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Merged in Glorf/ryzomcore/fix_freezing (pull request #143)
Fix a bug where a monster could be stuck after dropping aggro while rooted --HG-- branch : compatibility-develop
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0c830e00e1
1 changed files with 1 additions and 1 deletions
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@ -1060,7 +1060,6 @@ void CMovementMagnet::update(uint32 waitTime, uint32 ticksSinceLastUpdate, bool
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BeginMove:
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BeginMove:
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_State=Movement_Move;
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_State=Movement_Move;
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getNewDestination (_BotFauna.wpos(), _denyFlags); // drop through to Move
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getNewDestination (_BotFauna.wpos(), _denyFlags); // drop through to Move
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_Speed=_BotFauna.walkSpeed();
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case Movement_Move:
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case Movement_Move:
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{
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{
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@ -1070,6 +1069,7 @@ void CMovementMagnet::update(uint32 waitTime, uint32 ticksSinceLastUpdate, bool
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float distToDest=(float)_PathCont.getDestination().quickDistTo(_BotFauna.pos());
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float distToDest=(float)_PathCont.getDestination().quickDistTo(_BotFauna.pos());
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distToDest-=((_BotFauna.getPersistent().getChildIndex()&7)+1.5f);
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distToDest-=((_BotFauna.getPersistent().getChildIndex()&7)+1.5f);
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_Speed=_BotFauna.walkSpeed();
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float dist=_Speed*ticksSinceLastUpdate;
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float dist=_Speed*ticksSinceLastUpdate;
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CAIVector lastPos=_BotFauna.pos();
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CAIVector lastPos=_BotFauna.pos();
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{
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{
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