Merge with kaetemi-optimize

This commit is contained in:
kaetemi 2013-07-28 09:17:23 +02:00
commit 04d4aaa18c
33 changed files with 422 additions and 110 deletions

View file

@ -66,6 +66,11 @@ namespace NLGUI
*/ */
bool affect(const CInterfaceExprValue &value); bool affect(const CInterfaceExprValue &value);
}; };
struct CCDBTargetInfo
{
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> Leaf;
std::string LeafName;
};
/// Updates triggered interface links when triggered by the observed branch /// Updates triggered interface links when triggered by the observed branch
@ -85,7 +90,7 @@ namespace NLGUI
* If there are no target element, the link is permanent (removed at exit) * If there are no target element, the link is permanent (removed at exit)
* NB : The target is not updated during this call. * NB : The target is not updated during this call.
*/ */
bool init(const std::vector<CTargetInfo> &targets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parent); bool init(const std::vector<CTargetInfo> &targets, const std::vector<CCDBTargetInfo> &cdbTargets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parent);
// force all the links that have been created to update their targets. This can be called when the interface has been loaded, and when the databse entries have been retrieved. // force all the links that have been created to update their targets. This can be called when the interface has been loaded, and when the databse entries have been retrieved.
static void updateAllLinks(); static void updateAllLinks();
// force all trigered links to be updated // force all trigered links to be updated
@ -119,6 +124,7 @@ namespace NLGUI
* \return true if all targets are valid * \return true if all targets are valid
*/ */
static bool splitLinkTargets(const std::string &targets, CInterfaceGroup *parentGroup, std::vector<CInterfaceLink::CTargetInfo> &targetsVect); static bool splitLinkTargets(const std::string &targets, CInterfaceGroup *parentGroup, std::vector<CInterfaceLink::CTargetInfo> &targetsVect);
static bool splitLinkTargetsExt(const std::string &targets, CInterfaceGroup *parentGroup, std::vector<CInterfaceLink::CTargetInfo> &targetsVect, std::vector<CInterfaceLink::CCDBTargetInfo> &cdbTargetsVect);
//////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////
private: private:
friend struct CRemoveTargetPred; friend struct CRemoveTargetPred;
@ -135,12 +141,14 @@ namespace NLGUI
typedef std::vector<NLMISC::ICDBNode *> TNodeVect; typedef std::vector<NLMISC::ICDBNode *> TNodeVect;
private: private:
std::vector<CTarget> _Targets; std::vector<CTarget> _Targets;
std::vector<CCDBTargetInfo> _CDBTargets;
TNodeVect _ObservedNodes; TNodeVect _ObservedNodes;
std::string _Expr; std::string _Expr;
CInterfaceExprNode *_ParseTree; CInterfaceExprNode *_ParseTree;
std::string _ActionHandler; std::string _ActionHandler;
std::string _AHParams; std::string _AHParams;
std::string _AHCond; std::string _AHCond;
CInterfaceExprNode *_AHCondParsed;
CInterfaceGroup *_AHParent; CInterfaceGroup *_AHParent;
static TLinkList _LinkList; static TLinkList _LinkList;
TLinkList::iterator _ListEntry; TLinkList::iterator _ListEntry;

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@ -444,7 +444,7 @@ namespace NLGUI
} }
float getAlphaRolloverSpeed(); float getAlphaRolloverSpeed();
void resetAlphaRolloverSpeed(); void resetAlphaRolloverSpeedProps();
void setContainerAlpha( uint8 alpha ); void setContainerAlpha( uint8 alpha );
uint8 getContainerAlpha() const { return _ContainerAlpha; } uint8 getContainerAlpha() const { return _ContainerAlpha; }
@ -454,6 +454,7 @@ namespace NLGUI
uint8 getGlobalRolloverFactorContainer() const { return _GlobalRolloverFactorContainer; } uint8 getGlobalRolloverFactorContainer() const { return _GlobalRolloverFactorContainer; }
void updateGlobalAlphas(); void updateGlobalAlphas();
void resetGlobalAlphasProps();
const SInterfaceTimes& getInterfaceTimes() const{ return interfaceTimes; } const SInterfaceTimes& getInterfaceTimes() const{ return interfaceTimes; }
void updateInterfaceTimes( const SInterfaceTimes &times ){ interfaceTimes = times; } void updateInterfaceTimes( const SInterfaceTimes &times ){ interfaceTimes = times; }
@ -528,6 +529,11 @@ namespace NLGUI
NLMISC::CCDBNodeLeaf *_AProp; NLMISC::CCDBNodeLeaf *_AProp;
NLMISC::CCDBNodeLeaf *_AlphaRolloverSpeedDB; NLMISC::CCDBNodeLeaf *_AlphaRolloverSpeedDB;
NLMISC::CCDBNodeLeaf *_GlobalContentAlphaDB;
NLMISC::CCDBNodeLeaf *_GlobalContainerAlphaDB;
NLMISC::CCDBNodeLeaf *_GlobalContentRolloverFactorDB;
NLMISC::CCDBNodeLeaf *_GlobalContainerRolloverFactorDB;
uint8 _ContainerAlpha; uint8 _ContainerAlpha;
uint8 _GlobalContentAlpha; uint8 _GlobalContentAlpha;
uint8 _GlobalContainerAlpha; uint8 _GlobalContainerAlpha;

