mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 01:18:46 +00:00
502 lines
13 KiB
C++
502 lines
13 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdnet.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/net/buf_sock.h"
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#include "nel/net/callback_net_base.h"
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#include "nel/net/net_log.h"
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#ifdef USE_MESSAGE_RECORDER
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#ifdef NL_OS_WINDOWS
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#pragma message ( "NeL Net layer 3: message recorder enabled" )
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#endif // NL_OS_WINDOWS
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#include "nel/net/message_recorder.h"
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#else
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#ifdef NL_OS_WINDOWS
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#pragma message ( "NeL Net layer 3: message recorder disabled" )
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#endif // NL_OS_WINDOWS
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#endif
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using namespace std;
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using namespace NLMISC;
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namespace NLNET {
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/*
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* Disconnection callback
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*/
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void cbnbNewDisconnection (TSockId from, void *data)
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{
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nlassert (data != NULL);
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CCallbackNetBase *base = (CCallbackNetBase *)data;
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LNETL3_DEBUG("LNETL3NB: cbnbNewDisconnection()");
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#ifdef USE_MESSAGE_RECORDER
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// Record or replay disconnection
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base->noticeDisconnection( from );
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#endif
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// Call the client callback if necessary
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if (base->_DisconnectionCallback != NULL)
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base->_DisconnectionCallback (from, base->_DisconnectionCbArg);
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}
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/*
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* Constructor
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*/
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CCallbackNetBase::CCallbackNetBase( TRecordingState /* rec */, const string& /* recfilename */, bool /* recordall */ )
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: _BytesSent(0),
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_BytesReceived(0),
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_NewDisconnectionCallback(cbnbNewDisconnection),
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_DefaultCallback(NULL),
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_PreDispatchCallback(NULL),
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_FirstUpdate (true),
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_UserData(NULL),
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_DisconnectionCallback(NULL),
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_DisconnectionCbArg(NULL)
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#ifdef USE_MESSAGE_RECORDER
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, _MR_RecordingState(rec), _MR_UpdateCounter(0)
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#endif
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{
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createDebug(); // for addNegativeFilter to work even in release and releasedebug modes
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#ifdef USE_MESSAGE_RECORDER
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switch ( _MR_RecordingState )
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{
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case Record :
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_MR_Recorder.startRecord( recfilename, recordall );
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break;
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case Replay :
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_MR_Recorder.startReplay( recfilename );
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break;
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default:;
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// No recording
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}
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#endif
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}
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/** Set the user data */
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void CCallbackNetBase::setUserData(void *userData)
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{
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_UserData = userData;
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}
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/** Get the user data */
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void *CCallbackNetBase::getUserData()
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{
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return _UserData;
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}
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/*
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* Append callback array with the specified array
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*/
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void CCallbackNetBase::addCallbackArray (const TCallbackItem *callbackarray, sint arraysize)
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{
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if (arraysize == 1 && callbackarray[0].Callback == NULL && string("") == callbackarray[0].Key)
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{
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// it's an empty array, ignore it
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return;
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}
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// resize the array
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sint oldsize = _CallbackArray.size();
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_CallbackArray.resize (oldsize + arraysize);
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//TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding %d callback to the array", arraysize);
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for (sint i = 0; i < arraysize; i++)
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{
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sint ni = oldsize + i;
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//TOO MUCH MESSAGE nldebug ("L3NB_CB: Adding callback to message '%s', id '%d'", callbackarray[i].Key, ni);
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// copy callback value
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_CallbackArray[ni] = callbackarray[i];
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}
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// LNETL3_DEBUG ("LNETL3NB_CB: Added %d callback Now, there're %d callback associated with message type", arraysize, _CallbackArray.size ());
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}
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/*
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* processOneMessage()
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*/
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void CCallbackNetBase::processOneMessage ()
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{
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// slow down the layer H_AUTO (CCallbackNetBase_processOneMessage);
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CMessage msgin ("", true);
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TSockId tsid;
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try
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{
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receive (msgin, &tsid);
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}
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catch (Exception &e)
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{
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nlwarning(e.what());
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return;
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}
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_BytesReceived += msgin.length ();
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// now, we have to call the good callback
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sint pos = -1;
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std::string name = msgin.getName ();
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sint i;
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for (i = 0; i < (sint)_CallbackArray.size (); i++)
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{
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if (name == _CallbackArray[i].Key)
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{
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pos = i;
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break;
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}
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}
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TMsgCallback cb = NULL;
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if (pos < 0 || pos >= (sint16) _CallbackArray.size ())
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{
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if (_DefaultCallback == NULL)
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{
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nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str());
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}
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else
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{
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cb = _DefaultCallback;
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}
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}
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else
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{
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cb = _CallbackArray[pos].Callback;
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}
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TSockId realid = getSockId (tsid);
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if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback)
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{
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nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str());
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disconnect (tsid);
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}
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else if (cb == NULL)
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{
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nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str());
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}
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else
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{
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LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)%s", msgin.getName().c_str(), (cb==_DefaultCallback)?" DEFAULT_CB":"");
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if (_PreDispatchCallback != NULL)
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{
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// call the pre dispatch callback
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_PreDispatchCallback(msgin, realid, *this);
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}
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cb(msgin, realid, *this);
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}
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/*
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if (pos < 0 || pos >= (sint16) _CallbackArray.size ())
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{
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if (_DefaultCallback == NULL)
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nlwarning ("LNETL3NB_CB: Callback %s not found in _CallbackArray", msgin.toString().c_str());
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else
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{
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// ...
