CHANGED: #1471 CGroupTree is now part of NELGUI library, and is under NLGUI namespace.

This commit is contained in:
dfighter1985 2012-06-22 05:37:55 +02:00
parent a71acac051
commit 0757484963
17 changed files with 2031 additions and 2024 deletions

View file

@ -0,0 +1,376 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_TREE_H
#define NL_GROUP_TREE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/group_frame.h"
#include "nel/misc/smart_ptr.h"
namespace NLGUI
{
class CViewText;
class CViewBitmap;
// ----------------------------------------------------------------------------
class CGroupTree : public CInterfaceGroup
{
public:
struct SNode;
// optional callback that is called when a node has been added
struct INodeAddedCallback
{
/** A node has just been added in the CGroupTree object
* \param node The logic node from which the ui node was built
* \param interfaceElement The ui node that was built
*/
virtual void nodeAdded(SNode *node, CInterfaceElement *interfaceElement) = 0;
};
// Logic structure to initialize the group tree (root node is not displayed and is always opened)
struct SNode : public CReflectableRefPtrTarget
{
typedef NLMISC::CRefPtr<SNode> TRefPtr;
// Common
std::string Id; // If not present auto-generated
bool Opened;
bool DisplayText; // If false instanciate a template
bool Show; // If false, the node is not displayed (true default, Root ignored)
sint32 YDecal;
// Text
ucstring Text; // Internationalized displayed text
sint32 FontSize; // If -1 (default), then take the groupTree one
NLMISC::CRGBA Color;
// Template
NLMISC::CSmartPtr<CInterfaceGroup> Template;
// Actions Handlers (for left button)
std::string AHName;
std::string AHCond;
std::string AHParams;
// Actions Handlers (for right button)
std::string AHNameRight;
std::string AHParamsRight;
// Actions Handlers (close/open node)
std::string AHNameClose;
std::string AHParamsClose;
// bitmap at this level of hierarchy
std::string Bitmap; // additionnal bitmap
// Hierarchy
std::vector<SNode*> Children;
SNode *Father;
// updated at display
SNode *LastVisibleSon; // filled at build time, meaningfull only if son is shown and opened, undefined otherwise
// Node added callback
INodeAddedCallback *NodeAddedCallback;
//
CGroupTree *ParentTree;
// ----------------------------
SNode();
~SNode();
void updateLastVisibleSon();
void detachChild(SNode *pNode);
void deleteChild(SNode *pNode);
void addChild (SNode *pNode);
bool isChild(SNode *pNode) const;
void addChildFront (SNode *pNode);
void addChildAtIndex (SNode *pNode, sint index);
void addChildSorted(SNode *pNode);
void addChildSortedByBitmap(SNode *pNode);
void setParentTree(CGroupTree *parent);
void setFather(SNode *father);
void closeAll();
void makeOrphan();
bool parse (xmlNodePtr cur, CGroupTree *parentGroup);
uint getNumBitmap() const { return Bitmap.empty() ? 0 : 1; }
SNode *getNodeFromId(const std::string &id);
// accessors
void setBitmap(const std::string &bitmap) { Bitmap = bitmap; }
std::string getBitmap() const { return Bitmap; }
void setOpened(bool opened) { Opened = opened; }
bool getOpened() const { return Opened; }
void setText(const ucstring &text) { Text = text; }
const ucstring& getText() const { return Text; }
sint32 getFontSize() const { return FontSize; }
void setFontSize(sint32 value) { FontSize = value; }
sint32 getYDecal() const { return YDecal; }
void setYDecal(sint32 value) { YDecal = value; }
std::string getId() const { return Id; }
void setId(const std::string &value) { Id = value; }
bool getShow() const { return Show; }
void setShow(bool value) { Show = value; }
std::string getAHName() const { return AHName; }
void setAHName(const std::string &value) { AHName = value; }
std::string getAHCond() const { return AHCond; }
void setAHCond(const std::string &value) { AHCond = value; }
std::string getAHParams() const { return AHParams; }
void setAHParams(const std::string &value) { AHParams = value; }
std::string getAHNameRight() const { return AHNameRight; }
void setAHNameRight(const std::string &value) { AHNameRight = value; }
std::string getAHParamsRight() const { return AHParamsRight; }
void setAHParamsRight(const std::string &value) { AHParamsRight = value; }
std::string getAHNameClose() const { return AHNameClose; }
void setAHNameClose(const std::string &value) { AHNameClose = value; }
std::string getAHParamsClose() const { return AHParamsClose; }
void setAHParamsClose(const std::string &value) { AHParamsClose = value; }
NLMISC::CRGBA getColor() const { return Color; }
void setColor(NLMISC::CRGBA color) { Color = color; }
// sort branch & sons alphabetically
void sort();
// sort branch & sons alphabetically & by bitmap name (blank bitmap being the first)
void sortByBitmap();
// lua bindings
int luaGetNumChildren(CLuaState &ls);
int luaGetChild(CLuaState &ls);
int luaDetachChild(CLuaState &ls);
int luaDeleteChild(CLuaState &ls);
int luaAddChild(CLuaState &ls);
int luaAddChildSorted(CLuaState &ls);
int luaAddChildSortedByBitmap(CLuaState &ls);
int luaIsChild(CLuaState &ls);
int luaAddChildFront (CLuaState &ls);
int luaAddChildAtIndex (CLuaState &ls);
int luaCloseAll(CLuaState &ls);
int luaGetFather(CLuaState &ls);
int luaSort(CLuaState &ls);
int luaSortByBitmap(CLuaState &ls);
int luaGetNodeFromId(CLuaState &ls);
int luaGetParentTree(CLuaState &ls);
// get node from first parameter on lua stack and throw necessary exception if not present
static SNode *luaGetNodeOnStack(CLuaState &ls, const char *funcName);
REFLECT_EXPORT_START(CGroupTree::SNode, CReflectable)
REFLECT_STRING("Id", getId, setId);
REFLECT_STRING("Bitmap", getBitmap, setBitmap);
REFLECT_SINT32("FontSize", getFontSize, setFontSize);
REFLECT_SINT32("YDecal", getYDecal, setYDecal);
REFLECT_STRING("AHName", getAHName, setAHName);
REFLECT_STRING("AHCond", getAHCond, setAHCond);
REFLECT_RGBA("Color", getColor, setColor);
REFLECT_STRING("AHParams", getAHParams, setAHParams);
REFLECT_STRING("AHNameRight", getAHNameRight, setAHNameRight);
REFLECT_STRING("AHParamsRight", getAHParamsRight, setAHParamsRight);
REFLECT_STRING("AHNameClose", getAHNameClose, setAHNameClose);
REFLECT_STRING("AHParamsClose", getAHParamsClose, setAHParamsClose);
REFLECT_BOOL("Opened", getOpened, setOpened);
REFLECT_BOOL("Show", getShow, setShow);
REFLECT_UCSTRING("Text", getText, setText);
// lua
REFLECT_LUA_METHOD("getNumChildren", luaGetNumChildren);
REFLECT_LUA_METHOD("getChild", luaGetChild);
REFLECT_LUA_METHOD("detachChild", luaDetachChild);
REFLECT_LUA_METHOD("deleteChild", luaDeleteChild);
REFLECT_LUA_METHOD("addChild", luaAddChild);
REFLECT_LUA_METHOD("addChildSorted", luaAddChildSorted);
REFLECT_LUA_METHOD("addChildSortedByBitmap", luaAddChildSortedByBitmap);
REFLECT_LUA_METHOD("addChildFront", luaAddChildFront);
REFLECT_LUA_METHOD("addChildAtIndex", luaAddChildAtIndex);
REFLECT_LUA_METHOD("isChild", luaIsChild);
REFLECT_LUA_METHOD("closeAll", luaCloseAll);
REFLECT_LUA_METHOD("getFather", luaGetFather);
REFLECT_LUA_METHOD("sort", luaSort);
REFLECT_LUA_METHOD("sortByBitmap", luaSortByBitmap);
REFLECT_LUA_METHOD("getNodeFromId", luaGetNodeFromId);
REFLECT_LUA_METHOD("getParentTree", luaGetParentTree);
REFLECT_EXPORT_END
};
public:
///constructor
CGroupTree(const TCtorParam &param);
// dtor
virtual ~CGroupTree();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void checkCoords();
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
void reset();
// force rebuild the tree at next updateCoords()
void forceRebuild();
// For SNode
sint32 getIdNumber() { _IdGenerator++; return _IdGenerator; }
sint32 getFontSize() { return _FontSize; }
sint32 getYDecal() { return _YDecal; }
// Set root node and delete the last one the user must not delete all allocated sub node. Nb: selection is reseted
void setRootNode (SNode *);
// Remove all lines bitmaps and templates or texts
void removeAll();
// unselect current node in tree