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@ -2325,7 +2325,8 @@ namespace NLGUI
_LUAOnDbChange[dbList]= newLink; _LUAOnDbChange[dbList]= newLink;
// Init and attach to list of untargeted links // Init and attach to list of untargeted links
std::vector<CInterfaceLink::CTargetInfo> noTargets; std::vector<CInterfaceLink::CTargetInfo> noTargets;
newLink->init(noTargets, NLMISC::toString("depends(%s)", dbList.c_str()), "lua", script, "", this); std::vector<CInterfaceLink::CCDBTargetInfo> noCdbTargets;
newLink->init(noTargets, noCdbTargets, NLMISC::toString("depends(%s)", dbList.c_str()), "lua", script, "", this);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -165,6 +165,7 @@ namespace NLGUI
_NextTriggeredLink[0] = _NextTriggeredLink[1] = NULL; _NextTriggeredLink[0] = _NextTriggeredLink[1] = NULL;
_Triggered[0] = _Triggered[1] = false; _Triggered[0] = _Triggered[1] = false;
_ParseTree = NULL; _ParseTree = NULL;
_AHCondParsed = NULL;
} }
//=========================================================== //===========================================================
@ -187,10 +188,13 @@ namespace NLGUI
_LinkList.erase(_ListEntry); _LinkList.erase(_ListEntry);
delete _ParseTree; delete _ParseTree;
_ParseTree = NULL;
delete _AHCondParsed;
_AHCondParsed = NULL;
} }
//=========================================================== //===========================================================
bool CInterfaceLink::init(const std::vector<CTargetInfo> &targets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parentGroup) bool CInterfaceLink::init(const std::vector<CTargetInfo> &targets, const std::vector<CCDBTargetInfo> &cdbTargets, const std::string &expr, const std::string &actionHandler, const std::string &ahParams, const std::string &ahCond, CInterfaceGroup *parentGroup)
{ {
CInterfaceExprValue result; CInterfaceExprValue result;
// Build the parse tree // Build the parse tree
@ -236,6 +240,7 @@ namespace NLGUI
// There are no target for this link, so, put in a dedicated list to ensure that the link will be destroyed at exit // There are no target for this link, so, put in a dedicated list to ensure that the link will be destroyed at exit
_LinksWithNoTarget.push_back(TLinkSmartPtr(this)); _LinksWithNoTarget.push_back(TLinkSmartPtr(this));
} }
_CDBTargets = cdbTargets;
// create observers // create observers
createObservers(_ObservedNodes); createObservers(_ObservedNodes);
@ -243,7 +248,12 @@ namespace NLGUI
// //
_ActionHandler = actionHandler; _ActionHandler = actionHandler;
_AHParams = ahParams; _AHParams = ahParams;
nlassert(!_AHCondParsed);
_AHCond = ahCond; _AHCond = ahCond;
if (!ahCond.empty())
{
_AHCondParsed = CInterfaceExpr::buildExprTree(ahCond);
}
_AHParent = parentGroup; _AHParent = parentGroup;
return true; return true;
} }
@ -356,16 +366,44 @@ namespace NLGUI
} }
} }
} }
if (_CDBTargets.size())
{
CInterfaceExprValue resultCopy = result;
if (resultCopy.toInteger())
{
sint64 resultValue = resultCopy.getInteger();
for (uint k = 0; k < _CDBTargets.size(); ++k)
{
NLMISC::CCDBNodeLeaf *node = _CDBTargets[k].Leaf;
if (!node)
{
node = _CDBTargets[k].Leaf = NLGUI::CDBManager::getInstance()->getDbProp(_CDBTargets[k].LeafName, false);
}
if (node)
{
// assuming setvalue64 always works
node->setValue64(resultValue);
}
else
{
nlwarning("CInterfaceLink::update: Node does not exist: '%s'", _CDBTargets[k].LeafName.c_str());
}
}
}
else
{
nlwarning("CInterfaceLink::update: Result conversion to db target failed");
}
}
// if there's an action handler, execute it // if there's an action handler, execute it
if (!_ActionHandler.empty()) if (!_ActionHandler.empty())
{ {
// If there is a condition, test it. // If there is a condition, test it.
bool launch= true; bool launch = _AHCond.empty();
if(!_AHCond.empty()) if (_AHCondParsed) // todo: maybe makes more sense to make condition also cover target
{ {
launch= false;
CInterfaceExprValue result; CInterfaceExprValue result;
if(CInterfaceExpr::eval(_AHCond, result)) _AHCondParsed->eval(result);
launch = result.getBool(); launch = result.getBool();
} }
if (launch) if (launch)
@ -517,6 +555,11 @@ namespace NLGUI
continue; continue;
} }
std::string::size_type lastPos = targetNames[k].find_last_not_of(" "); std::string::size_type lastPos = targetNames[k].find_last_not_of(" ");
if (startPos >= lastPos)
{
nlwarning("<splitLinkTargets> empty target encountered");
continue;
}
if (!splitLinkTarget(targetNames[k].substr(startPos, lastPos - startPos+1), parentGroup, ti.PropertyName, ti.Elem)) if (!splitLinkTarget(targetNames[k].substr(startPos, lastPos - startPos+1), parentGroup, ti.PropertyName, ti.Elem))
{ {
@ -531,6 +574,70 @@ namespace NLGUI
} }
// ***************************************************************************
bool CInterfaceLink::splitLinkTargetsExt(const std::string &targets, CInterfaceGroup *parentGroup,std::vector<CInterfaceLink::CTargetInfo> &targetsVect, std::vector<CInterfaceLink::CCDBTargetInfo> &cdbTargetsVect)
{
std::vector<std::string> targetNames;
NLMISC::splitString(targets, ",", targetNames);
targetsVect.clear();
targetsVect.reserve(targetNames.size());
cdbTargetsVect.clear(); // no reserve because less used
bool everythingOk = true;
for (uint k = 0; k < targetNames.size(); ++k)
{
std::string::size_type startPos = targetNames[k].find_first_not_of(" ");
if(startPos == std::string::npos)
{
// todo hulud interface syntax error
nlwarning("<splitLinkTargets> empty target encountered");
continue;
}
std::string::size_type lastPos = targetNames[k].find_last_not_of(" ");
if (startPos >= (lastPos+1))
{
nlwarning("<splitLinkTargets> empty target encountered");
continue;
}
if (targetNames[k][startPos] == '@')
{
CInterfaceLink::CCDBTargetInfo ti;
ti.LeafName = targetNames[k].substr((startPos+1), (lastPos+1) - (startPos+1));
// Do not allow Write on SERVER: or LOCAL:
static const std::string dbServer= "SERVER:";
static const std::string dbLocal= "LOCAL:";
static const std::string dbLocalR2= "LOCAL:R2";
if( (0==ti.LeafName.compare(0, dbServer.size(), dbServer)) ||
(0==ti.LeafName.compare(0, dbLocal.size(), dbLocal))
)
{
if (0!=ti.LeafName.compare(0, dbLocalR2.size(), dbLocalR2))
{
//nlwarning("You are not allowed to write on 'SERVER:...' or 'LOCAL:...' database");
nlstop;
return false;
}
}
ti.Leaf = NLGUI::CDBManager::getInstance()->getDbProp(ti.LeafName, false);
cdbTargetsVect.push_back(ti);
}
else
{
CInterfaceLink::CTargetInfo ti;
if (!splitLinkTarget(targetNames[k].substr(startPos, lastPos - startPos+1), parentGroup, ti.PropertyName, ti.Elem))
{
// todo hulud interface syntax error
nlwarning("<splitLinkTargets> Can't get link target");
everythingOk = false;
continue;
}
targetsVect.push_back(ti);
}
}
return everythingOk;
}
//=========================================================== //===========================================================
void CInterfaceLink::checkNbRefs() void CInterfaceLink::checkNbRefs()
{ {

View file

@ -997,6 +997,7 @@ namespace NLGUI
std::vector<CInterfaceLink::CTargetInfo> targets; std::vector<CInterfaceLink::CTargetInfo> targets;
std::vector<CInterfaceLink::CCDBTargetInfo> cdbTargets;
ptr = (char*) xmlGetProp (cur, (xmlChar*)"target"); ptr = (char*) xmlGetProp (cur, (xmlChar*)"target");
std::string target; std::string target;
@ -1004,7 +1005,7 @@ namespace NLGUI
{ {
target = std::string( (const char*)ptr ); target = std::string( (const char*)ptr );
if( !editorMode ) if( !editorMode )
CInterfaceLink::splitLinkTargets(std::string((const char*)ptr), parentGroup, targets); CInterfaceLink::splitLinkTargetsExt(std::string((const char*)ptr), parentGroup, targets, cdbTargets);
} }
// optional action handler // optional action handler
@ -1022,7 +1023,7 @@ namespace NLGUI
if( !editorMode ) if( !editorMode )
{ {
CInterfaceLink *il = new CInterfaceLink; CInterfaceLink *il = new CInterfaceLink;
il->init(targets, expr, action, params, cond, parentGroup); // init will add 'il' in the list of link present in 'elm' il->init(targets, cdbTargets, expr, action, params, cond, parentGroup); // init will add 'il' in the list of link present in 'elm'
} }
else else
{ {

