mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 04:40:53 +00:00
Changed: #1301 Experiments with undo\redo and QGraphicsScene.
--HG-- branch : gsoc2011-worldeditorqt
This commit is contained in:
parent
894a41cf97
commit
02e34cd7f8
11 changed files with 209 additions and 20 deletions
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@ -36,6 +36,35 @@
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namespace LandscapeEditor
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{
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// Data
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struct LigoData
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{
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uint32 PosX;
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uint32 PosY;
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qreal Scale;
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uint8 Rot;
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uint8 Flip;
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std::string ZoneName;
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std::string SharingMatNames[4];
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uint8 SharingCutEdges[4];
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bool operator!= (const LigoData& other) const
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{
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return (PosX != other.PosX) ||
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(PosY != other.PosY) ||
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(Rot != other.Rot) ||
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(Flip != other.Flip) ||
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(ZoneName != other.ZoneName) ||
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(SharingMatNames[0] != other.SharingMatNames[0]) ||
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(SharingMatNames[1] != other.SharingMatNames[1]) ||
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(SharingMatNames[2] != other.SharingMatNames[2]) ||
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(SharingMatNames[3] != other.SharingMatNames[3]) ||
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(SharingCutEdges[0] != other.SharingCutEdges[0]) ||
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(SharingCutEdges[1] != other.SharingCutEdges[1]) ||
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(SharingCutEdges[2] != other.SharingCutEdges[2]) ||
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(SharingCutEdges[3] != other.SharingCutEdges[3]);
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}
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};
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/**
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@class PixmapDatabase
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@brief PixmapDatabase contains the image database
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@ -17,6 +17,7 @@
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// Project includes
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#include "landscape_actions.h"
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#include "builder_zone.h"
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// NeL includes
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#include <nel/misc/debug.h>
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@ -25,4 +26,34 @@
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namespace LandscapeEditor
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{
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ActionLigoTile::ActionLigoTile(const LigoData &data, ZoneBuilder *zoneBuilder, QGraphicsScene *scene, QUndoCommand *parent)
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: QUndoCommand(parent),
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m_item(0),
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m_zoneBuilder(zoneBuilder),
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m_scene(scene)
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{
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m_ligoData = data;
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}
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ActionLigoTile::~ActionLigoTile()
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{
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}
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void ActionLigoTile::undo()
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{
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m_scene->removeItem(m_item);
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delete m_item;
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m_item = 0;
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}
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void ActionLigoTile::redo()
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{
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QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(m_ligoData.ZoneName.c_str()));
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m_item = new QGraphicsPixmapItem(*pixmap, 0, m_scene);
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m_item->setPos(m_ligoData.PosX, m_ligoData.PosY);
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m_item->setScale(m_ligoData.Scale);
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setText(QObject::tr("Add tile(%1, %2)").arg(m_ligoData.PosX).arg(m_ligoData.PosY));
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}
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} /* namespace LandscapeEditor */
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@ -19,13 +19,35 @@
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#define LANDSCAPE_ACTIONS_H
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// Project includes
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#include "builder_zone.h"
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// NeL includes
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// Qt includes
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#include <QtGui/QUndoCommand>
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#include <QtGui/QGraphicsScene>
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#include <QtGui/QGraphicsPixmapItem>
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namespace LandscapeEditor
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{
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class ZoneBuilder;
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class ActionLigoTile : public QUndoCommand
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{
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public:
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ActionLigoTile(const LigoData &data, ZoneBuilder *zoneBuilder, QGraphicsScene *scene, QUndoCommand *parent = 0);
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~ActionLigoTile();
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virtual void undo();
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virtual void redo();
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private:
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LigoData m_ligoData;
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QGraphicsPixmapItem *m_item;
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ZoneBuilder *m_zoneBuilder;
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QGraphicsScene *m_scene;
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};
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} /* namespace LandscapeEditor */
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@ -33,7 +33,6 @@
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#include <QtCore/QSettings>
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#include <QtGui/QFileDialog>
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#include <QtOpenGL/QGLWidget>
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#include <QtGui/QGraphicsPixmapItem>