void unselect();
// Select a node by its line index (depends on opened nodes). no-op if not possible (AH not here, line>size)
void selectLine(uint line, bool runAH = true);
// simulate right button click on the given line (this also select the line)
bool rightButton(uint line);
// Get the Selected Node Id. empty if none selected
const std::string &getSelectedNodeId() const;
// Select by the node Id. return false if not found (selection is not reseted)
// NB: if the node was already selected, no-op (no action handler launched)
bool selectNodeById(const std::string &nodeId, bool triggerAH = true);
// Get the root node (Opened State represent the current state)
SNode *getRootNode () const {return _RootNode;}
// get current SNode under the mouse (possibly NULL)
SNode *getNodeUnderMouse() const;
// Get/Change the NavigateOneBrnahc option. if false, then perform a reset before
bool getNavigateOneBranch() const {return _NavigateOneBranch;}
void changeNavigateOneBranch(bool newState);
// should be called by action handler when thy want to cancel the selection of the line that triggered them
void cancelNextSelectLine();
// Get selected node
SNode * getSelectedNode() { return _SelectedNode;}
// lua bindings
int luaGetRootNode(CLuaState &ls);
int luaSetRootNode(CLuaState &ls);
int luaForceRebuild(CLuaState &ls);
int luaSelectNodeById(CLuaState &ls);
int luaGetSelectedNodeId(CLuaState &ls);
int luaSelectLine(CLuaState &ls);
int luaUnselect(CLuaState &ls);
int luaGetNodeUnderMouse(CLuaState &ls);
int luaCancelNextSelectLine(CLuaState &ls);
// Reflection
REFLECT_EXPORT_START(CGroupTree, CInterfaceGroup)
REFLECT_BOOL ("navigate_one_branch", getNavigateOneBranch, changeNavigateOneBranch);
REFLECT_LUA_METHOD("getRootNode", luaGetRootNode);
REFLECT_LUA_METHOD("setRootNode", luaSetRootNode);
REFLECT_LUA_METHOD("forceRebuild", luaForceRebuild);
REFLECT_LUA_METHOD("getSelectedNodeId", luaGetSelectedNodeId);
REFLECT_LUA_METHOD("selectNodeById", luaSelectNodeById);
REFLECT_LUA_METHOD("selectLine", luaSelectLine);
REFLECT_LUA_METHOD("unselect", luaUnselect);
REFLECT_LUA_METHOD("getNodeUnderMouse", luaGetNodeUnderMouse);
REFLECT_LUA_METHOD("cancelNextSelectLine", luaCancelNextSelectLine);
REFLECT_EXPORT_END
private:
sint32 _BmpW, _BmpH, _FontSize, _YDecal;
sint32 _XExtend;
private:
// Display structure
struct SLine
{
CViewBase *TextOrTemplate;
std::vector<CViewBitmap*> Bmps;
SNode::TRefPtr Node;
uint8 Depth;
SLine()
{
TextOrTemplate = NULL;
}
~SLine()
{
Bmps.clear();
}
uint getNumAdditionnalBitmap() const;
};
protected:
void rebuild();
void addTextLine (uint8 nDepth, SNode *pNode);
void addHierarchyBitmaps();
SNode *selectNodeByIdRecurse(SNode *pNode, const std::string &nodeId);
SNode *_RootNode;
sint32 _IdGenerator;
bool _MustRebuild;
std::vector<SLine> _Lines;
sint32 _OverLine;
NLMISC::CRGBA _OverColor;
NLMISC::CRGBA _OverColorBack;
SNode *_SelectedNode;
sint32 _SelectedLine;
NLMISC::CRGBA _SelectedColor;
// If a node is closed and a son of this node was selected, then this option force the ancestor being the new selection
bool _SelectAncestorOnClose;
bool _NavigateOneBranch;
bool _AvoidSelectNodeByIdIR;
// when an action handler is run, it can call 'cancelSelectLine' if no selection should be done for real
bool _CancelNextSelectLine;
// Bitmap For arbo
std::string _ArboOpenFirst;
std::string _ArboCloseJustOne;
std::string _ArboSonWithoutSon;
std::string _ArboSonLast;
std::string _ArboSon;
std::string _ArboLevel;
std::string _ArboXExtend;
// Special rectangle
bool _RectangleOutlineMode;
sint32 _RectangleX, _RectangleY;
sint32 _RectangleW, _RectangleH;
sint32 _RectangleDeltaRL;
sint32 getHrcIconXStart(sint32 depth);
sint32 getHrcIconXEnd(sint32 depth);
void drawSelection(sint x, sint y, sint w, NLMISC::CRGBA col);
CViewBitmap *createViewBitmap(uint line, const std::string &idPrefix, const std::string &texture);
};
}
#endif // NL_GROUP_TREE_H
/* End of group_tree.h */