View file

@ -1035,8 +1035,8 @@ namespace NLGUI
setCapturePointerRight(NULL); setCapturePointerRight(NULL);
resetColorProps(); resetColorProps();
resetAlphaRolloverSpeedProps();
_AlphaRolloverSpeedDB = NULL; resetGlobalAlphasProps();
activeAnims.clear(); activeAnims.clear();
} }
@ -1967,10 +1967,18 @@ namespace NLGUI
} }
// Update global color from database // Update global color from database
setGlobalColor( NLMISC::CRGBA ( (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:R")->getValue32(), if (!_RProp)
(uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:G")->getValue32(), {
(uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:B")->getValue32(), _RProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:R");
(uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:A")->getValue32() ) ); _GProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:G");
_BProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:B");
_AProp = CDBManager::getInstance()->getDbProp("UI:SAVE:COLOR:A");
}
setGlobalColor(NLMISC::CRGBA(
(uint8)_RProp->getValue32(),
(uint8)_GProp->getValue32(),
(uint8)_BProp->getValue32(),
(uint8)_AProp->getValue32()));
NLMISC::CRGBA c = getGlobalColorForContent(); NLMISC::CRGBA c = getGlobalColorForContent();
NLMISC::CRGBA gc = getGlobalColor(); NLMISC::CRGBA gc = getGlobalColor();
@ -2965,7 +2973,7 @@ namespace NLGUI
return fTmp*fTmp*fTmp; return fTmp*fTmp*fTmp;
} }
void CWidgetManager::resetAlphaRolloverSpeed() void CWidgetManager::resetAlphaRolloverSpeedProps()
{ {
_AlphaRolloverSpeedDB = NULL; _AlphaRolloverSpeedDB = NULL;
} }
@ -2981,10 +2989,29 @@ namespace NLGUI
void CWidgetManager::updateGlobalAlphas() void CWidgetManager::updateGlobalAlphas()
{ {
_GlobalContentAlpha = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ALPHA")->getValue32(); if (!_GlobalContentAlphaDB)
_GlobalContainerAlpha = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ALPHA")->getValue32(); {
_GlobalRolloverFactorContent = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ROLLOVER_FACTOR")->getValue32(); _GlobalContentAlphaDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ALPHA");
_GlobalRolloverFactorContainer = (uint8)CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ROLLOVER_FACTOR")->getValue32(); nlassert(_GlobalContentAlphaDB);
_GlobalContainerAlphaDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ALPHA");
nlassert(_GlobalContainerAlphaDB);
_GlobalContentRolloverFactorDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTENT_ROLLOVER_FACTOR");
nlassert(_GlobalContentRolloverFactorDB);
_GlobalContainerRolloverFactorDB = CDBManager::getInstance()->getDbProp("UI:SAVE:CONTAINER_ROLLOVER_FACTOR");
nlassert(_GlobalContainerRolloverFactorDB);
}
_GlobalContentAlpha = (uint8)_GlobalContentAlphaDB->getValue32();
_GlobalContainerAlpha = (uint8)_GlobalContainerAlphaDB->getValue32();
_GlobalRolloverFactorContent = (uint8)_GlobalContentRolloverFactorDB->getValue32();
_GlobalRolloverFactorContainer = (uint8)_GlobalContainerRolloverFactorDB->getValue32();
}
void CWidgetManager::resetGlobalAlphasProps()
{
_GlobalContentAlphaDB = NULL;
_GlobalContainerAlphaDB = NULL;
_GlobalContentRolloverFactorDB = NULL;
_GlobalContainerRolloverFactorDB = NULL;
} }
void CWidgetManager::registerNewScreenSizeHandler( INewScreenSizeHandler *handler ) void CWidgetManager::registerNewScreenSizeHandler( INewScreenSizeHandler *handler )
@ -3171,6 +3198,8 @@ namespace NLGUI
_LastYContextHelp= -10000; _LastYContextHelp= -10000;
resetColorProps(); resetColorProps();
resetAlphaRolloverSpeedProps();
resetGlobalAlphasProps();
_GlobalColor = NLMISC::CRGBA(255,255,255,255); _GlobalColor = NLMISC::CRGBA(255,255,255,255);
_GlobalColorForContent = _GlobalColor; _GlobalColorForContent = _GlobalColor;

View file

@ -2882,15 +2882,12 @@ This MUST follow the Enum MISSION_DESC::TIconId
type="bool" type="bool"
value="true" /> value="true" />
<!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) --> <!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) -->
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" <link expr="identity(ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
action="set" target="@UI:SAVE:COLOR:R" />
params="dblink=UI:SAVE:COLOR:R|value=ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR)))" /> <link expr="identity(ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" target="@UI:SAVE:COLOR:G" />
action="set" <link expr="identity(ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
params="dblink=UI:SAVE:COLOR:G|value=ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR)))" /> target="@UI:SAVE:COLOR:B" />
<link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
action="set"
params="dblink=UI:SAVE:COLOR:B|value=ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
<!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" <!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set"
params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />--> params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />-->
<!-- The User Target Slot and UID --> <!-- The User Target Slot and UID -->

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@ -425,9 +425,7 @@
<link expr="@UI:VARIABLES:OPEN_RESPAWN" target="ui:interface:respawn_map:active" /> <link expr="@UI:VARIABLES:OPEN_RESPAWN" target="ui:interface:respawn_map:active" />
<!-- Set the Open Flag when the delay has expired --> <!-- Set the Open Flag when the delay has expired -->
<link expr="depends(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, @UI:VARIABLES:CURRENT_TIME)" action="set" <link expr="and(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, le(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, @UI:VARIABLES:CURRENT_TIME))" target="@UI:VARIABLES:OPEN_RESPAWN" />
params="dblink=UI:VARIABLES:OPEN_RESPAWN|
value=and(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, le(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, @UI:VARIABLES:CURRENT_TIME) )" />
<!-- <!--
Verify player mode. because at init, mode == 0, => the window won't be opened by default Verify player mode. because at init, mode == 0, => the window won't be opened by default

View file

@ -62,18 +62,11 @@ end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
function game:outpostUpdateTimeZone() function game:outpostUpdateTimeZone()
-- update time zone auto?
local tzAuto= getDbProp('UI:SAVE:OUTPOST:TIME_ZONE_AUTO');
if(tzAuto==0) then
return;
end
-- every 5 seconds?
local curTick = getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK'); local curTick = getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
if(curTick - game.Outpost.LastTimeZoneUpdate > 50) then setDbProp('UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE', curTick + 50);
game.Outpost.LastTimeZoneUpdate = curTick; game.Outpost.LastTimeZoneUpdate = curTick;
runAH(nil,'outpost_update_time_zone_auto',''); runAH(nil,'outpost_update_time_zone_auto','');
end end
end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
function game:outpostIsStatusWar(status) function game:outpostIsStatusWar(status)

View file

@ -21,8 +21,9 @@
<!-- Save the Time Zone config --> <!-- Save the Time Zone config -->
<variable entry="UI:SAVE:OUTPOST:TIME_ZONE" type="sint32" value="0" /> <variable entry="UI:SAVE:OUTPOST:TIME_ZONE" type="sint32" value="0" />
<variable entry="UI:SAVE:OUTPOST:TIME_ZONE_AUTO" type="sint32" value="1" /> <variable entry="UI:SAVE:OUTPOST:TIME_ZONE_AUTO" type="sint32" value="1" />
<variable entry="UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE" type="sint32" value="0" />
<!-- just a script called at init and every 5 seconds, to setup TIME_ZONE, if time_zone is auto--> <!-- just a script called at init and every 5 seconds, to setup TIME_ZONE, if time_zone is auto-->
<link expr="depends(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, @UI:VARIABLES:CURRENT_SERVER_TICK)" action="lua:game:outpostUpdateTimeZone()" /> <link expr="depends(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, @UI:VARIABLES:CURRENT_SERVER_TICK)" cond="and(eq(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, 1), ge(@UI:VARIABLES:CURRENT_SERVER_TICK, @UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE))" action="lua:game:outpostUpdateTimeZone()" />
<!-- Temp Variables --> <!-- Temp Variables -->

View file

@ -318,7 +318,11 @@ void CCDBSynchronised::writeInitInProgressIntoUIDB()
{ {
CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceManager *pIM = CInterfaceManager::getInstance();
if (pIM) if (pIM)
NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")->setValueBool(_InitInProgress); {
NLMISC::CCDBNodeLeaf *node = m_CDBInitInProgressDB ? (&*m_CDBInitInProgressDB)
: (m_CDBInitInProgressDB = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS"));
node->setValueBool(_InitInProgress);
}
else else
nlwarning("InterfaceManager not created"); nlwarning("InterfaceManager not created");
} }

View file

@ -151,6 +151,8 @@ private:
bool allInitPacketReceived() const { return _InitDeltaReceived == 2; } // Classic database + inventory bool allInitPacketReceived() const { return _InitDeltaReceived == 2; } // Classic database + inventory
void writeInitInProgressIntoUIDB(); void writeInitInProgressIntoUIDB();
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_CDBInitInProgressDB;
}; };

View file

@ -58,6 +58,7 @@ uint32 MissionRingId = 0;
UInstance selectedInstance; UInstance selectedInstance;
const UInstance noSelectedInstance; const UInstance noSelectedInstance;
string selectedInstanceURL; string selectedInstanceURL;
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> s_UserCharFade;
/////////////// ///////////////
@ -273,7 +274,8 @@ void checkUnderCursor()
entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor); entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor);
// If the mouse is over the player make the player transparent // If the mouse is over the player make the player transparent
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false); CCDBNodeLeaf *pNL = s_UserCharFade ? &*s_UserCharFade
: (s_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false));
if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable()) if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
{ {
// If the nearest entity is the player, hide! // If the nearest entity is the player, hide!