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}
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}
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else
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{
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TSockId realid = getSockId (tsid);
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if (!realid->AuthorizedCallback.empty() && msgin.getName() != realid->AuthorizedCallback)
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{
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nlwarning ("LNETL3NB_CB: %s try to call the callback %s but only %s is authorized. Disconnect him!", tsid->asString().c_str(), msgin.toString().c_str(), tsid->AuthorizedCallback.c_str());
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disconnect (tsid);
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}
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else if (_CallbackArray[pos].Callback == NULL)
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{
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nlwarning ("LNETL3NB_CB: Callback %s is NULL, can't call it", msgin.toString().c_str());
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}
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else
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{
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LNETL3_DEBUG ("LNETL3NB_CB: Calling callback (%s)", _CallbackArray[pos].Key);
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_CallbackArray[pos].Callback (msgin, realid, *this);
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}
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}
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*/
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}
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/*
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* baseUpdate
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* Recorded : YES
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* Replayed : YES
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*/
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void CCallbackNetBase::baseUpdate (sint32 timeout)
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{
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H_AUTO(L3UpdateCallbackNetBase);
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#ifdef NL_DEBUG
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nlassert( timeout >= -1 );
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#endif
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TTime t0 = CTime::getLocalTime();
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//
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// The first time, we init time counters
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//
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if (_FirstUpdate)
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{
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// LNETL3_DEBUG("LNETL3NB: First update()");
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_FirstUpdate = false;
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_LastUpdateTime = t0;
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_LastMovedStringArray = t0;
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}
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/*
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* timeout -1 => read one message in the queue or nothing if no message in queue
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* timeout 0 => read all messages in the queue
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* timeout other => read all messages in the queue until timeout expired (at least all one time)
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*/
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bool exit = false;
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while (!exit)
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{
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// process all messages in the queue
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while (dataAvailable ())
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{
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processOneMessage ();
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if (timeout == -1)
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{
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exit = true;
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break;
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}
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}
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// need to exit?
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if (timeout == 0 || (sint32)(CTime::getLocalTime() - t0) > timeout)
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{
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exit = true;
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}
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else
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{
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// enable multithreading on windows :-/
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// slow down the layer H_AUTO (CCallbackNetBase_baseUpdate_nlSleep);
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nlSleep (10);
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}
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}
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#ifdef USE_MESSAGE_RECORDER
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_MR_UpdateCounter++;
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#endif
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}
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/*
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* baseUpdate
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* Recorded : YES
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* Replayed : YES
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*/
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void CCallbackNetBase::baseUpdate2 (sint32 timeout, sint32 mintime)
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{
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H_AUTO(L3UpdateCallbackNetBase2);
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#ifdef NL_DEBUG
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nlassert( timeout >= -1 );
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#endif
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TTime t0 = CTime::getLocalTime();
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//
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// The first time, we init time counters
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//
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if (_FirstUpdate)
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{
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// LNETL3_DEBUG("LNETL3NB: First update()");
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_FirstUpdate = false;
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_LastUpdateTime = t0;
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_LastMovedStringArray = t0;
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}
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/*
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* Controlling the blocking time of this update loop:
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*
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* "GREEDY" MODE (legacy default mode)
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* timeout -1 => While data are available, read all messages in the queue,
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* mintime t>=0 return only when the queue is empty (and mintime is reached/exceeded).
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*
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* "CONSTRAINED" MODE (used by layer 5 with mintime=0)
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* timeout t>0 => Read messages in the queue, exit when the timeout is reached/exceeded,
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* mintime t>=0 or when there are no more data (and mintime is reached/exceeded).
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*
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* "ONE-SHOT"/"HARE AND TORTOISE" MODE
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* timeout 0 => Read up to one message in the queue (nothing if empty), then return at
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* mintime t>=0 once, or, if mintime not reached, sleep (yield cpu) and start again.