File diff suppressed because it is too large Load diff

View file

@ -44,7 +44,7 @@
#include "guild_manager.h"
#include "../net_manager.h"
#include "interface_ddx.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "group_map.h"
#include "nel/gui/view_bitmap.h"
#include "action_handler_tools.h"

View file

@ -46,7 +46,7 @@
#include "../entities.h"
#include "macrocmd_manager.h"
#include "group_menu.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
extern CSheetManager SheetMngr;

View file

@ -19,7 +19,7 @@
#include "stdpch.h"
#include "encyclopedia_manager.h"
#include "interface_manager.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/view_text_id.h"
#include "nel/gui/view_bitmap.h"
#include "action_handler_misc.h"

View file

@ -26,7 +26,7 @@
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
#include "group_scrolltext.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/ctrl_button.h"
#include "group_table.h"

View file

@ -23,7 +23,7 @@
#include "game_share/brick_families.h"
#include "game_share/skills.h"
#include "nel/gui/interface_group.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
// ***************************************************************************

View file

@ -21,7 +21,7 @@
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
// ***************************************************************************
/** A Group that display all skills by category in a job

File diff suppressed because it is too large Load diff

View file

@ -1,375 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_TREE_H
#define NL_GROUP_TREE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/group_frame.h"
#include "nel/misc/smart_ptr.h"
namespace NLGUI
{
class CViewText;
class CViewBitmap;
}
// ----------------------------------------------------------------------------
class CGroupTree : public CInterfaceGroup
{
public:
struct SNode;
// optional callback that is called when a node has been added
struct INodeAddedCallback
{
/** A node has just been added in the CGroupTree object
* \param node The logic node from which the ui node was built
* \param interfaceElement The ui node that was built
*/
virtual void nodeAdded(SNode *node, CInterfaceElement *interfaceElement) = 0;
};
// Logic structure to initialize the group tree (root node is not displayed and is always opened)
struct SNode : public CReflectableRefPtrTarget
{
typedef NLMISC::CRefPtr<SNode> TRefPtr;
// Common
std::string Id; // If not present auto-generated
bool Opened;
bool DisplayText; // If false instanciate a template
bool Show; // If false, the node is not displayed (true default, Root ignored)
sint32 YDecal;
// Text
ucstring Text; // Internationalized displayed text
sint32 FontSize; // If -1 (default), then take the groupTree one
NLMISC::CRGBA Color;
// Template
NLMISC::CSmartPtr<CInterfaceGroup> Template;
// Actions Handlers (for left button)
std::string AHName;
std::string AHCond;
std::string AHParams;
// Actions Handlers (for right button)
std::string AHNameRight;
std::string AHParamsRight;
// Actions Handlers (close/open node)
std::string AHNameClose;
std::string AHParamsClose;
// bitmap at this level of hierarchy
std::string Bitmap; // additionnal bitmap
// Hierarchy
std::vector<SNode*> Children;
SNode *Father;
// updated at display
SNode *LastVisibleSon; // filled at build time, meaningfull only if son is shown and opened, undefined otherwise
// Node added callback
INodeAddedCallback *NodeAddedCallback;
//
CGroupTree *ParentTree;
// ----------------------------
SNode();
~SNode();
void updateLastVisibleSon();
void detachChild(SNode *pNode);
void deleteChild(SNode *pNode);
void addChild (SNode *pNode);
bool isChild(SNode *pNode) const;
void addChildFront (SNode *pNode);
void addChildAtIndex (SNode *pNode, sint index);
void addChildSorted(SNode *pNode);
void addChildSortedByBitmap(SNode *pNode);
void setParentTree(CGroupTree *parent);
void setFather(SNode *father);
void closeAll();
void makeOrphan();
bool parse (xmlNodePtr cur, CGroupTree *parentGroup);
uint getNumBitmap() const { return Bitmap.empty() ? 0 : 1; }
SNode *getNodeFromId(const std::string &id);
// accessors
void setBitmap(const std::string &bitmap) { Bitmap = bitmap; }
std::string getBitmap() const { return Bitmap; }
void setOpened(bool opened) { Opened = opened; }
bool getOpened() const { return Opened; }