View file

@ -435,28 +435,47 @@ void CEntityManager::initialize(uint nbMaxEntity)
for (i=0; i<MAX_NUM_MISSIONS; i++) for (i=0; i<MAX_NUM_MISSIONS; i++)
for (j=0; j<MAX_NUM_MISSION_TARGETS; j++) for (j=0; j<MAX_NUM_MISSION_TARGETS; j++)
{ {
textId = ICDBNode::CTextId( "SERVER:MISSIONS:"+toString(i)+":TARGET"+toString(j)+":TITLE" ); std::string text = toString("SERVER:MISSIONS:%d:TARGET%d:TITLE", i, j);
textId = ICDBNode::CTextId(text);
NLGUI::CDBManager::getInstance()->getDB()->addObserver(&MissionTargetObserver, textId ); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&MissionTargetObserver, textId );
_MissionTargetTitleDB[i][j] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_MissionTargetTitleDB[i][j]);
} }
// Add an Observer to the Team database // Add an Observer to the Team database
for (i=0; i<MaxNumPeopleInTeam; i++) for (i=0; i<MaxNumPeopleInTeam; i++)
{ {
textId = ICDBNode::CTextId( toString(TEAM_DB_PATH ":%d:UID", i) ); std::string text = toString(TEAM_DB_PATH ":%d:UID", i);
textId = ICDBNode::CTextId(text);
NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamUIDObserver, textId ); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamUIDObserver, textId );
_GroupMemberUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_GroupMemberUidDB[i]);
textId = ICDBNode::CTextId( toString(TEAM_DB_PATH ":%d:NAME", i) ); text = toString(TEAM_DB_PATH ":%d:NAME", i);
textId = ICDBNode::CTextId(text);
NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamPresentObserver, textId ); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&TeamPresentObserver, textId );
_GroupMemberNameDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_GroupMemberNameDB[i]);
} }
// Add an Observer to the Animal database // Add an Observer to the Animal database
for (i=0; i<MAX_INVENTORY_ANIMAL; i++) for (i=0; i<MAX_INVENTORY_ANIMAL; i++)
{ {
textId = ICDBNode::CTextId( toString("SERVER:PACK_ANIMAL:BEAST%d:UID",i) ); std::string text = toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i);
textId = ICDBNode::CTextId(text);
NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalUIDObserver, textId); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalUIDObserver, textId);
_BeastUidDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_BeastUidDB[i]);
textId = ICDBNode::CTextId( toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS",i) ); text = toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", i);
textId = ICDBNode::CTextId(text);
NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalStatusObserver, textId); NLGUI::CDBManager::getInstance()->getDB()->addObserver(&AnimalStatusObserver, textId);
_BeastStatusDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_BeastStatusDB[i]);
text = toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i);
_BeastTypeDB[i] = NLGUI::CDBManager::getInstance()->getDbProp(text, false);
nlassert(_BeastTypeDB[i]);
} }
}// initialize // }// initialize //

View file

@ -29,6 +29,10 @@
#include "ground_fx_manager.h" #include "ground_fx_manager.h"
#include "projectile_manager.h" #include "projectile_manager.h"
#include "user_entity.h" #include "user_entity.h"
// Some constants
#include "game_share/mission_desc.h"
#include "interface_v3/people_interraction.h"
#include "game_share/inventories.h"
// Misc. // Misc.
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/misc/stream.h" #include "nel/misc/stream.h"
@ -149,6 +153,14 @@ private:
NL3D::UInstance _LastInstanceUnderPos; NL3D::UInstance _LastInstanceUnderPos;
// DB node pointers used to update some entity flags
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[MaxNumPeopleInTeam];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[MaxNumPeopleInTeam];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastUidDB[MAX_INVENTORY_ANIMAL];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastStatusDB[MAX_INVENTORY_ANIMAL];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastTypeDB[MAX_INVENTORY_ANIMAL];
////////////// //////////////
//// DEBUG /// //// DEBUG ///
uint _NbUser; uint _NbUser;
@ -344,6 +356,13 @@ public:
*/ */
void refreshInsceneInterfaceOfFriendNPC(uint slot); void refreshInsceneInterfaceOfFriendNPC(uint slot);
inline NLMISC::CCDBNodeLeaf *getMissionTargetTitleDB(int mission, int target) { return _MissionTargetTitleDB[mission][target]; }
inline NLMISC::CCDBNodeLeaf *getGroupMemberUidDB(int member) { return _GroupMemberUidDB[member]; }
inline NLMISC::CCDBNodeLeaf *getGroupMemberNameDB(int member) { return _GroupMemberNameDB[member]; }
inline NLMISC::CCDBNodeLeaf *getBeastUidDB(int beast) { return _BeastUidDB[beast]; }
inline NLMISC::CCDBNodeLeaf *getBeastStatusDB(int beast) { return _BeastStatusDB[beast]; }
inline NLMISC::CCDBNodeLeaf *getBeastTypeDB(int beast) { return _BeastTypeDB[beast]; }
private: private:
// NB: don't return unselectable entities // NB: don't return unselectable entities

View file

@ -120,6 +120,7 @@ NLMISC::CRGBA CEntityCL::_PvpAllyColor;
NLMISC::CRGBA CEntityCL::_GMTitleColor[CHARACTER_TITLE::EndGmTitle - CHARACTER_TITLE::BeginGmTitle + 1]; NLMISC::CRGBA CEntityCL::_GMTitleColor[CHARACTER_TITLE::EndGmTitle - CHARACTER_TITLE::BeginGmTitle + 1];
uint8 CEntityCL::_InvalidGMTitleCode = 0xFF; uint8 CEntityCL::_InvalidGMTitleCode = 0xFF;
NLMISC::CRefPtr<CCDBNodeLeaf> CEntityCL::_OpacityMinNodeLeaf; NLMISC::CRefPtr<CCDBNodeLeaf> CEntityCL::_OpacityMinNodeLeaf;
NLMISC::CRefPtr<CCDBNodeLeaf> CEntityCL::_ShowReticleLeaf;
// Context help // Context help
@ -2646,7 +2647,7 @@ void CEntityCL::updateMissionTarget()
for (j=0; j<MAX_NUM_MISSION_TARGETS; j++) for (j=0; j<MAX_NUM_MISSION_TARGETS; j++)
{ {
// Get the db prop // Get the db prop
CCDBNodeLeaf *prop = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:MISSIONS:"+toString(i)+":TARGET"+toString(j)+":TITLE", false); CCDBNodeLeaf *prop = EntitiesMngr.getMissionTargetTitleDB(i, j); // NLGUI::CDBManager::getInstance()->getDbProp("SERVER:MISSIONS:"+toString(i)+":TARGET"+toString(j)+":TITLE", false);
if (prop) if (prop)
{ {
_MissionTarget = _NameId == (uint32)prop->getValue32(); _MissionTarget = _NameId == (uint32)prop->getValue32();
@ -2846,8 +2847,8 @@ void CEntityCL::updateIsInTeam ()
for (uint i=0; i<MaxNumPeopleInTeam; i++) for (uint i=0; i<MaxNumPeopleInTeam; i++)
{ {
// Get the db prop // Get the db prop
CCDBNodeLeaf *uidProp = NLGUI::CDBManager::getInstance()->getDbProp(toString(TEAM_DB_PATH ":%d:UID", i), false); CCDBNodeLeaf *uidProp = EntitiesMngr.getGroupMemberUidDB(i);
CCDBNodeLeaf *presentProp = NLGUI::CDBManager::getInstance()->getDbProp(toString(TEAM_DB_PATH ":%d:NAME", i), false); CCDBNodeLeaf *presentProp = EntitiesMngr.getGroupMemberNameDB(i);
// If same Entity uid than the one in the Database, ok the entity is in the Player TEAM!! // If same Entity uid than the one in the Database, ok the entity is in the Player TEAM!!
if (uidProp && uidProp->getValue32() == (sint32)dataSetId() && if (uidProp && uidProp->getValue32() == (sint32)dataSetId() &&
presentProp && presentProp->getValueBool() ) presentProp && presentProp->getValueBool() )
@ -2876,9 +2877,9 @@ void CEntityCL::updateIsUserAnimal ()
for (uint i=0; i<MAX_INVENTORY_ANIMAL; i++) for (uint i=0; i<MAX_INVENTORY_ANIMAL; i++)
{ {
// Get the db prop // Get the db prop
CCDBNodeLeaf *uidProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:UID", i), false); CCDBNodeLeaf *uidProp = EntitiesMngr.getBeastUidDB(i);
CCDBNodeLeaf *statusProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", i), false); CCDBNodeLeaf *statusProp = EntitiesMngr.getBeastStatusDB(i);
CCDBNodeLeaf *typeProp = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", i), false); CCDBNodeLeaf *typeProp = EntitiesMngr.getBeastTypeDB(i);
// I must have the same Id, and the animal entry must be ok. // I must have the same Id, and the animal entry must be ok.
if(uidProp && statusProp && typeProp && uidProp->getValue32() == (sint32)dataSetId() && if(uidProp && statusProp && typeProp && uidProp->getValue32() == (sint32)dataSetId() &&
ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)(statusProp->getValue32()) )) ANIMAL_STATUS::isSpawned((ANIMAL_STATUS::EAnimalStatus)(statusProp->getValue32()) ))
@ -3041,7 +3042,9 @@ void CEntityCL::updateVisiblePostPos(const NLMISC::TTime &/* currentTimeInMs */,
bool bShowReticle = true; bool bShowReticle = true;
CCDBNodeLeaf* node = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:SHOW_RETICLE"); CCDBNodeLeaf *node = (CCDBNodeLeaf *)_ShowReticleLeaf ? &*_ShowReticleLeaf
: (_ShowReticleLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:SHOW_RETICLE", false));
if (node) if (node)
{ {
bShowReticle = node->getValueBool(); bShowReticle = node->getValueBool();

