khanat-opennel-code/code/nel/tools/3d/tile_edit/TileView.h

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2014-04-30 10:53:06 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_TILEVIEW_H__DEA1C044_F483_408A_84CE_5864950834D5__INCLUDED_)
#define AFX_TILEVIEW_H__DEA1C044_F483_408A_84CE_5864950834D5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TileView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// TileView window
class TileView : public CListCtrl
{
// Construction
public:
TileView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TileView)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~TileView();
// Generated message map functions
protected:
//{{AFX_MSG(TileView)
afx_msg void OnDropFiles(HDROP hDropInfo);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg int OnMouseActivate(CWnd* pDesktopWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TILEVIEW_H__DEA1C044_F483_408A_84CE_5864950834D5__INCLUDED_)