mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
Changed: Simplify OpenGL ES driver by using some aliases
This commit is contained in:
parent
7dba15d533
commit
0dd9100e85
6 changed files with 46 additions and 113 deletions
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@ -1337,11 +1337,7 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
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{
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if(_Extensions.ARBTextureCubeMap)
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{
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#ifdef USE_OPENGLES
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glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
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#else
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
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#endif
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glCopyTexSubImage2D(NLCubeFaceToGLCubeFace[cubeFace], level, offsetx, offsety, x, y, width, height);
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}
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}
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@ -2626,11 +2622,10 @@ void CDriverGL::checkTextureOn() const
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GLboolean flagCM;
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GLboolean flagTR;
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glGetBooleanv(GL_TEXTURE_2D, &flag2D);
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glGetBooleanv(GL_TEXTURE_CUBE_MAP_ARB, &flagCM);
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#ifdef USE_OPENGLES
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glGetBooleanv(GL_TEXTURE_CUBE_MAP_OES, &flagCM);
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flagTR = true; // always true in OpenGL ES
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#else
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glGetBooleanv(GL_TEXTURE_CUBE_MAP_ARB, &flagCM);
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glGetBooleanv(GL_TEXTURE_RECTANGLE_NV, &flagTR);
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#endif
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switch(dgs.getTextureMode())
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@ -628,7 +628,7 @@ static bool setupARBTextureNonPowerOfTwo(const char *glext)
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{
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H_AUTO_OGL(setupARBTextureCompression);
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#ifndef USE_OPENGL_ES
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#ifndef USE_OPENGLES
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CHECK_EXT("GL_ARB_texture_non_power_of_two");
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#endif
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@ -805,20 +805,20 @@ static bool setupARBTextureCubeMap(const char *glext)
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#ifdef USE_OPENGLES
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CHECK_EXT("OES_texture_cube_map");
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CHECK_ADDRESS(NEL_PFNGLTEXGENFOESPROC, glTexGenfOES);
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CHECK_ADDRESS(NEL_PFNGLTEXGENFVOESPROC, glTexGenfvOES);
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CHECK_ADDRESS(NEL_PFNGLTEXGENIOESPROC, glTexGeniOES);
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CHECK_ADDRESS(NEL_PFNGLTEXGENIVOESPROC, glTexGenivOES);
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CHECK_ADDRESS(NEL_PFNGLTEXGENXOESPROC, glTexGenxOES);
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CHECK_ADDRESS(NEL_PFNGLTEXGENXVOESPROC, glTexGenxvOES);
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CHECK_ADDRESS(NEL_PFNGLGETTEXGENFVOESPROC, glGetTexGenfvOES);
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CHECK_ADDRESS(NEL_PFNGLGETTEXGENIVOESPROC, glGetTexGenivOES);
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CHECK_ADDRESS(NEL_PFNGLGETTEXGENXVOESPROC, glGetTexGenxvOES);
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#else
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CHECK_EXT("GL_ARB_texture_cube_map");
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#endif
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// CHECK_ADDRESS(NEL_PFNGLTEXGENFOESPROC, glTexGenfOES);
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// CHECK_ADDRESS(NEL_PFNGLTEXGENFVOESPROC, glTexGenfvOES);
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// CHECK_ADDRESS(NEL_PFNGLTEXGENIOESPROC, glTexGeniOES);
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// CHECK_ADDRESS(NEL_PFNGLTEXGENIVOESPROC, glTexGenivOES);
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// CHECK_ADDRESS(NEL_PFNGLTEXGENXOESPROC, glTexGenxOES);
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// CHECK_ADDRESS(NEL_PFNGLTEXGENXVOESPROC, glTexGenxvOES);
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// CHECK_ADDRESS(NEL_PFNGLGETTEXGENFVOESPROC, glGetTexGenfvOES);
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// CHECK_ADDRESS(NEL_PFNGLGETTEXGENIVOESPROC, glGetTexGenivOES);
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// CHECK_ADDRESS(NEL_PFNGLGETTEXGENXVOESPROC, glGetTexGenxvOES);
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return true;
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}
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@ -1499,11 +1499,7 @@ void registerGlExtensions(CGlExtensions &ext)
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ext.ARBMultiTexture= setupARBMultiTexture(glext);
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if(ext.ARBMultiTexture)
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{
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#ifdef USE_OPENGLES
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ntext);
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#else
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &ntext);
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#endif
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// We could have more than IDRV_MAT_MAXTEXTURES but the interface only
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// support IDRV_MAT_MAXTEXTURES texture stages so take min
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ext.NbTextureStages= (ntext<((GLint)IDRV_MAT_MAXTEXTURES)?ntext:IDRV_MAT_MAXTEXTURES);
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@ -63,6 +63,20 @@ typedef void (APIENTRY * NEL_PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pnam
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typedef void (APIENTRY * NEL_PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
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typedef void (APIENTRY * NEL_PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
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#define GL_MULTISAMPLE_ARB GL_MULTISAMPLE
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#define GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_OES
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#define GL_NONE 0
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#define GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS
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#define GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_OES
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#define GL_RGB_SCALE_EXT GL_RGB_SCALE