View file

@ -1112,6 +1112,7 @@ protected:
sint64 _LastLocalSelectBoxComputeTime; sint64 _LastLocalSelectBoxComputeTime;
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _OpacityMinNodeLeaf; static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _OpacityMinNodeLeaf;
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _ShowReticleLeaf;
protected: protected:
/** /**

View file

@ -425,14 +425,15 @@ class CActionHandlerAddLink : public IActionHandler
} }
std::vector<CInterfaceLink::CTargetInfo> targetsVect; std::vector<CInterfaceLink::CTargetInfo> targetsVect;
bool result = CInterfaceLink::splitLinkTargets(targets, parentGroup, targetsVect); std::vector<CInterfaceLink::CCDBTargetInfo> cdbTargetsVect;
bool result = CInterfaceLink::splitLinkTargetsExt(targets, parentGroup, targetsVect, cdbTargetsVect);
if (!result) if (!result)
{ {
nlwarning("<CActionHandlerAddLink> Couldn't parse all links"); nlwarning("<CActionHandlerAddLink> Couldn't parse all links");
} }
// add the link // add the link
CInterfaceLink *il = new CInterfaceLink; CInterfaceLink *il = new CInterfaceLink;
il->init(targetsVect, expr, ah, ahparam, ahcond, parentGroup); il->init(targetsVect, cdbTargetsVect, expr, ah, ahparam, ahcond, parentGroup);
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
CWidgetManager::getInstance()->getParser()->addLink(il, id); CWidgetManager::getInstance()->getParser()->addLink(il, id);
il->update(); il->update();

