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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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70 lines
2.2 KiB
Text
70 lines
2.2 KiB
Text
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**************
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Cluster Viewer
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**************
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By default the camera automatically detects the cluster
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system it belongs to. In upper left corner we have the list
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of cluster system in the scene (the cluster system in red is
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the cluster system the camera is tested) and the cluster of
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the current cluster system where the camera is.
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Keys
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----
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Mouse - Turn view
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Up/Down - Backward/Forward
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Left/Right - Strafe
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PgUp/PgDown - Look up/down
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Shift - Speed up
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L - Shows wireframe
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P - Show plain polygons
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A - Automatic detection of the cluster system ON/OFF
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Z - Up in the list of cluster system (if autodetect off)
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S - Down in the list of cluster system (if autodetect off)
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TAB - Display/Hide cluster system information
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Esc - Quit
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Sample Specific Information
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---------------------------
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In the following sample some behaviour can be misunderstood.
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Q: Why do I do not see the outside moving object from inside ?
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A: This is because the clusters are NOT SET parent visible
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Q: Why do I see all from rootCluster ?
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A: This is because the clusters are SET visible from parent.
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Q: Why ?
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A: Because if we do not set any cluster visible from parent nor
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parent visible there is no link between 'landscape' and the cluster
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system.
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Q: But I dont want to see the whole inside of my house from the
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landscape so what can I do ?
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A: This is simple. Make a door which will be a portal to the outside.
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Put the door in 2 clusters one which is inside the house and the
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other outside. Flag the outside cluster with parent visible and
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visible from parent flags. And voila you've got your house indoor
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no more visible from anywhere outside the house. Take care of the
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portal orientation. The normal must point outside the house.
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Q: Ok I have those things works but when my moving objects are inside the
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house this is like they are outside.
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A: Yes because there are no automatic detection for the moving object.
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You have to get this information from the PACS system and give it to
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the Cluster/Portal system through the setClusterSystem function.
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Q: What if my moving objects are using skeleton animation.
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A: You will need to use setClusterSystem for the skeleton
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only, the shape will inherit the visibility of the skeleton.
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Q: ok thanks
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A: you're welcome :)
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