2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/water_pool_manager.h"
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#include "nel/3d/texture_blend.h"
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#include "nel/3d/water_shape.h"
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#include "nel/misc/command.h"
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#include "nel/3d/water_height_map.h"
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namespace NL3D {
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/*
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NLMISC_COMMAND(setWaterPool, "Setup a pool of water in the water pool manager",
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"<ID>,<Size>,<Damping>,<FilterWeight>,<UnitSize>,<WaveIntensity>,<WavePeriod>")
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{
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CWaterPoolManager::CWaterHeightMapBuild whmb;
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const uint numArgs = args.size();
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if (numArgs == 0) return false;
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if (numArgs == 1)
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{
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NLMISC::fromString(args[0], whmb.ID);
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}
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if (numArgs == 2)
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{
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NLMISC::fromString(args[1], whmb.Size);
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}
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if (numArgs == 3)
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{
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2015-01-13 18:47:14 +00:00
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NLMISC::fromString(args[2], whmb.FilterWeight);
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2012-05-29 13:31:11 +00:00
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}
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if (numArgs == 4)
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{
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2015-01-13 18:47:14 +00:00
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NLMISC::fromString(args[3], whmb.UnitSize);
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2012-05-29 13:31:11 +00:00
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}
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if (numArgs == 5)
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{
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2015-01-13 18:47:14 +00:00
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NLMISC::fromString(args[4], whmb.WaveIntensity);
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2012-05-29 13:31:11 +00:00
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}
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if (numArgs == 4)
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{
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2015-01-13 18:47:14 +00:00
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NLMISC::fromString(args[5], whmb.WavePeriod);
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2012-05-29 13:31:11 +00:00
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}
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// create the water pool
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GetWaterPoolManager().createWaterPool(whmb);
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return true;
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}
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*/
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//===============================================================================================
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CWaterPoolManager &GetWaterPoolManager()
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{
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static CWaterPoolManager singleton;
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return singleton;
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}
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//===============================================================================================
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bool CWaterPoolManager::hasPool(uint32 ID) const
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{
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return _PoolMap.count(ID) != 0;
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}
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//===============================================================================================
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CWaterHeightMap *CWaterPoolManager::createWaterPool(const CWaterHeightMapBuild ¶ms)
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{
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CWaterHeightMap *whm = _PoolMap.count(params.ID) == 0 ? new CWaterHeightMap : _PoolMap[params.ID];
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whm->setDamping(params.Damping);
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whm->setFilterWeight(params.FilterWeight);
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whm->setSize(params.Size);
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whm->setUnitSize(params.UnitSize);
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whm->setWaves(params.WaveIntensity, params.WavePeriod, params.WaveRadius, params.BorderWaves);
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whm->enableWaves(params.WavesEnabled);
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whm->setName(params.Name);
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_PoolMap[params.ID] = whm; // in case it was just created
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return whm;
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}
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//===============================================================================================
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CWaterHeightMap &CWaterPoolManager::getPoolByID(uint32 ID)
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{
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if(_PoolMap.count(ID))
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{
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return *_PoolMap[ID];
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}
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else
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{
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return *createWaterPool();
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}
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}
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//===============================================================================================
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void CWaterPoolManager::reset()
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{
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for (TPoolMap::iterator it = _PoolMap.begin(); it != _PoolMap.end(); ++it)
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{
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delete it->second;
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}
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_PoolMap.clear ();
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}
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//===============================================================================================
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void CWaterPoolManager::registerWaterShape(CWaterShape *shape)
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{
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nlassert(std::find(_WaterShapes.begin(), _WaterShapes.end(), shape) == _WaterShapes.end()); // Shape registered twice!
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_WaterShapes.push_back(shape);
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}
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//===============================================================================================
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void CWaterPoolManager::unRegisterWaterShape(CWaterShape *shape)
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{
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TWaterShapeVect::iterator it = std::find(_WaterShapes.begin(), _WaterShapes.end(), shape);
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// nlassert(it != _WaterShapes.end()); // shape not registered!
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if (it != _WaterShapes.end())
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_WaterShapes.erase(it);
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}
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//===============================================================================================
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void CWaterPoolManager::setBlendFactor(IDriver *drv, float factor)
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{
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nlassert(factor >= 0 && factor <= 1);
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for (TWaterShapeVect::iterator it = _WaterShapes.begin(); it != _WaterShapes.end(); ++it)
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{
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CTextureBlend *tb;
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for (uint k = 0; k < 2; ++k)
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{
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tb = dynamic_cast<CTextureBlend *>((*it)->getEnvMap(k));
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if (tb && tb->setBlendFactor((uint16) (256.f * factor)))
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{
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tb->setReleasable(false);
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drv->setupTexture(*tb);
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}
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}
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}
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}
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//===============================================================================================
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void CWaterPoolManager::releaseBlendTextures()
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{
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for (TWaterShapeVect::iterator it = _WaterShapes.begin(); it != _WaterShapes.end(); ++it)
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{
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CTextureBlend *tb;
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for (uint k = 0; k < 2; ++k)
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{
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tb = dynamic_cast<CTextureBlend *>((*it)->getEnvMap(k));
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if (tb)
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{
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tb->setReleasable(true);
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tb->release();
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}
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}
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}
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}
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//===============================================================================================
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bool CWaterPoolManager::isWaterShapeObserver(const CWaterShape *shape) const
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{
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return std::find(_WaterShapes.begin(), _WaterShapes.end(), shape) != _WaterShapes.end();
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}
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//===============================================================================================
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uint CWaterPoolManager::getNumPools() const
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{
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return (uint)_PoolMap.size();
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}
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//===============================================================================================
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uint CWaterPoolManager::getPoolID(uint i) const
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{
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nlassert(i < getNumPools());
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TPoolMap::const_iterator it = _PoolMap.begin();
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while (i--) ++it;
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return it->first;
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}
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//===============================================================================================
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void CWaterPoolManager::removePool(uint32 ID)
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{
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nlassert(hasPool(ID));
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TPoolMap::iterator it = _PoolMap.find(ID);
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delete it->second;
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_PoolMap.erase(_PoolMap.find(ID));
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}
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//===============================================================================================
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void CWaterPoolManager::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.xmlPush("WaterPoolManager");
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(void)f.serialVersion(0);
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uint32 size;
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TPoolMap::iterator it;
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if (!f.isReading())
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{
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size = (uint32)_PoolMap.size();
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it = _PoolMap.begin();
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}
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else
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{
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reset();
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}
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f.xmlSerial(size, "NUM_POOLS");
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while (size --)
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{
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f.xmlPush("PoolDesc");
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if (f.isReading())
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{
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CWaterHeightMap *whm = NULL;
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uint32 id;
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f.xmlSerial(id, "POOL_ID");
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f.serialPtr(whm);
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_PoolMap[id] = whm;
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}
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else
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{
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uint32 id = it->first;
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f.xmlSerial(id, "POOL_ID");
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f.serialPtr(it->second);
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++it;
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}
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f.xmlPop();
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}
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f.xmlPop();
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}
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} // NL3D
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