mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-09 00:39:04 +00:00
214 lines
7.5 KiB
C
214 lines
7.5 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef LD_EXPORT_H
|
||
|
#define LD_EXPORT_H
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
#include "nel/misc/config_file.h"
|
||
|
#include "nel/misc/vector.h"
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
namespace NLLIGO
|
||
|
{
|
||
|
class CPrimZone;
|
||
|
class CPrimPoint;
|
||
|
class CPrimPath;
|
||
|
}
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
class CLandscape;
|
||
|
class CVisualCollisionManager;
|
||
|
class CVisualCollisionEntity;
|
||
|
}
|
||
|
|
||
|
struct SPlantInstance;
|
||
|
struct SFormPlant;
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
// Export options
|
||
|
// ---------------------------------------------------------------------------
|
||
|
struct SExportOptions
|
||
|
{
|
||
|
std::string InLandscapeDir; // Directory where to get .zonew files
|
||
|
std::string OutIGDir; // Directory where to put IG
|
||
|
std::string LandBankFile; // The .smallbank file associated with the landscape
|
||
|
std::string LandFarBankFile; // The .farbank file
|
||
|
float CellSize; // Typically 160.0
|
||
|
std::string LandTileNoiseDir; // Directory where to get displacement map
|
||
|
|
||
|
std::string PrimFloraDir; // Directory to parse for .flora and .prim associated
|
||
|
// This is here we get continent.cfg file
|
||
|
|
||
|
// Not read for the moment
|
||
|
std::string LandFile; // The .land file to get the mask and date of zones
|
||
|
std::string DfnDir; // Directory to get georges dfn
|
||
|
std::string GameElemDir; // Directory to get georges file (pipoti.plant)
|
||
|
|
||
|
// =======================================================================
|
||
|
|
||
|
SExportOptions ();
|
||
|
bool loadcf (NLMISC::CConfigFile &cf);
|
||
|
bool save (FILE *f);
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
// Export callback
|
||
|
// ---------------------------------------------------------------------------
|
||
|
class IExportCB
|
||
|
{
|
||
|
public:
|
||
|
virtual bool isCanceled () = 0; // Tell the exporter if it must end as quick as possible
|
||
|
// Display callbacks
|
||
|
virtual void dispPass (const std::string &Text) = 0; // Pass (generate land, flora, etc...)
|
||
|
virtual void dispPassProgress (float percentage) = 0; // [ 0.0 , 1.0 ]
|
||
|
virtual void dispInfo (const std::string &Text) = 0; // Verbose
|
||
|
virtual void dispWarning (const std::string &Text) = 0; // Error but not critical
|
||
|
virtual void dispError (const std::string &Text) = 0; // Should block (misfunction)
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
// Export Patat
|
||
|
// ---------------------------------------------------------------------------
|
||
|
struct SExportPrimitive
|
||
|
{
|
||
|
std::string FullPrimName;
|
||
|
std::string PrimitiveName;
|
||
|
|
||
|
bool operator == (const SExportPrimitive &rRightArg);
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
// Flora export
|
||
|
// ---------------------------------------------------------------------------
|
||
|
struct SFloraInst
|
||
|
{
|
||
|
NLMISC::CVector Pos;
|
||
|
float Rot;
|
||
|
float Scale;
|
||
|
|
||
|
float Radius;
|
||
|
std::string ShapeName; // the .shape stored in the name field of the instance (that represents the shape name)
|
||
|
std::string PlantName; // the .plant associated which is stored in the instance name
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
// Export class
|
||
|
// ---------------------------------------------------------------------------
|
||
|
class CExport
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
|
||
|
CExport ();
|
||
|
~CExport ();