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namespace LandscapeEditor
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{
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m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
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m_ui.zoneListWidget->updateUi();
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m_landscapeScene = new LandscapeScene(this);
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m_landscapeScene = new LandscapeScene(m_undoStack, m_ui.zoneListWidget, m_zoneBuilder, this);
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m_ui.graphicsView->setScene(m_landscapeScene);
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m_ui.graphicsView->setViewport(new QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::SampleBuffers)));
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//m_ui.graphicsView->setViewport(new QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::SampleBuffers)));
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createMenus();
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createToolBars();
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@ -27,6 +27,14 @@
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</property>
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<item row="0" column="0">
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<widget class="LandscapeEditor::LandscapeView" name="graphicsView">
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<property name="sceneRect">
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<rectf>
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<x>0.000000000000000</x>
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<y>0.000000000000000</y>
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<width>99999.000000000000000</width>
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<height>99999.000000000000000</height>
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</rectf>
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</property>
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<property name="dragMode">
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<enum>QGraphicsView::NoDrag</enum>
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</property>
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@ -17,22 +17,68 @@
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// Project includes
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#include "landscape_scene.h"
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#include "builder_zone.h"
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#include "landscape_actions.h"
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#include "list_zones_widget.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QtGui/QPainter>
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#include <QtGui/QGraphicsPixmapItem>
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namespace LandscapeEditor
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{
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LandscapeScene::LandscapeScene(QObject *parent)
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: QGraphicsScene(parent)
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LandscapeScene::LandscapeScene(QUndoStack *undoStack, ListZonesWidget *listZonesWidget, ZoneBuilder *zoneBuilder, QObject *parent)
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: QGraphicsScene(parent),
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m_undoStack(undoStack),
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m_listZonesWidget(listZonesWidget),
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m_zoneBuilder(zoneBuilder)
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{
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m_cellSize = 160;
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createBackgroundPixmap();
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}
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LandscapeScene::~LandscapeScene()
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{
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}
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void LandscapeScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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if (mouseEvent->button() != Qt::LeftButton)
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return;
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qreal x = mouseEvent->scenePos().rx();
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qreal y = mouseEvent->scenePos().ry();
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if ((x < 0) || (y < 0))
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return;
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LigoData ligoData = m_listZonesWidget->currentLigoData();
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if (ligoData.ZoneName == "")
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return;
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ligoData.PosX = m_cellSize * int(x / m_cellSize);;
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ligoData.PosY = m_cellSize * int(y / m_cellSize);
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ligoData.Scale = m_cellSize / 256.0;
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ActionLigoTile *action = new ActionLigoTile(ligoData, m_zoneBuilder, this);
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m_undoStack->push(action);
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QGraphicsScene::mousePressEvent(mouseEvent);
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}
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void LandscapeScene::createBackgroundPixmap()
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{
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QPixmap pixmap(QSize(m_cellSize, m_cellSize));
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QPainter painter(&pixmap);
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//painter.setRenderHint(QPainter::Antialiasing, true);
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painter.setBrush(QBrush(Qt::lightGray));
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painter.setPen(QPen(Qt::black, 3, Qt::DotLine));
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painter.drawRect(0, 0, pixmap.width(), pixmap.height());
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setBackgroundBrush(pixmap);
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}
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} /* namespace LandscapeEditor */
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@ -23,18 +23,33 @@
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// NeL includes
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// Qt includes
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#include <QGraphicsScene>
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#include <QtGui/QGraphicsScene>
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#include <QtGui/QGraphicsSceneMouseEvent>
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#include <QtGui/QUndoStack>
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namespace LandscapeEditor
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{
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class ZoneBuilder;
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class ListZonesWidget;
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class LandscapeScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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LandscapeScene(QObject *parent = 0);
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LandscapeScene(QUndoStack *undoStack, ListZonesWidget *listZonesWidget, ZoneBuilder *zoneBuilder, QObject *parent = 0);
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virtual ~LandscapeScene();
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
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private:
