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Fixed: #1045 XMapWindow doesn't preserve current window position
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8165f61ac3
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2 changed files with 9 additions and 2 deletions
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@ -674,6 +674,7 @@ private:
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bool _Resizable;
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bool _Resizable;
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uint _Interval;
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uint _Interval;
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sint8 _AntiAliasing;
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sint8 _AntiAliasing;
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bool _WindowVisible;
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uint32 _WindowWidth, _WindowHeight;
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uint32 _WindowWidth, _WindowHeight;
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sint32 _WindowX, _WindowY;
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sint32 _WindowX, _WindowY;
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@ -493,6 +493,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_win = EmptyWindow;
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_win = EmptyWindow;
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_WindowWidth = _WindowHeight = _WindowX = _WindowY = 0;
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_WindowWidth = _WindowHeight = _WindowX = _WindowY = 0;
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_WindowVisible = false;
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_FullScreen = false;
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_FullScreen = false;
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_Resizable = resizeable;
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_Resizable = resizeable;
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_OffScreen = mode.OffScreen;
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_OffScreen = mode.OffScreen;
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@ -1828,6 +1829,8 @@ void CDriverGL::showWindow(bool show)
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if (_win == EmptyWindow || !_DestroyWindow)
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if (_win == EmptyWindow || !_DestroyWindow)
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return;
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return;
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_WindowVisible = show;
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
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ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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@ -1838,8 +1841,11 @@ void CDriverGL::showWindow(bool show)
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if (show)
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if (show)
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{
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{
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XMapWindow(_dpy, _win);
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// XMapWindow(_dpy, _win);
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// XMapRaised(_dpy, _win);
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XMapRaised(_dpy, _win);
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// fix window position if windows manager want to impose them
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setWindowPos(_WindowX, _WindowY);
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}
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}
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else
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else
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{
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{
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