View file

@ -41,16 +41,77 @@ uint CGroupInSceneUserInfo::_BatLength = 0;
CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_Value = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueBegin = NULL;
CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL; CCDBNodeLeaf *CGroupInSceneUserInfo::_ValueEnd = NULL;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CGroupInSceneUserInfo::_GuildIconLeaf[256];
// *************************************************************************** // ***************************************************************************
NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info"); NLMISC_REGISTER_OBJECT(CViewBase, CGroupInSceneUserInfo, std::string, "in_scene_user_info");
REGISTER_UI_CLASS(CGroupInSceneUserInfo) REGISTER_UI_CLASS(CGroupInSceneUserInfo)
namespace {
// Has more entries than actually in config, as not all types have all entries.
class CConfigSaveInsceneDB
{
public:
void setPrefix(const std::string &prefix) { _DBPrefix = prefix; }
inline NLMISC::CCDBNodeLeaf *getGuildSymbol() { return _GuildSymbol ? (&*_GuildSymbol) : (_GuildSymbol = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_SYMBOL")); }
inline NLMISC::CCDBNodeLeaf *getName() { return _Name ? (&*_Name) : (_Name = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NAME")); }
inline NLMISC::CCDBNodeLeaf *getTitle() { return _Title ? (&*_Title) : (_Title = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "TITLE")); }
inline NLMISC::CCDBNodeLeaf *getRPTags() { return _RPTags ? (&*_RPTags) : (_RPTags = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "RPTAGS")); }
inline NLMISC::CCDBNodeLeaf *getGuildName() { return _GuildName ? (&*_GuildName) : (_GuildName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "GUILD_NAME")); }
inline NLMISC::CCDBNodeLeaf *getHP() { return _HP ? (&*_HP) : (_HP = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "HP")); }
inline NLMISC::CCDBNodeLeaf *getSta() { return _Sta ? (&*_Sta) : (_Sta = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "STA")); }
inline NLMISC::CCDBNodeLeaf *getSap() { return _Sap ? (&*_Sap) : (_Sap = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "SAP")); }
inline NLMISC::CCDBNodeLeaf *getFocus() { return _Focus ? (&*_Focus) : (_Focus = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "FOCUS")); }
inline NLMISC::CCDBNodeLeaf *getAction() { return _Action ? (&*_Action) : (_Action = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "ACTION")); }
inline NLMISC::CCDBNodeLeaf *getMessages() { return _Messages ? (&*_Messages) : (_Messages = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MESSAGES")); }
inline NLMISC::CCDBNodeLeaf *getPvPLogo() { return _PvPLogo ? (&*_PvPLogo) : (_PvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "PVP_LOGO")); }
inline NLMISC::CCDBNodeLeaf *getNPCName() { return _NPCName ? (&*_NPCName) : (_NPCName = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCNAME")); }
inline NLMISC::CCDBNodeLeaf *getNPCTitle() { return _NPCTitle ? (&*_NPCTitle) : (_NPCTitle = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "NPCTITLE")); }
inline NLMISC::CCDBNodeLeaf *getMissionIcon() { return _MissionIcon ? (&*_MissionIcon) : (_MissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MISSION_ICON")); }
inline NLMISC::CCDBNodeLeaf *getMiniMissionIcon() { return _MiniMissionIcon ? (&*_MiniMissionIcon) : (_MiniMissionIcon = NLGUI::CDBManager::getInstance()->getDbProp(_DBPrefix + "MINI_MISSION_ICON")); }
private:
std::string _DBPrefix;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildSymbol;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Name;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Title;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _RPTags;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildName;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _HP;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Sta;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Sap;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Focus;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Action;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _Messages;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _PvPLogo;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _NPCName;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _NPCTitle;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionIcon;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MiniMissionIcon;
};
CConfigSaveInsceneDB _ConfigSaveInsceneDB[4]; // USER/FRIEND/ENEMY/SOURCE
bool _ConfigSaveInsceneDBInit = false;
#define SAVE_USER 0
#define SAVE_FRIEND 1
#define SAVE_ENEMY 2
#define SAVE_SOURCE 3
}
CGroupInSceneUserInfo::CGroupInSceneUserInfo(const TCtorParam &param) CGroupInSceneUserInfo::CGroupInSceneUserInfo(const TCtorParam &param)
: CGroupInScene(param) : CGroupInScene(param)
{ {
if (!_ConfigSaveInsceneDBInit)
{
_ConfigSaveInsceneDB[0].setPrefix("UI:SAVE:INSCENE:USER:");
_ConfigSaveInsceneDB[1].setPrefix("UI:SAVE:INSCENE:FRIEND:");
_ConfigSaveInsceneDB[2].setPrefix("UI:SAVE:INSCENE:ENEMY:");
_ConfigSaveInsceneDB[3].setPrefix("UI:SAVE:INSCENE:SOURCE:");
_ConfigSaveInsceneDBInit = true;
}
_Name = NULL; _Name = NULL;
_Title = NULL; _Title = NULL;
_GuildName = NULL; _GuildName = NULL;
@ -130,7 +191,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
bool needPvPLogo= false; bool needPvPLogo= false;
bool permanentContent = false; bool permanentContent = false;
bool rpTags = false; bool rpTags = false;
bool displayMissionIcons = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:INSCENE:FRIEND:MISSION_ICON")->getValueBool(); bool displayMissionIcons = _ConfigSaveInsceneDB[SAVE_FRIEND].getMissionIcon()->getValueBool();
// Names // Names
const char *templateName; const char *templateName;
@ -156,7 +217,6 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
// Active fields and bars // Active fields and bars
if ( isForageSource ) if ( isForageSource )
{ {
string dbEntry = "UI:SAVE:INSCENE:SOURCE:";
CForageSourceCL *forageSource = static_cast<CForageSourceCL*>(entity); CForageSourceCL *forageSource = static_cast<CForageSourceCL*>(entity);
name = !entityName.empty() /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/; name = !entityName.empty() /*&& NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()*/;
@ -175,32 +235,32 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
} }
else if(npcFriendAndNeutral) else if(npcFriendAndNeutral)
{ {
string dbEntry; int dbEntry;
getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars ); getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars );
// For RoleMasters, merchants etc... must display name and function, and nothing else // For RoleMasters, merchants etc... must display name and function, and nothing else
for(uint i=0;i<NumBars;i++) for(uint i=0;i<NumBars;i++)
bars[i]= false; bars[i]= false;
name= !entityName.empty() && CDBManager::getInstance()->getDbProp(dbEntry+"NPCNAME")->getValueBool(); name= !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCName()->getValueBool();
symbol= false; symbol= false;
title= !entityTitle.empty() && CDBManager::getInstance()->getDbProp(dbEntry+"NPCTITLE")->getValueBool(); title= !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getNPCTitle()->getValueBool();
guildName= false; guildName= false;
templateName = "in_scene_user_info"; templateName = "in_scene_user_info";
rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool(); rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool();
} }
else else
{ {
// Base entry in database // Base entry in database
string dbEntry; int dbEntry;
getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars ); getBarSettings( pIM, user, entity->isPlayer(), _friend, dbEntry, bars );
name = !entityName.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool(); name = !entityName.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool();
title = !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"TITLE")->getValueBool(); title = !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getTitle()->getValueBool();
rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"RPTAGS")->getValueBool(); rpTags = (!entityTag1.empty() || !entityTag2.empty() || !entityTag3.empty() || !entityTag4.empty() ) && _ConfigSaveInsceneDB[dbEntry].getRPTags()->getValueBool();
// if name is empty but not title, title is displayed as name // if name is empty but not title, title is displayed as name
if (!title && entityName.empty() && !entityTitle.empty() && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"NAME")->getValueBool()) if (!title && entityName.empty() && !entityTitle.empty() && _ConfigSaveInsceneDB[dbEntry].getName()->getValueBool())
title = true; title = true;
templateName = "in_scene_user_info"; templateName = "in_scene_user_info";
// special guild // special guild
if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_SYMBOL")->getValueBool()) if(_ConfigSaveInsceneDB[dbEntry].getGuildSymbol()->getValueBool())
{ {
// if symbol not still available, wait for one when VP received // if symbol not still available, wait for one when VP received
symbol = (entity->getGuildSymbol() != 0); symbol = (entity->getGuildSymbol() != 0);
@ -211,7 +271,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
symbol= false; symbol= false;
needGuildSymbolId = false; needGuildSymbolId = false;
} }
if(NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"GUILD_NAME")->getValueBool()) if(_ConfigSaveInsceneDB[dbEntry].getGuildName()->getValueBool())
{ {
// if guild name not still available, wait for one when VP received // if guild name not still available, wait for one when VP received
guildName = (entity->getGuildNameID() != 0); guildName = (entity->getGuildNameID() != 0);
@ -222,7 +282,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
guildName= false; guildName= false;
needGuildNameId= false; needGuildNameId= false;
} }
needPvPLogo = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"PVP_LOGO")->getValueBool(); needPvPLogo = _ConfigSaveInsceneDB[dbEntry].getPvPLogo()->getValueBool();
eventFaction = (entity->getEventFactionID() != 0); eventFaction = (entity->getEventFactionID() != 0);
} }
@ -799,9 +859,9 @@ REGISTER_ACTION_HANDLER( CHandlerResetCharacterInScene, "reset_character_in_scen
// *************************************************************************** // ***************************************************************************
void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars ) void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars )
{ {
dbEntry = isUser?"UI:SAVE:INSCENE:USER:":isFriend?"UI:SAVE:INSCENE:FRIEND:":"UI:SAVE:INSCENE:ENEMY:"; dbEntry = isUser?SAVE_USER:isFriend?SAVE_FRIEND:SAVE_ENEMY;
// if currently is edition mode, then bars are not displayed // if currently is edition mode, then bars are not displayed
if (ClientCfg.R2EDEnabled && R2::isEditionCurrent()) if (ClientCfg.R2EDEnabled && R2::isEditionCurrent())
{ {
@ -813,11 +873,11 @@ void CGroupInSceneUserInfo::getBarSettings( CInterfaceManager* pIM, bool isUser,
} }
else else
{ {
bars[HP] = NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"HP")->getValueBool(); bars[HP] = _ConfigSaveInsceneDB[dbEntry].getHP()->getValueBool();
bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"SAP")->getValueBool(); bars[SAP] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSap()->getValueBool();
bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"STA")->getValueBool(); bars[STA] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getSta()->getValueBool();
bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"FOCUS")->getValueBool(); bars[Focus] = (isUser || isFriend) && (isUser || isPlayer) && _ConfigSaveInsceneDB[dbEntry].getFocus()->getValueBool();
bars[Action] = (isUser) && NLGUI::CDBManager::getInstance()->getDbProp(dbEntry+"ACTION")->getValueBool(); bars[Action] = (isUser) && _ConfigSaveInsceneDB[dbEntry].getAction()->getValueBool();
} }
} }
@ -831,7 +891,7 @@ void CGroupInSceneUserInfo::setLeftGroupActive( bool active )
if ( _Entity->isUser() || _Entity->isForageSource() ) if ( _Entity->isUser() || _Entity->isForageSource() )
return; return;
string dbEntry; int dbEntry;
bool barSettings [NumBars]; bool barSettings [NumBars];
getBarSettings( CInterfaceManager::getInstance(), _Entity->isUser(), _Entity->isPlayer(), _Entity->isViewedAsFriend(), dbEntry, barSettings ); getBarSettings( CInterfaceManager::getInstance(), _Entity->isUser(), _Entity->isPlayer(), _Entity->isViewedAsFriend(), dbEntry, barSettings );
@ -943,8 +1003,13 @@ void CGroupInSceneUserInfo::updateDynamicData ()
if (_Entity->getGuildSymbol() != 0) if (_Entity->getGuildSymbol() != 0)
{ {
CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceManager *pIM = CInterfaceManager::getInstance();
if (!_GuildIconLeaf[_Entity->slot()])
{
string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON"; string dbLeaf = "UI:ENTITY:GUILD:"+toString (_Entity->slot())+":ICON";
NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf)->setValue64(_Entity->getGuildSymbol()); _GuildIconLeaf[_Entity->slot()] = NLGUI::CDBManager::getInstance()->getDbProp(dbLeaf);
}
nlassert(&*_GuildIconLeaf[_Entity->slot()]);
(&*_GuildIconLeaf[_Entity->slot()])->setValue64(_Entity->getGuildSymbol());
} }
// Set the event faction // Set the event faction