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#define GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_OES
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#define GL_PREVIOUS_EXT GL_PREVIOUS
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#define GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR
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#define GL_CONSTANT_EXT GL_CONSTANT
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#define GL_ADD_SIGNED_EXT GL_ADD_SIGNED
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#define GL_INTERPOLATE_EXT GL_INTERPOLATE
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#define GL_BUMP_ENVMAP_ATI GL_INTERPOLATE
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#else
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// ***************************************************************************
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@ -87,10 +87,9 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
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nlassert(mode < CMaterial::TexAddrCount);
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static const GLenum glTex2dAddrModesNV[] =
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{
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#ifdef USE_OPENGLES
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0, GL_TEXTURE_2D
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#else
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GL_NONE, GL_TEXTURE_2D, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
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GL_NONE, GL_TEXTURE_2D,
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#ifndef USE_OPENGLES
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GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
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GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV,
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GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV,
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GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV,
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@ -101,10 +100,9 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
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static const GLenum glTexCubeAddrModesNV[] =
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{
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#ifdef USE_OPENGLES
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0, GL_TEXTURE_CUBE_MAP_OES
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#else
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GL_NONE, GL_TEXTURE_CUBE_MAP_ARB, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
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GL_NONE, GL_TEXTURE_CUBE_MAP_ARB,
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#ifndef USE_OPENGLES
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GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
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GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV,
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GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV,
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GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV,
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@ -147,11 +145,7 @@ void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
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{
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// Cubic or normal ?
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if (text->isTextureCube ())
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#ifdef USE_OPENGLES
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_DriverGLStates.setTexGenMode (stage, GL_REFLECTION_MAP_OES);
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#else
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_DriverGLStates.setTexGenMode (stage, GL_REFLECTION_MAP_ARB);
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#endif
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else
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#ifdef USE_OPENGLES
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_DriverGLStates.setTexGenMode (stage, GL_TEXTURE_CUBE_MAP_OES);
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@ -974,11 +968,7 @@ void CDriverGL::setupLightMapPass(uint pass)
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if (mat._LightMapsMulx2)
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{
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// Multiply x 2
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#ifdef USE_OPENGLES
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 2);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2);
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#endif
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}
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}
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}
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@ -1087,11 +1077,7 @@ void CDriverGL::endLightMapMultiPass()
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for (uint32 i = 0; i < (_NLightMapPerPass+1); ++i)
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{
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_DriverGLStates.activeTextureARB(i);
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#ifdef USE_OPENGLES
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
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#endif
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}
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}
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}
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@ -1165,12 +1151,7 @@ void CDriverGL::setupSpecularBegin()
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// todo hulud remove
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// _DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap);
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#ifdef USE_OPENGLES
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_DriverGLStates.setTexGenMode (1, GL_REFLECTION_MAP_OES);
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#else
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_DriverGLStates.setTexGenMode (1, GL_REFLECTION_MAP_ARB);
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#endif
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// setup the good matrix for stage 1.
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glMatrixMode(GL_TEXTURE);
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@ -165,11 +165,9 @@ void CDriverGLStates::forceDefaults(uint nbStages)
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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glDisable(GL_TEXTURE_GEN_STR_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_GEN_STR_OES);
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#endif
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}
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@ -393,6 +391,7 @@ void CDriverGLStates::enableMultisample(bool enable)
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{
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// new state.
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_CurMultisample= enable;
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// Setup GLState.
