Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2011-06-04 13:51:03 +02:00
parent 7fd0b6fb7d
commit 0913c3d667
2 changed files with 5 additions and 5 deletions

View file

@ -819,7 +819,7 @@ void CDriverGL::setupLightMapPass(uint pass)
// fallBack if extension MulAdd not found. just mul factor with (Ambient+Diffuse)
if(_LightMapNoMulAddFallBack)
{
// do not use consant color to blend lightmap, but incoming diffuse color, for stage0 only.
// do not use constant color to blend lightmap, but incoming diffuse color, for stage0 only.
GLfloat glcol[4];
convColor(lmapFactor, glcol);
_DriverGLStates.setEmissive(lmapFactor.getPacked(), glcol);
@ -2191,7 +2191,7 @@ static const float IdentityTexMat[4] = { 1.f, 0.f, 0.f, 1.f };
// ***************************************************************************
void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
{
H_AUTO_OGL(CDriverGL_setupWaterPassNV20)
H_AUTO_OGL(CDriverGL_setupWaterPassNV20);
#ifndef USE_OPENGLES
static bool setupDone = false;

View file

@ -309,7 +309,7 @@ static uint convInputRegisterToVBFlag(uint index)
// For debugging with swizzling
static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{
H_AUTO_OGL(doSwizzle)
H_AUTO_OGL(doSwizzle);
nglSwizzleEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
std::string swzStr = "Swizzle : ";
@ -359,7 +359,7 @@ static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum ou
// Perform write mask and output de bug information
static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{
H_AUTO_OGL(doWriteMask)
H_AUTO_OGL(doWriteMask);
nglWriteMaskEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
nlinfo("3D: Write Mask : %c%c%c%c",
@ -376,7 +376,7 @@ static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum
*/
bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)
{
H_AUTO_OGL(CDriverGL_setupEXTVertexShader)
H_AUTO_OGL(CDriverGL_setupEXTVertexShader);
// counter to see what is generated
uint numOp = 0;
uint numOpIndex = 0;