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Changed: Remove old equivalent code
--HG-- branch : develop
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1 changed files with 0 additions and 34 deletions
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@ -642,40 +642,6 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
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equip(slot, SheetMngr.getItem(slot, (uint)idx)->getShape());
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}
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}
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/*
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//
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switch(slot)
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{
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case SLOTTYPE::CHEST_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Chest.", _Slot);
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equip(slot, _DefaultChest);
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break;
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case SLOTTYPE::LEGS_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Legs.", _Slot);
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equip(slot, _DefaultLegs);
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break;
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case SLOTTYPE::ARMS_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Arms.", _Slot);
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equip(slot, _DefaultArms);
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break;
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case SLOTTYPE::HANDS_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Hands.", _Slot);
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equip(slot, _DefaultHands);
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break;
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case SLOTTYPE::FEET_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Feet.", _Slot);
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equip(slot, _DefaultFeet);
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break;
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case SLOTTYPE::HEAD_SLOT:
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nlwarning("PL::equip(2):%d: default equipement used for the Head.", _Slot);
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equip(slot, _DefaultHair);
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break;
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default:
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nlwarning("PL::equip(2):%d: default equipement used for an unknown slot.", _Slot);
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break;
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}
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*/
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}
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}// equip //
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