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if(_CurMultisample)
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glEnable(GL_MULTISAMPLE_ARB);
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@ -686,7 +685,7 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
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else
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{
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#ifdef USE_OPENGLES
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// nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
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nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
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#else
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glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, mode);
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glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, mode);
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@ -702,8 +701,8 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
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#ifdef USE_OPENGLES
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// if(mode==GL_OBJECT_LINEAR || mode==GL_EYE_LINEAR)
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// {
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nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
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glEnable(GL_TEXTURE_GEN_STR_OES);
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// nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
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// glEnable(GL_TEXTURE_GEN_STR_OES);
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// }
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// else
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// {
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@ -742,11 +741,7 @@ void CDriverGLStates::resetTextureMode()
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if (_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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#ifndef USE_OPENGLES
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@ -789,11 +784,7 @@ void CDriverGLStates::setTextureMode(TTextureMode texMode)
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{
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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else
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{
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@ -823,11 +814,7 @@ void CDriverGLStates::setTextureMode(TTextureMode texMode)
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{
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glEnable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glEnable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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else
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{
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@ -872,11 +859,11 @@ void CDriverGLStates::forceActiveTextureARB(uint stage)
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_CurrentActiveTextureARB= stage;
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}
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// ***************************************************************************
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void CDriverGLStates::enableVertexArray(bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableVertexArray)
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H_AUTO_OGL(CDriverGLStates_enableVertexArray);
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if(_VertexArrayEnabled != enable)
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{
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if(enable)
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@ -1038,7 +1025,7 @@ void CDriverGLStates::enableVertexAttribArrayARB(uint glIndex,bool enable)
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// ***************************************************************************
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void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bool enable, uint *variants)
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{
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayForEXTVertexShader)
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayForEXTVertexShader);
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if(_VertexAttribArrayEnabled[glIndex] != enable)
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{
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@ -781,11 +781,7 @@ void CDriverGL::bindTextureWithMode(ITexture &tex)
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{
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_DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap);
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// Bind this texture
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#ifdef USE_OPENGLES
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glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
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#else
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
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#endif
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}
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}
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else
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@ -820,19 +816,13 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
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{
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if (_Extensions.ARBTextureCubeMap)
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{
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#ifdef USE_OPENGLES
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions));
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// glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_R, translateWrapToGl(ITexture::Clamp, _Extensions));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
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#else
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions));
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#ifndef USE_OPENGLES
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_R, translateWrapToGl(ITexture::Clamp, _Extensions));
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#endif
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
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#endif
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}
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}
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else
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@ -1516,31 +1506,19 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
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_CurrentTextureInfoGL[stage]= gltext;
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// setup this texture
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#ifdef USE_OPENGLES
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glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
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#else
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
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#endif
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// Change parameters of texture, if necessary.
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//============================================
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if(gltext->MagFilter!= tex->getMagFilter())
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{
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gltext->MagFilter= tex->getMagFilter();
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#ifdef USE_OPENGLES
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
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#else
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
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#endif
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}
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if(gltext->MinFilter!= tex->getMinFilter())
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{
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gltext->MinFilter= tex->getMinFilter();
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#ifdef USE_OPENGLES
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glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
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#else
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
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#endif
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}
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}
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}
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@ -1617,34 +1595,16 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
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// This maps the CMaterial::TTexOperator
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static const GLenum OperatorLUT[9]= { GL_REPLACE, GL_MODULATE, GL_ADD,
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#ifdef USE_OPENGLES
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GL_ADD_SIGNED, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
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#else
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GL_ADD_SIGNED_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_BUMP_ENVMAP_ATI
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#endif
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};
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static const GLenum OperatorLUT[9]= { GL_REPLACE, GL_MODULATE, GL_ADD, GL_ADD_SIGNED_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_BUMP_ENVMAP_ATI };
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// This maps the CMaterial::TTexSource
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static const GLenum SourceLUT[4]= { GL_TEXTURE,
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#ifdef USE_OPENGLES
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GL_PREVIOUS, GL_PRIMARY_COLOR, GL_CONSTANT
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#else
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GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT
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#endif
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};
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static const GLenum SourceLUT[4]= { GL_TEXTURE, GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT };
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// This maps the CMaterial::TTexOperand
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static const GLenum OperandLUT[4]= { GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA };
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// This maps the CMaterial::TTexOperator, used for openGL Arg2 setup.
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static const GLenum InterpolateSrcLUT[8]= { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,
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#ifdef USE_OPENGLES
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GL_PREVIOUS, GL_PRIMARY_COLOR, GL_CONSTANT
|
||||
#else
|
||||
GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT
|
||||
#endif
|
||||
};
|
||||
static const GLenum InterpolateSrcLUT[8]= { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT };
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
|
||||
|
|
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Reference in a new issue