khanat-opennel-code/code/ryzom/tools/leveldesign/export/formPlant.cpp

61 lines
2.2 KiB
C++
Raw Normal View History

2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Copyright, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "formPlant.h"
#include "nel/misc/common.h"
#include "nel/georges/u_form_elm.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
// ---------------------------------------------------------------------------
void SFormPlant::build (UFormElm &item)
{
item.getValueByName (Name, "Plant Name");
item.getValueByName (Shape, "3D.Shape");
item.getValueByName (Shadow, "3D.Shadow Shape");
if (!item.getValueByName (CollisionRadius, "3D.Collision Radius"))
CollisionRadius = 0.0f;
if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius"))
BoundingRadius = 0.0f;
}