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Fixed: #1032 Crash in OpenAL driver when a music is playing and user returns to selection menu
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1 changed files with 7 additions and 7 deletions
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@ -22,7 +22,8 @@
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND {
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namespace NLSOUND
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{
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IMusicBuffer::IMusicBuffer() : _InternalStream(NULL)
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{
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@ -45,8 +46,7 @@ IMusicBuffer *IMusicBuffer::createMusicBuffer(const std::string &filepath, bool
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string type = CFile::getExtension(filepath);
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CIFile *ifile = new CIFile();
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ifile->setCacheFileOnOpen(!async);
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ifile->allowBNPCacheFileOnOpen(!async);
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ifile->setAsyncLoading(async);
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ifile->open(lookup);
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IMusicBuffer *mb = createMusicBuffer(type, ifile, loop);
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@ -80,17 +80,17 @@ bool IMusicBuffer::getInfo(const std::string &filepath, std::string &artist, std
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{
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string lookup = CPath::lookup(filepath, false);
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if (lookup.empty())
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{
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{
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nlwarning("Music file %s does not exist!", filepath.c_str());
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return false;
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return false;
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}
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string type = CFile::getExtension(filepath);
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string type_lower = toLower(type);
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if (type_lower == "ogg")
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{
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CIFile ifile;
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ifile.setCacheFileOnOpen(false);
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CIFile ifile;
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ifile.setCacheFileOnOpen(false);
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ifile.allowBNPCacheFileOnOpen(false);
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ifile.open(lookup);
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return CMusicBufferVorbis::getInfo(&ifile, artist, title);
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