void setText(const ucstring &text) { Text = text; }
const ucstring& getText() const { return Text; }
sint32 getFontSize() const { return FontSize; }
void setFontSize(sint32 value) { FontSize = value; }
sint32 getYDecal() const { return YDecal; }
void setYDecal(sint32 value) { YDecal = value; }
std::string getId() const { return Id; }
void setId(const std::string &value) { Id = value; }
bool getShow() const { return Show; }
void setShow(bool value) { Show = value; }
std::string getAHName() const { return AHName; }
void setAHName(const std::string &value) { AHName = value; }
std::string getAHCond() const { return AHCond; }
void setAHCond(const std::string &value) { AHCond = value; }
std::string getAHParams() const { return AHParams; }
void setAHParams(const std::string &value) { AHParams = value; }
std::string getAHNameRight() const { return AHNameRight; }
void setAHNameRight(const std::string &value) { AHNameRight = value; }
std::string getAHParamsRight() const { return AHParamsRight; }
void setAHParamsRight(const std::string &value) { AHParamsRight = value; }
std::string getAHNameClose() const { return AHNameClose; }
void setAHNameClose(const std::string &value) { AHNameClose = value; }
std::string getAHParamsClose() const { return AHParamsClose; }
void setAHParamsClose(const std::string &value) { AHParamsClose = value; }
NLMISC::CRGBA getColor() const { return Color; }
void setColor(NLMISC::CRGBA color) { Color = color; }
// sort branch & sons alphabetically
void sort();
// sort branch & sons alphabetically & by bitmap name (blank bitmap being the first)
void sortByBitmap();
// lua bindings
int luaGetNumChildren(CLuaState &ls);
int luaGetChild(CLuaState &ls);
int luaDetachChild(CLuaState &ls);
int luaDeleteChild(CLuaState &ls);
int luaAddChild(CLuaState &ls);
int luaAddChildSorted(CLuaState &ls);
int luaAddChildSortedByBitmap(CLuaState &ls);
int luaIsChild(CLuaState &ls);
int luaAddChildFront (CLuaState &ls);
int luaAddChildAtIndex (CLuaState &ls);
int luaCloseAll(CLuaState &ls);
int luaGetFather(CLuaState &ls);
int luaSort(CLuaState &ls);
int luaSortByBitmap(CLuaState &ls);
int luaGetNodeFromId(CLuaState &ls);
int luaGetParentTree(CLuaState &ls);
// get node from first parameter on lua stack and throw necessary exception if not present
static SNode *luaGetNodeOnStack(CLuaState &ls, const char *funcName);
REFLECT_EXPORT_START(CGroupTree::SNode, CReflectable)
REFLECT_STRING("Id", getId, setId);
REFLECT_STRING("Bitmap", getBitmap, setBitmap);
REFLECT_SINT32("FontSize", getFontSize, setFontSize);
REFLECT_SINT32("YDecal", getYDecal, setYDecal);
REFLECT_STRING("AHName", getAHName, setAHName);
REFLECT_STRING("AHCond", getAHCond, setAHCond);
REFLECT_RGBA("Color", getColor, setColor);
REFLECT_STRING("AHParams", getAHParams, setAHParams);
REFLECT_STRING("AHNameRight", getAHNameRight, setAHNameRight);
REFLECT_STRING("AHParamsRight", getAHParamsRight, setAHParamsRight);
REFLECT_STRING("AHNameClose", getAHNameClose, setAHNameClose);
REFLECT_STRING("AHParamsClose", getAHParamsClose, setAHParamsClose);
REFLECT_BOOL("Opened", getOpened, setOpened);
REFLECT_BOOL("Show", getShow, setShow);
REFLECT_UCSTRING("Text", getText, setText);
// lua
REFLECT_LUA_METHOD("getNumChildren", luaGetNumChildren);
REFLECT_LUA_METHOD("getChild", luaGetChild);
REFLECT_LUA_METHOD("detachChild", luaDetachChild);
REFLECT_LUA_METHOD("deleteChild", luaDeleteChild);
REFLECT_LUA_METHOD("addChild", luaAddChild);
REFLECT_LUA_METHOD("addChildSorted", luaAddChildSorted);
REFLECT_LUA_METHOD("addChildSortedByBitmap", luaAddChildSortedByBitmap);
REFLECT_LUA_METHOD("addChildFront", luaAddChildFront);
REFLECT_LUA_METHOD("addChildAtIndex", luaAddChildAtIndex);
REFLECT_LUA_METHOD("isChild", luaIsChild);
REFLECT_LUA_METHOD("closeAll", luaCloseAll);
REFLECT_LUA_METHOD("getFather", luaGetFather);
REFLECT_LUA_METHOD("sort", luaSort);
REFLECT_LUA_METHOD("sortByBitmap", luaSortByBitmap);
REFLECT_LUA_METHOD("getNodeFromId", luaGetNodeFromId);
REFLECT_LUA_METHOD("getParentTree", luaGetParentTree);
REFLECT_EXPORT_END
};
public:
///constructor
CGroupTree(const TCtorParam &param);
// dtor
virtual ~CGroupTree();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void checkCoords();
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
void reset();
// force rebuild the tree at next updateCoords()