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void createBackgroundPixmap();
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int m_cellSize;
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ListZonesWidget *m_listZonesWidget;
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QUndoStack *m_undoStack;
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ZoneBuilder *m_zoneBuilder;
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};
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} /* namespace LandscapeEditor */
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QApplication>
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namespace LandscapeEditor
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{
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LandscapeView::LandscapeView(QWidget *parent)
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: QGraphicsView(parent)
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: QGraphicsView(parent),
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m_moveMouse(false)
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{
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setDragMode(ScrollHandDrag);
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setDragMode(ScrollHandDrag);
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setTransformationAnchor(AnchorUnderMouse);
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}
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LandscapeView::~LandscapeView()
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void LandscapeView::wheelEvent(QWheelEvent *event)
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{
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double numDegrees = event->delta() / 8.0;
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double numSteps = numDegrees / 15.0;
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double factor = std::pow(1.125, numSteps);
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scale(factor, factor);
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double numDegrees = event->delta() / 8.0;
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double numSteps = numDegrees / 15.0;
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double factor = std::pow(1.125, numSteps);
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scale(factor, factor);
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}
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void LandscapeView::mousePressEvent(QMouseEvent *event)
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{
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QGraphicsView::mousePressEvent(event);
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if (event->button() != Qt::MiddleButton)
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return;
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m_moveMouse = true;
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QApplication::setOverrideCursor(Qt::ClosedHandCursor);
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}
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void LandscapeView::mouseMoveEvent(QMouseEvent *event)
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{
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if (m_moveMouse)
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translate(0.001, 0.001);
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QGraphicsView::mouseMoveEvent(event);
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}
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void LandscapeView::mouseReleaseEvent(QMouseEvent *event)
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{
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QApplication::restoreOverrideCursor();
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m_moveMouse = false;
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QGraphicsView::mouseReleaseEvent(event);
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}
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} /* namespace LandscapeEditor */
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~LandscapeView();
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protected:
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void wheelEvent(QWheelEvent *event);
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virtual void wheelEvent(QWheelEvent *event);
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virtual void mousePressEvent(QMouseEvent *event);
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virtual void mouseMoveEvent(QMouseEvent *event);
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virtual void mouseReleaseEvent(QMouseEvent *event);
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private Q_SLOTS:
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private:
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bool m_moveMouse;
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}; /* class LandscapeView */
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} /* namespace LandscapeEditor */
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@ -17,7 +17,6 @@
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// Project includes
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#include "list_zones_widget.h"
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#include "builder_zone.h"
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#include "list_zones_model.h"
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// NeL includes
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// Qt includes
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#include <QtGui/QIcon>
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#include <QtCore/QModelIndex>
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namespace LandscapeEditor
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{
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m_listZonesModel->rebuildModel(m_zoneBuilder->pixmapDatabase());
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}
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LigoData ListZonesWidget::currentLigoData() const
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{
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LigoData ligoData;
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ligoData.ZoneName = "";
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QModelIndex index = m_ui.listView->currentIndex();
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if (index.isValid())
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ligoData.ZoneName = index.data().toString().toStdString();
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return ligoData;
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}
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void ListZonesWidget::setZoneBuilder(ZoneBuilder *zoneBuilder)
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{
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m_zoneBuilder = zoneBuilder;
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// Project includes
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#include "ui_list_zones_widget.h"
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#include "builder_zone.h"
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// NeL includes
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namespace LandscapeEditor
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{
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class ZoneBuilder;
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class ListZonesModel;
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/**
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void updateUi();
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void setZoneBuilder(ZoneBuilder *zoneBuilder);
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LigoData currentLigoData() const;
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Q_SIGNALS:
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private Q_SLOTS:
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