View file

@ -72,7 +72,7 @@ protected:
}; };
/// Fill NumBars elements into bars and set dbEntry /// Fill NumBars elements into bars and set dbEntry
static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, std::string& dbEntry, bool *bars ); static void getBarSettings( CInterfaceManager* pIM, bool isUser, bool isPlayer, bool isFriend, int &dbEntry, bool *bars );
// The entity (character or forage source) // The entity (character or forage source)
CEntityCL *_Entity; CEntityCL *_Entity;
@ -97,6 +97,9 @@ protected:
static NLMISC::CCDBNodeLeaf *_ValueBegin; static NLMISC::CCDBNodeLeaf *_ValueBegin;
static NLMISC::CCDBNodeLeaf *_ValueEnd; static NLMISC::CCDBNodeLeaf *_ValueEnd;
// Guild icon leafs
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GuildIconLeaf[256];
// Special guild // Special guild
bool _NeedGuildNameId; bool _NeedGuildNameId;
bool _NeedGuildSymbolId; bool _NeedGuildSymbolId;

View file

@ -511,6 +511,8 @@ CInterfaceManager::CInterfaceManager()
_LogState = false; _LogState = false;
_KeysLoaded = false; _KeysLoaded = false;
CWidgetManager::getInstance()->resetColorProps(); CWidgetManager::getInstance()->resetColorProps();
CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps();
CWidgetManager::getInstance()->resetGlobalAlphasProps();
_NeutralColor = NULL; _NeutralColor = NULL;
_WarningColor = NULL; _WarningColor = NULL;
_ErrorColor = NULL; _ErrorColor = NULL;
@ -1420,8 +1422,9 @@ void CInterfaceManager::uninitInGame1 ()
_NeutralColor = NULL; _NeutralColor = NULL;
_WarningColor = NULL; _WarningColor = NULL;
_ErrorColor = NULL; _ErrorColor = NULL;
CWidgetManager::getInstance()->resetAlphaRolloverSpeed();
CWidgetManager::getInstance()->resetColorProps(); CWidgetManager::getInstance()->resetColorProps();
CWidgetManager::getInstance()->resetAlphaRolloverSpeedProps();
CWidgetManager::getInstance()->resetGlobalAlphasProps();
#ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS #ifdef AJM_DEBUG_TRACK_INTERFACE_GROUPS
CInterfaceManager::getInstance()->DebugTrackGroupsDump(); CInterfaceManager::getInstance()->DebugTrackGroupsDump();
@ -1978,7 +1981,11 @@ void CInterfaceManager::drawViews(NL3D::UCamera camera)
// Update Player characteristics (for Item carac requirement Redifying) // Update Player characteristics (for Item carac requirement Redifying)
nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8); nlctassert(CHARACTERISTICS::NUM_CHARACTERISTICS==8);
for (uint i=0; i<CHARACTERISTICS::NUM_CHARACTERISTICS; ++i) for (uint i=0; i<CHARACTERISTICS::NUM_CHARACTERISTICS; ++i)
_CurrentPlayerCharac[i]= NLGUI::CDBManager::getInstance()->getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i)); {
NLMISC::CCDBNodeLeaf *node = _CurrentPlayerCharacLeaf[i] ? &*_CurrentPlayerCharacLeaf[i]
: (_CurrentPlayerCharacLeaf[i] = NLGUI::CDBManager::getInstance()->getDbProp(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i), false));
_CurrentPlayerCharac[i] = node ? node->getValue32() : 0;
}
CWidgetManager::getInstance()->drawViews( camera ); CWidgetManager::getInstance()->drawViews( camera );

View file

@ -634,6 +634,7 @@ private:
// Item Carac requirement // Item Carac requirement
sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS]; sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _CurrentPlayerCharacLeaf[CHARACTERISTICS::NUM_CHARACTERISTICS];
// observers for copying database branch changes // observers for copying database branch changes
CServerToLocalAutoCopy ServerToLocalAutoCopyInventory; CServerToLocalAutoCopy ServerToLocalAutoCopyInventory;

View file

@ -558,7 +558,8 @@ void CPeopleInterraction::createTeamList()
{ {
CInterfaceLink *il = new CInterfaceLink; CInterfaceLink *il = new CInterfaceLink;
vector<CInterfaceLink::CTargetInfo> targets; vector<CInterfaceLink::CTargetInfo> targets;
il->init(targets, sExpr, sAction, sParams, sCond, TeamChat->getContainer()); vector<CInterfaceLink::CCDBTargetInfo> cdbTargets;
il->init(targets, cdbTargets, sExpr, sAction, sParams, sCond, TeamChat->getContainer());
} }
} }

View file

@ -941,6 +941,8 @@ void CSPhraseManager::reset()
CSkillManager *pSM= CSkillManager::getInstance(); CSkillManager *pSM= CSkillManager::getInstance();
pBM->removeBrickLearnedCallback(&_ProgressionUpdate); pBM->removeBrickLearnedCallback(&_ProgressionUpdate);
pSM->removeSkillChangeCallback(&_ProgressionUpdate); pSM->removeSkillChangeCallback(&_ProgressionUpdate);
_TotalMalusEquipLeaf = NULL;
} }
// *************************************************************************** // ***************************************************************************
@ -1122,7 +1124,9 @@ void CSPhraseManager::buildPhraseDesc(ucstring &text, const CSPhraseCom &phrase,
// **** Compute Phrase Elements from phrase // **** Compute Phrase Elements from phrase
// get the current action malus (0-100) // get the current action malus (0-100)
uint32 totalActionMalus= 0; uint32 totalActionMalus= 0;
CCDBNodeLeaf *actMalus= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false); CCDBNodeLeaf *actMalus = (CCDBNodeLeaf *)_TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
: (_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false));
// root brick must not be Power or aura, because Action malus don't apply to them // root brick must not be Power or aura, because Action malus don't apply to them
// (ie leave 0 ActionMalus for Aura or Powers // (ie leave 0 ActionMalus for Aura or Powers
if(actMalus && !rootBrick->isSpecialPower()) if(actMalus && !rootBrick->isSpecialPower())
@ -1652,7 +1656,8 @@ float CSPhraseManager::getPhraseSumBrickProp(const CSPhraseCom &phrase, uint
else if(propId==CSBrickManager::getInstance()->StaPropId && brick->Properties[j].PropId==CSBrickManager::getInstance()->StaWeightFactorId) else if(propId==CSBrickManager::getInstance()->StaPropId && brick->Properties[j].PropId==CSBrickManager::getInstance()->StaWeightFactorId)
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
uint32 weight = (uint32) NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")->getValue32() / 10; // weight must be in dg here if (!_ServerUserDefaultWeightHandsLeaf) _ServerUserDefaultWeightHandsLeaf = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS");
uint32 weight = (uint32)(&*_ServerUserDefaultWeightHandsLeaf)->getValue32() / 10; // weight must be in dg here
CDBCtrlSheet *ctrlSheet = dynamic_cast<CDBCtrlSheet *>(CWidgetManager::getInstance()->getElementFromId("ui:interface:gestionsets:hands:handr")); CDBCtrlSheet *ctrlSheet = dynamic_cast<CDBCtrlSheet *>(CWidgetManager::getInstance()->getElementFromId("ui:interface:gestionsets:hands:handr"));
if (ctrlSheet) if (ctrlSheet)
{ {
@ -4501,7 +4506,8 @@ uint32 CSPhraseManager::getTotalActionMalus(const CSPhraseCom &phrase) const
CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceManager *pIM = CInterfaceManager::getInstance();
CSBrickManager *pBM= CSBrickManager::getInstance(); CSBrickManager *pBM= CSBrickManager::getInstance();
uint32 totalActionMalus= 0; uint32 totalActionMalus= 0;
CCDBNodeLeaf *actMalus= NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false); CCDBNodeLeaf *actMalus = (CCDBNodeLeaf *)_TotalMalusEquipLeaf ? &*_TotalMalusEquipLeaf
: (_TotalMalusEquipLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false));
// root brick must not be Power or aura, because Action malus don't apply to them // root brick must not be Power or aura, because Action malus don't apply to them
// (ie leave 0 ActionMalus for Aura or Powers // (ie leave 0 ActionMalus for Aura or Powers
if (!phrase.Bricks.empty()) if (!phrase.Bricks.empty())

View file

@ -651,6 +651,10 @@ private:
void computePhraseProgression(); void computePhraseProgression();
void insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector<SKILLS::ESkills> &skillsToInsert); void insertProgressionSkillRecurs(SKILLS::ESkills skill, uint32 value, sint *skillReqLevel, std::vector<SKILLS::ESkills> &skillsToInsert);
mutable NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _TotalMalusEquipLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _ServerUserDefaultWeightHandsLeaf;
// @} // @}
/// return the skill of the root /// return the skill of the root

View file

@ -382,6 +382,9 @@ CGameContextMenu GameContextMenu;
NLMISC::CValueSmoother smoothFPS; NLMISC::CValueSmoother smoothFPS;
NLMISC::CValueSmoother moreSmoothFPS(64); NLMISC::CValueSmoother moreSmoothFPS(64);
static CRefPtr<CCDBNodeLeaf> s_FpsLeaf;
static CRefPtr<CCDBNodeLeaf> s_UiDirectionLeaf;
// Profile // Profile
/* /*
@ -2296,7 +2299,8 @@ bool mainLoop()
deltaTime = smoothFPS.getSmoothValue (); deltaTime = smoothFPS.getSmoothValue ();
if (deltaTime > 0.0) if (deltaTime > 0.0)
{ {
CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"); CCDBNodeLeaf *pNL = (CCDBNodeLeaf *)s_FpsLeaf ? &*s_FpsLeaf
: (s_FpsLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"));
pNL->setValue64((sint64)(1.f/deltaTime)); pNL->setValue64((sint64)(1.f/deltaTime));
} }
} }
@ -2801,8 +2805,10 @@ bool mainLoop()
H_AUTO_USE ( RZ_Client_Main_Loop_Net ) H_AUTO_USE ( RZ_Client_Main_Loop_Net )
// Put here things you have to send to the server only once per tick like user position. // Put here things you have to send to the server only once per tick like user position.
// UPDATE COMPASS // UPDATE COMPASS
NLMISC::CCDBNodeLeaf *node = s_UiDirectionLeaf ? (&*s_UiDirectionLeaf)
: (s_UiDirectionLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DIRECTION"));
CInterfaceProperty prop; CInterfaceProperty prop;
prop.readDouble("UI:VARIABLES:DIRECTION"," "); prop.setNodePtr(node);
if(CompassMode == 1) if(CompassMode == 1)
{ {
double camDir = atan2(View.view().y, View.view().x); double camDir = atan2(View.view().y, View.view().x);

View file

@ -294,7 +294,9 @@ void CUserControls::update()
// update camera collision once per frame // update camera collision once per frame
View.updateCameraCollision(); View.updateCameraCollision();
NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE")->setValue32(autowalkState()); NLMISC::CCDBNodeLeaf *node = _UiVarMkMoveDB ? &*_UiVarMkMoveDB
: (_UiVarMkMoveDB = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE"));
node->setValue32(autowalkState());
}// update // }// update //

View file

@ -31,6 +31,9 @@
// Std. // Std.
#include <string> #include <string>
namespace NLMISC {
class CCDBNodeLeaf;
}
/////////// ///////////
// CLASS // // CLASS //
@ -305,6 +308,8 @@ private:
/// when true the next forward action will cancel any moveto /// when true the next forward action will cancel any moveto
bool _NextForwardCancelMoveTo; bool _NextForwardCancelMoveTo;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _UiVarMkMoveDB;
}; };
/// User Controls (mouse, keyboard, interfaces, ...) /// User Controls (mouse, keyboard, interfaces, ...)

View file

@ -3861,22 +3861,28 @@ bool CNetManager::update()
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
if (im) if (im)
{ {
CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PING", false); CCDBNodeLeaf *node = m_PingLeaf ? &*m_PingLeaf
: (m_PingLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PING", false));
if (node) if (node)
node->setValue32(getPing()); node->setValue32(getPing());
node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:UPLOAD", false); node = m_UploadLeaf ? &*m_UploadLeaf
: (m_UploadLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:UPLOAD", false));
if (node) if (node)
node->setValue32((sint32)(getMeanUpload()*1024.f/8.f)); node->setValue32((sint32)(getMeanUpload()*1024.f/8.f));
node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DOWNLOAD", false); node = m_DownloadLeaf ? &*m_DownloadLeaf
: (m_DownloadLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DOWNLOAD", false));
if (node) if (node)
node->setValue32((sint32)(getMeanDownload()*1024.f/8.f)); node->setValue32((sint32)(getMeanDownload()*1024.f/8.f));
node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PACKETLOST", false); node = m_PacketLostLeaf ? &* m_PacketLostLeaf
: (m_PacketLostLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:PACKETLOST", false));
if (node) if (node)
node->setValue32((sint32)getMeanPacketLoss()); node->setValue32((sint32)getMeanPacketLoss());
node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:SERVERSTATE", false); node = m_ServerStateLeaf ? &*m_ServerStateLeaf
: (m_ServerStateLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:SERVERSTATE", false));
if (node) if (node)
node->setValue32((sint32)getConnectionState()); node->setValue32((sint32)getConnectionState());
node = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CONNECTION_QUALITY", false); node = m_ConnectionQualityLeaf ? &*m_ConnectionQualityLeaf
: (m_ConnectionQualityLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CONNECTION_QUALITY", false));
if (node) if (node)
node->setValue32((sint32)getConnectionQuality()); node->setValue32((sint32)getConnectionQuality());
} }

View file

@ -43,6 +43,7 @@ void initializeNetwork();
namespace NLMISC namespace NLMISC
{ {
class CBitMemStream; class CBitMemStream;
class CCDBNodeLeaf;
}; };
@ -126,6 +127,13 @@ public:
protected: protected:
bool _IsReplayStarting; bool _IsReplayStarting;
#endif #endif
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_PingLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_UploadLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_DownloadLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_PacketLostLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_ServerStateLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_ConnectionQualityLeaf;
}; };

View file

@ -55,6 +55,7 @@ const uint32 DEFAULT_ENTITY_MIN_OPACITY = 128;
bool CTool::_MouseCaptured = false; bool CTool::_MouseCaptured = false;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CTool::_UserCharFade;
static const CVector cardinals[] = static const CVector cardinals[] =
{ {
@ -551,7 +552,8 @@ void CTool::handleMouseOverPlayer(bool over)
{ {
//H_AUTO(R2_CTool_handleMouseOverPlayer) //H_AUTO(R2_CTool_handleMouseOverPlayer)
// If the mouse is over the player make the player transparent // If the mouse is over the player make the player transparent
CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false); CCDBNodeLeaf *pNL = _UserCharFade ? &*_UserCharFade
: (_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false));
if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable()) if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
{ {
// If the nearest entity is the player, hide! // If the nearest entity is the player, hide!

View file

@ -284,6 +284,7 @@ private:
sint64 _AutoPanDelay; sint64 _AutoPanDelay;
sint64 _NumPans; sint64 _NumPans;
static bool _MouseCaptured; static bool _MouseCaptured;
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _UserCharFade;
private: private:
/** compute the nearest valid surface at a given position from the island heightmap /** compute the nearest valid surface at a given position from the island heightmap
* (heightmap must not be empty or an assertion is raised) * (heightmap must not be empty or an assertion is raised)

View file

@ -194,10 +194,13 @@ bool ServerDrivenWeather = false;
const float WEATHER_BLEND_SPEED = 1.f / 8.f; // number of seconds to blend betwen weather states const float WEATHER_BLEND_SPEED = 1.f / 8.f; // number of seconds to blend betwen weather states
static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> s_ServerWeatherValueDB;
// *************************************************************************** // ***************************************************************************
static uint16 getServerWeather() static uint16 getServerWeather()
{ {
CCDBNodeLeaf *node = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:WEATHER:VALUE"); CCDBNodeLeaf *node = s_ServerWeatherValueDB ? &*s_ServerWeatherValueDB
: (s_ServerWeatherValueDB = NLGUI::CDBManager::getInstance()->getDbProp("SERVER:WEATHER:VALUE"));
if (!node) return 0; if (!node) return 0;
return (uint16) node->getValue16(); return (uint16) node->getValue16();
} }