void forceRebuild();
// For SNode
sint32 getIdNumber() { _IdGenerator++; return _IdGenerator; }
sint32 getFontSize() { return _FontSize; }
sint32 getYDecal() { return _YDecal; }
// Set root node and delete the last one the user must not delete all allocated sub node. Nb: selection is reseted
void setRootNode (SNode *);
// Remove all lines bitmaps and templates or texts
void removeAll();
// unselect current node in tree
void unselect();
// Select a node by its line index (depends on opened nodes). no-op if not possible (AH not here, line>size)
void selectLine(uint line, bool runAH = true);
// simulate right button click on the given line (this also select the line)
bool rightButton(uint line);
// Get the Selected Node Id. empty if none selected
const std::string &getSelectedNodeId() const;
// Select by the node Id. return false if not found (selection is not reseted)
// NB: if the node was already selected, no-op (no action handler launched)
bool selectNodeById(const std::string &nodeId, bool triggerAH = true);
// Get the root node (Opened State represent the current state)
SNode *getRootNode () const {return _RootNode;}
// get current SNode under the mouse (possibly NULL)
SNode *getNodeUnderMouse() const;
// Get/Change the NavigateOneBrnahc option. if false, then perform a reset before
bool getNavigateOneBranch() const {return _NavigateOneBranch;}
void changeNavigateOneBranch(bool newState);
// should be called by action handler when thy want to cancel the selection of the line that triggered them
void cancelNextSelectLine();
// Get selected node
SNode * getSelectedNode() { return _SelectedNode;}
// lua bindings
int luaGetRootNode(CLuaState &ls);
int luaSetRootNode(CLuaState &ls);
int luaForceRebuild(CLuaState &ls);
int luaSelectNodeById(CLuaState &ls);
int luaGetSelectedNodeId(CLuaState &ls);
int luaSelectLine(CLuaState &ls);
int luaUnselect(CLuaState &ls);
int luaGetNodeUnderMouse(CLuaState &ls);
int luaCancelNextSelectLine(CLuaState &ls);
// Reflection
REFLECT_EXPORT_START(CGroupTree, CInterfaceGroup)
REFLECT_BOOL ("navigate_one_branch", getNavigateOneBranch, changeNavigateOneBranch);
REFLECT_LUA_METHOD("getRootNode", luaGetRootNode);
REFLECT_LUA_METHOD("setRootNode", luaSetRootNode);
REFLECT_LUA_METHOD("forceRebuild", luaForceRebuild);
REFLECT_LUA_METHOD("getSelectedNodeId", luaGetSelectedNodeId);
REFLECT_LUA_METHOD("selectNodeById", luaSelectNodeById);
REFLECT_LUA_METHOD("selectLine", luaSelectLine);
REFLECT_LUA_METHOD("unselect", luaUnselect);
REFLECT_LUA_METHOD("getNodeUnderMouse", luaGetNodeUnderMouse);
REFLECT_LUA_METHOD("cancelNextSelectLine", luaCancelNextSelectLine);
REFLECT_EXPORT_END
private:
sint32 _BmpW, _BmpH, _FontSize, _YDecal;
sint32 _XExtend;
private:
// Display structure
struct SLine
{
CViewBase *TextOrTemplate;
std::vector<CViewBitmap*> Bmps;
SNode::TRefPtr Node;
uint8 Depth;
SLine()
{
TextOrTemplate = NULL;
}
~SLine()
{
Bmps.clear();
}
uint getNumAdditionnalBitmap() const;
};
protected:
void rebuild();
void addTextLine (uint8 nDepth, SNode *pNode);
void addHierarchyBitmaps();
SNode *selectNodeByIdRecurse(SNode *pNode, const std::string &nodeId);
SNode *_RootNode;
sint32 _IdGenerator;
bool _MustRebuild;
std::vector<SLine> _Lines;
sint32 _OverLine;
NLMISC::CRGBA _OverColor;
NLMISC::CRGBA _OverColorBack;
SNode *_SelectedNode;
sint32 _SelectedLine;
NLMISC::CRGBA _SelectedColor;
// If a node is closed and a son of this node was selected, then this option force the ancestor being the new selection
bool _SelectAncestorOnClose;
bool _NavigateOneBranch;
bool _AvoidSelectNodeByIdIR;
// when an action handler is run, it can call 'cancelSelectLine' if no selection should be done for real
bool _CancelNextSelectLine;
// Bitmap For arbo
std::string _ArboOpenFirst;
std::string _ArboCloseJustOne;
std::string _ArboSonWithoutSon;
std::string _ArboSonLast;
std::string _ArboSon;
std::string _ArboLevel;
std::string _ArboXExtend;
// Special rectangle
bool _RectangleOutlineMode;
sint32 _RectangleX, _RectangleY;
sint32 _RectangleW, _RectangleH;
sint32 _RectangleDeltaRL;
sint32 getHrcIconXStart(sint32 depth);
sint32 getHrcIconXEnd(sint32 depth);
void drawSelection(sint x, sint y, sint w, NLMISC::CRGBA col);
CViewBitmap *createViewBitmap(uint line, const std::string &idPrefix, const std::string &texture);
};
#endif // NL_GROUP_TREE_H
/* End of group_tree.h */

