mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 08:58:43 +00:00
Some initial bugfixing for the map generation
This commit is contained in:
parent
919fd34e00
commit
046bebf036
1 changed files with 29 additions and 6 deletions
|
@ -85,7 +85,7 @@ CScreenshotIslands::CScreenshotIslands()
|
|||
void CScreenshotIslands::init()
|
||||
{
|
||||
// Create a driver
|
||||
driver = UDriver::createDriver();
|
||||
driver = UDriver::createDriver(0, true);
|
||||
nlassert(driver);
|
||||
|
||||
sceneMaterial = driver->createMaterial();
|
||||
|
@ -99,8 +99,6 @@ void CScreenshotIslands::init()
|
|||
CConfigFile cf;
|
||||
cf.load("island_screenshots.cfg");
|
||||
|
||||
CPath::remapExtension("dds", "tga", true);
|
||||
|
||||
// get the value of searchPaths
|
||||
CConfigFile::CVar * searchPaths = cf.getVarPtr("SearchPaths");
|
||||
if(searchPaths)
|
||||
|
@ -110,6 +108,7 @@ void CScreenshotIslands::init()
|
|||
CPath::addSearchPath(searchPaths->asString(i).c_str(), true, false);
|
||||
}
|
||||
}
|
||||
CPath::remapExtension("dds", "tga", true);
|
||||
|
||||
// get the scenario entry points file
|
||||
CConfigFile::CVar * epFile = cf.getVarPtr("CompleteIslandsFile");
|
||||
|
@ -1348,11 +1347,13 @@ void CScreenshotIslands::buildIslandsTextures()
|
|||
int maxLoop = 6;
|
||||
|
||||
// Create the window with config file values
|
||||
driver->setDisplay(UDriver::CMode(1024, 768, 32, false));
|
||||
driver->setDisplay(UDriver::CMode(512, 512, 32, true));
|
||||
|
||||
// Create a scene
|
||||
UScene * scene = driver->createScene(true);
|
||||
scene->animate(CTime::ticksToSecond(CTime::getPerformanceTime()));
|
||||
scene->setMaxSkeletonsInNotCLodForm(1000000);
|
||||
scene->setPolygonBalancingMode(UScene::PolygonBalancingOff);
|
||||
|
||||
// Create a camera
|
||||
UCamera camera = scene->getCam();
|
||||
|
@ -1360,6 +1361,7 @@ void CScreenshotIslands::buildIslandsTextures()
|
|||
|
||||
// Create and load landscape
|
||||
ULandscape * landscape = scene->createLandscape();
|
||||
landscape->setThreshold(0.0005);
|
||||
if(_InverseZTest)
|
||||
{
|
||||
landscape->setZFunc(UMaterial::greaterequal);
|
||||
|
@ -1394,6 +1396,7 @@ void CScreenshotIslands::buildIslandsTextures()
|
|||
string coarseMeshWithoutExt = CFile::getFilenameWithoutExtension(coarseMeshFile);
|
||||
string coarseMeshExt = CFile::getExtension(coarseMeshFile);
|
||||
coarseMeshFile = coarseMeshWithoutExt + seasonSuffix + "." + coarseMeshExt;
|
||||
nldebug("Coarse mesh texture: '%s'", coarseMeshFile.c_str());
|
||||
scene->setCoarseMeshManagerTexture(coarseMeshFile.c_str());
|
||||
|
||||
// Load the landscape
|
||||
|
@ -1468,6 +1471,7 @@ void CScreenshotIslands::buildIslandsTextures()
|
|||
}
|
||||
}
|
||||
}
|
||||
scene->animate(CTime::ticksToSecond(CTime::getPerformanceTime()));
|
||||
|
||||
// Clear all buffers
|
||||
driver->clearBuffers(_BackColor);
|
||||
|
@ -1535,18 +1539,37 @@ void CScreenshotIslands::buildIslandsTextures()
|
|||
CIFile proxFS(proxFileName.c_str());
|
||||
proxBitmap.load(proxFS);
|
||||
|
||||
|
||||
// resize proximity bitmap
|
||||
CBitmap tempBitmap;
|
||||
int newWidth = islandBitmap.getWidth();
|
||||
int newHeight = islandBitmap.getHeight();
|
||||
tempBitmap.resize(newWidth, newHeight, islandBitmap.PixelFormat);
|
||||
// blit src bitmap
|
||||
tempBitmap.blit(proxBitmap, 0, 0, newWidth, newHeight, 0, 0);
|
||||
//tempBitmap.blit(proxBitmap, 0, 0, newWidth, newHeight, 0, 0);
|
||||
{
|
||||
const uint8 *prox = &(proxBitmap.getPixels(0)[0]);
|
||||
uint8 *temp = &(tempBitmap.getPixels(0)[0]);
|
||||
for (uint y = 0; y < newHeight; ++y)
|
||||
for (uint x = 0; x < newWidth; ++x)
|
||||
{
|
||||
uint ys = (y * proxBitmap.getHeight()) / newHeight;
|
||||
uint xs = (x * proxBitmap.getWidth()) / newWidth;
|
||||
uint addr = ((y * newWidth) + x) * 4;
|
||||
uint addrs = ((ys * proxBitmap.getWidth()) + xs) * 4;
|
||||
temp[addr] = prox[addrs];
|
||||
temp[addr+1] = prox[addrs+1];
|
||||
temp[addr+2] = prox[addrs+2];
|
||||
temp[addr+3] = prox[addrs+3];
|
||||
}
|
||||
}
|
||||
|
||||
// swap them
|
||||
proxBitmap.resize(newWidth, newHeight, proxBitmap.PixelFormat);
|
||||
proxBitmap.swap(tempBitmap);
|
||||
|
||||
//proxBitmap.resample(newWidth, newHeight);
|
||||
|
||||
|
||||
// create final bitmap
|
||||
CBitmap bitmapDest;
|
||||
|
@ -2081,7 +2104,7 @@ void CProximityMapBuffer::_prepareBufferForZoneProximityMap(const CProximityZone
|
|||
{
|
||||
zoneBuffer[offset]= InteriorValue;
|
||||
|
||||
if(offset-zoneWidth>0 && zoneBuffer[offset-zoneWidth]==(TBufferEntry)~0u)
|
||||
if(offset>zoneWidth && zoneBuffer[offset-zoneWidth]==(TBufferEntry)~0u)
|
||||
{
|
||||
zoneBuffer[offset-zoneWidth] = ValueBorder;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue