mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-09 00:39:04 +00:00
141 lines
4.4 KiB
INI
141 lines
4.4 KiB
INI
|
// Bank file name
|
||
|
bank_name = "../smallbank/smallbank/snowballs.smallbank";
|
||
|
bankfar_name = "../farbank/farbank/snowballs.farbank";
|
||
|
|
||
|
// Search pathes
|
||
|
search_pathes =
|
||
|
{
|
||
|
"../ig/ig_land", // Instance group directory
|
||
|
"../ig/ig_other", // Instance group directory
|
||
|
"../shape/shape", // Shape directory
|
||
|
"../shape/shape_with_coarse_mesh", // Shape directory
|
||
|
"../map/tga", // Map directory
|
||
|
"../zone_light/water_shapes_lighted", // Water shape lighted directory
|
||
|
};
|
||
|
|
||
|
// Additional ig file name
|
||
|
additionnal_ig =
|
||
|
{
|
||
|
};
|
||
|
|
||
|
// Sun direction.
|
||
|
sun_direction = { -0.5, +0.0, -0.85 };
|
||
|
|
||
|
// Load instance group. 0 disable, 1 enable
|
||
|
load_ig = 1;
|
||
|
|
||
|
// Use ig to compute dependencies 0 disable, 1 enable
|
||
|
compute_dependencies_with_igs = 1;
|
||
|
|
||
|
// Enable shadows. 0 disable, 1 enable
|
||
|
shadow = 1;
|
||
|
|
||
|
// Center of the landscape pointed by the sun
|
||
|
sun_center = {18096, -25440, 0};
|
||
|
|
||
|
// Distance of the sun
|
||
|
sun_distance = 50000;
|
||
|
|
||
|
// FOV of the sun in radian
|
||
|
sun_fov = 0.52359877; // Pi / 6
|
||
|
|
||
|
// Sun radius, (for softshadow sampling)
|
||
|
sun_radius = 5000;
|
||
|
|
||
|
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||
|
zbuffer_landscape_size = 32768;
|
||
|
|
||
|
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||
|
zbuffer_object_size = 98304;
|
||
|
|
||
|
// Square root of the number of soft shadow samples
|
||
|
soft_shadow_samples_sqrt = 4;
|
||
|
|
||
|
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||
|
soft_shadow_jitter = 0.4;
|
||
|
|
||
|
// Enable the sun contribution. 0 disable, 1 enable
|
||
|
sun_contribution = 1;
|
||
|
|
||
|
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||
|
sky_contribution = 1;
|
||
|
|
||
|
// The sky global illumaniation intensity . [0 ~ 1]
|
||
|
sky_intensity = 0.25;
|
||
|
|
||
|
// Accuracy of the sky global illumaniation algorithm in meter
|
||
|
global_illumination_cell_size = 5;
|
||
|
|
||
|
// shadow bias for water surfaces
|
||
|
water_shadow_bias = 0.8;
|
||
|
|
||
|
// ambient lighting for water. [0 ~ 1]
|
||
|
water_ambient = 0.3;
|
||
|
|
||
|
// diffuse lighting for water. [0 ~ 1]
|
||
|
water_diffuse = 1.0;
|
||
|
|
||
|
// true if the water color should be modulated with the source diffuse map
|
||
|
modulate_water_color = 0;
|
||
|
|
||
|
// 1 if the water should receive sky lighting contribution
|
||
|
sky_contribution_for_water = 0;
|
||
|
|
||
|
// Side length of landscape used to compute the sky global illumaniation in meter
|
||
|
global_illumination_length = 600;
|
||
|
|
||
|
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||
|
quad_grid_size = 512;
|
||
|
|
||
|
// Size of a cell of the quad grid in meter. (optimisation)
|
||
|
quad_grid_cell_size = 1;
|
||
|
|
||
|
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||
|
cpu_num = 0;
|
||
|
|
||
|
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||
|
/// are above, below, or intersect a water surface (rough approximation).
|
||
|
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||
|
vegetable_height = 2;
|
||
|
|
||
|
|
||
|
|
||
|
// ***************************
|
||
|
// Ig Lighting.
|
||
|
// ***************************
|
||
|
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||
|
|
||
|
|
||
|
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||
|
// This apply to surface cells and instances.
|
||
|
ig_oversampling = 16;
|
||
|
|
||
|
|
||
|
// IG Surface Lighting (for ig_light process only)
|
||
|
|
||
|
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||
|
grbank= "../rbank/output/snowballs.gr";
|
||
|
|
||
|
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||
|
rbank= "../rbank/output/snowballs.rbank";
|
||
|
|
||
|
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||
|
cell_surface_light_size = 1.5;
|
||
|
|
||
|
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||
|
cell_raytrace_delta_z = 0.2;
|
||
|
|
||
|
|
||
|
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||
|
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||
|
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||
|
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||
|
col_identifier_prefix= "";
|
||
|
col_identifier_suffix= "";
|
||
|
|
||
|
|
||
|
// Build debug surface shapes (slows the process)
|
||
|
build_debug_surface_shape= 0;
|
||
|
|
||
|
|