View file

@ -66,7 +66,7 @@
#include "nel/gui/group_modal.h"
#include "group_modal_get_key.h"
#include "group_list.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "group_menu.h"
#include "group_container.h"
#include "group_scrolltext.h"

View file

@ -51,7 +51,7 @@
#include "nel/gui/interface_group.h"
#include "nel/gui/view_text.h"
#include "game_share/people_pd.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/interface_link.h"
#include "nel/gui/interface_expr.h"
#include "people_interraction.h"

View file

@ -41,7 +41,7 @@
#include "dbgroup_list_sheet.h"
#include "nel/gui/group_editbox_base.h"
#include "group_editbox.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/reflect.h"
#include "dbview_bar.h"
#include "dbview_bar3.h"

View file

@ -48,7 +48,7 @@
//
#include "nel/gui/lua_helper.h"
using namespace NLGUI;
#include "../interface_v3/group_tree.h"
#include "nel/gui/group_tree.h"
#include "../interface_v3/interface_manager.h"
#include "../contextual_cursor.h"
#include "../cursor_functions.h"
@ -56,7 +56,7 @@ using namespace NLGUI;
#include "../events_listener.h"
#include "../interface_v3/group_list.h"
#include "nel/gui/event_descriptor.h"
#include "../interface_v3/group_tree.h"
#include "nel/gui/group_tree.h"
#include "../client_cfg.h"
#include "nel/gui/lua_ihm.h"
#include "../interface_v3/lua_ihm_ryzom.h"

View file

@ -41,8 +41,11 @@
namespace NLGUI
{
class CGroupTree;
}
class CGroupTree;
class CEntityCL;
namespace NL3D

View file

@ -20,7 +20,7 @@
#if 0
//#include "interface_user_data.h"
#include "group_tree.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/lua_object.h"
//
#include "nel/misc/smart_ptr.h"

View file

@ -20,7 +20,7 @@
#include "tool_choose_pos.h"
#include "../interface_v3/interface_manager.h"
#include "../global.h"
#include "../interface_v3/group_tree.h"
#include "nel/gui/group_tree.h"
#include "../interface_v3/group_map.h"
#include "../landscape_poly_drawer.h"
//