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*
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* Backward compatibility: baseUpdate(): To have the same behaviour with baseUpdate2():
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* Warning! The semantics timeout t>0 timeout 0, mintime t>0
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* of the timeout argument timeout -1 timeout 0, mintime 0
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* has changed timeout 0 timeout -1, mintime 0
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*
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* About "Reached/exceeded"
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* This loop does not control the time of the user-code in the callback. Thus if some data
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* are available, the callback may take more time than specified in timeout. Then the loop
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* will end when the timeout is "exceeded" instead of "reached". When yielding cpu, some
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* more time than specified may be spent as well.
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*
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* Flooding Detection Option (TODO)
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* _FloodingByteLimit => If setFloodingDetection() has been called, and the size of the
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* queue exceeds the flooding limit, the connection will be dropped and
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* the loop will return immediately.
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*
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* Message Frame Option (TODO)
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* At the beginning of the loop, the number of pending messages would be read, and then
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* only these messages would be processed in this loop, no more. As a result, any messages
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* received in the meantime would be postponed until the next call.
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* However, to do this we need to add a fast method getMsgNb() in NLMISC::CBufFifo
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* (see more information in the class header of CBufFifo).
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*
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* Implementation notes:
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* As CTime::getLocalTime() may be slow on certain platforms, we test it only
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* if timeout > 0 or mintime > 0.
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* As CTime::getLocalTime() is not an accurate time measure (ms unit, resolution on several
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* ms on certain platforms), we compare with timeout & mintime using "greater or equal".
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*
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* Testing:
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* See nel\tools\nel_unit_test\net_ut\layer3_test.cpp
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*/
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// // TODO: Flooding Detection Option (would work best with the Message Frame Option, otherwise
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// // we won't detect here a flooding that would occur during the loop.
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// if ( _FloodingDetectionEnabled )
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// {
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// if ( getDataAvailableFlagV() )
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// {
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// uint64 nbBytesToHandle = getReceiveQueueSize(); // see above about a possible getMsgNb()
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// if ( nbBytesToHandle > _FloodingByteLimit )
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// {
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// // TODO: disconnect
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// }
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// }
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// }
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// Outer loop
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while ( true )
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{
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// Inner loop
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while ( dataAvailable () )
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{
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processOneMessage();
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// ONE-SHOT MODE/"HARE AND TORTOISE" (or CONSTRAINED with no more time): break
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if ( timeout == 0 )
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break;
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// CONTRAINED MODE: break if timeout reached even if more data are available
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if ( (timeout > 0) && ((sint32)(CTime::getLocalTime() - t0) >= timeout) )
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break;
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// GREEDY MODE (timeout -1): loop until no more data are available
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}
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// If mintime provided, loop until mintime reached, otherwise exit
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if ( mintime == 0 )
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break;
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if (((sint32)(CTime::getLocalTime() - t0) >= mintime))
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break;
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nlSleep( 0 ); // yield cpu
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}
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#ifdef USE_MESSAGE_RECORDER
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_MR_UpdateCounter++;
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#endif
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}
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const CInetAddress& CCallbackNetBase::hostAddress (TSockId /* hostid */)
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{
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// should never be called
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nlstop;
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static CInetAddress tmp;
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return tmp;
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}
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void CCallbackNetBase::authorizeOnly (const char *callbackName, TSockId hostid)
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{
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LNETL3_DEBUG ("LNETL3NB: authorizeOnly (%s, %s)", callbackName, hostid->asString().c_str());
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hostid = getSockId (hostid);
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nlassert (hostid != InvalidSockId);
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hostid->AuthorizedCallback = (callbackName == NULL)?"":callbackName;
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef USE_MESSAGE_RECORDER
|
||
|
|
||
|
/*
|
||
|
* Replay dataAvailable() in replay mode
|
||
|
*/
|
||
|
bool CCallbackNetBase::replayDataAvailable()
|
||
|
{
|
||
|
nlassert( _MR_RecordingState == Replay );
|
||
|
|
||
|
if ( _MR_Recorder.ReceivedMessages.empty() )
|
||
|
{
|
||
|
// Fill the queue of received messages related to the present update
|
||
|
_MR_Recorder.replayNextDataAvailable( _MR_UpdateCounter );
|
||
|
}
|
||
|
|
||
|
return replaySystemCallbacks();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Record or replay disconnection
|
||
|
*/
|
||
|
void CCallbackNetBase::noticeDisconnection( TSockId hostid )
|
||
|
{
|
||
|
nlassert (hostid != InvalidSockId); // invalid hostid
|
||
|
if ( _MR_RecordingState != Replay )
|
||
|
{
|
||
|
if ( _MR_RecordingState == Record )
|
||
|
{
|
||
|
// Record disconnection
|
||
|
CMessage emptymsg;
|
||
|
_MR_Recorder.recordNext( _MR_UpdateCounter, Disconnecting, hostid, emptymsg );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Replay disconnection
|
||
|
hostid->disconnect( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // USE_MESSAGE_RECORDER
|
||
|
|
||
|
} // NLNET
|
||
|
|