0 || _Amount % entities.size() )
amount++;
for ( uint i = 0; i < entities.size(); i++ )
// If the guild parameter is not set we just divide the money and give it to each entity
if (!_Guild)
{
CCharacter * user = PlayerManager.getChar( entities[i] );
if ( user )
uint amount = _Amount / (uint)entities.size();
if ( amount == 0 || _Amount % entities.size() )
amount++;
for ( uint i = 0; i < entities.size(); i++ )
{
user->giveMoney( _Amount );
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
params[0].Int = _Amount;
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
CCharacter * user = PlayerManager.getChar( entities[i] );
if ( user )
{
user->giveMoney( _Amount );
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
params[0].Int = _Amount;
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
}
}
}
// Else we give the money to the guild
else
{
if (entities.size() == 0)
return;
CCharacter * user = PlayerManager.getChar( entities[0] );
if (!user)
{
LOGMISSIONACTION("recv_money : Invalid user");
return;
}
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
if (guild)
{
guild->addMoney(_Amount);
}
else
{
LOGMISSIONACTION("recv_money : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
return;
}
// tell everyone some money has been given to the guild
for ( uint i = 0; i < entities.size(); i++ )
{
CCharacter * user = PlayerManager.getChar( entities[i] );
if ( user )
{
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
params[0].Int = _Amount;
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_MONEY",params);
}
}
}
};
uint _Amount;