|
||
|
|
||
|
// EXPORT one region :
|
||
|
// Parse the SourceDir find the .land and .prim
|
||
|
// newExport is the incremental export
|
||
|
bool newExport (SExportOptions &options, IExportCB *expCB = NULL);
|
||
|
bool export (SExportOptions &options, IExportCB *expCB = NULL, std::vector<SExportPrimitive> *selection = NULL);
|
||
|
|
||
|
// HELPERS
|
||
|
// Get All files with the extension ext in the current directory and subdirectory
|
||
|
static void getAllFiles (const std::string &ext, std::vector<std::string> &files);
|
||
|
// Search a file through all subdirectories of the current one (and in the current too)
|
||
|
static bool searchFile (const std::string &plantName, std::string &dir);
|
||
|
|
||
|
private:
|
||
|
|
||
|
SExportOptions *_Options;
|
||
|
IExportCB *_ExportCB;
|
||
|
|
||
|
// Temp data to generate ig
|
||
|
NL3D::CLandscape *_Landscape;
|
||
|
NL3D::CVisualCollisionManager *_VCM;
|
||
|
NL3D::CVisualCollisionEntity *_VCE;
|
||
|
|
||
|
std::vector<SFloraInst> _FloraInsts;
|
||
|
|
||
|
std::string _ExeDir;
|
||
|
std::string _LandFile;
|
||
|
std::string _GameElemDir;
|
||
|
std::string _DfnDir;
|
||
|
|
||
|
std::string _InLandscapeDir; // Directory where to get .zonew files
|
||
|
std::string _OutIGDir; // Directory where to put IG
|
||
|
std::string _LandBankFile; // The .smallbank file associated with the landscape
|
||
|
std::string _LandFarBankFile; // The .farbank file
|
||
|
std::string _LandTileNoiseDir; // Directory where to get displacement map
|
||
|
|
||
|
private:
|
||
|
|
||
|
struct SFloraToUpdate
|
||
|
{
|
||
|
std::string FloraFile;
|
||
|
std::vector<std::string> PrimFile;
|
||
|
};
|
||
|
|
||
|
struct SPrimToUpdate
|
||
|
{
|
||
|
std::string PrimFile;
|
||
|
std::vector<std::string> FloraFile;
|
||
|
};
|
||
|
|
||
|
// All the functions to generate the igs from flora
|
||
|
// ************************************************
|
||
|
|
||
|
// Entry point
|
||
|
bool generateIGFromFlora (const std::string &SrcFile, std::vector<SExportPrimitive> *selection = NULL);
|
||
|
|
||
|
// Get the altitude from the position in 2D
|
||
|
float getZFromXY (float x, float y);
|
||
|
|
||
|
// Does the plant is well placed
|
||
|
bool isWellPlaced (NLMISC::CVector &pos, SPlantInstance &rPI, SFormPlant &rFP, float scale);
|
||
|
|
||
|
// Write zone by zone the instance group of the flora generated in the specific land
|
||
|
void writeFloraIG (const std::string &LandFile, bool bTestForWriting = false);
|
||
|
|
||
|
// Helpers
|
||
|
// *******
|
||
|
|
||
|
// Load all zones of a .land
|
||
|
void loadLandscape (const std::string &name);
|
||
|
|
||
|
bool segmentIntersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4);
|
||
|
void delIGZone (sint32 x, sint32 y);
|
||
|
void delAllIGZoneUnderPatat (float fCellSize, NLLIGO::CPrimZone *pPatat, const std::string &sIGOutputDir);
|
||
|
void delAllIGZoneUnderPoint (float fCellSize, NLLIGO::CPrimPoint *pPoint, const std::string &sIGOutputDir);
|
||
|
void delAllIGZoneUnderPath (float fCellSize, NLLIGO::CPrimPath *pPath, const std::string &sIGOutputDir);
|
||
|
bool isPatatNeedUpdate (float fCellSize, NLLIGO::CPrimZone *pPatat, const std::string &sIGOutputDir);
|
||
|
bool isPathNeedUpdate (float fCellSize, NLLIGO::CPrimPath *pPath, const std::string &sIGOutputDir);
|
||
|
bool isPointNeedUpdate (float fCellSize, NLLIGO::CPrimPoint *pPoint, const std::string &sIGOutputDir);
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
static std::string getZoneNameFromXY (sint32 x, sint32 y);
|
||
|
static sint32 getXFromZoneName (const std::string &ZoneName);
|
||
|
static sint32 getYFromZoneName (const std::string &ZoneName);
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // LD_EXPORT_H
|