mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 09:28:45 +00:00
575 lines
17 KiB
C++
575 lines
17 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/ps_macro.h"
|
||
|
#include "nel/3d/ps_shockwave.h"
|
||
|
#include "nel/3d/driver.h"
|
||
|
#include "nel/3d/texture_grouped.h"
|
||
|
#include "nel/3d/ps_iterator.h"
|
||
|
#include "nel/3d/particle_system.h"
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
///////////////////////////
|
||
|
// constant definition //
|
||
|
///////////////////////////
|
||
|
|
||
|
// max number of shockwave to be processed at once
|
||
|
static const uint ShockWaveBufSize = 128;
|
||
|
|
||
|
// the number of vertices we want in a vertex buffer
|
||
|
static const uint NumVertsInBuffer = 8 * ShockWaveBufSize;
|
||
|
|
||
|
|
||
|
CPSShockWave::TPBMap CPSShockWave::_PBMap; // the primitive blocks
|
||
|
CPSShockWave::TVBMap CPSShockWave::_VBMap; // vb ith unanimated texture
|
||
|
CPSShockWave::TVBMap CPSShockWave::_AnimTexVBMap; // vb ith unanimated texture
|
||
|
CPSShockWave::TVBMap CPSShockWave::_ColoredVBMap; // vb ith unanimated texture
|
||
|
CPSShockWave::TVBMap CPSShockWave::_ColoredAnimTexVBMap; // vb ith unanimated texture
|
||
|
/////////////////////////////////
|
||
|
// CPSShockWave implementation //
|
||
|
/////////////////////////////////
|
||
|
|
||
|
|
||
|
/** Well, we could have put a method template in CPSShockWave, but some compilers
|
||
|
* want the definition of the methods in the header, and some compilers
|
||
|
* don't want friend with function template, so we use a static method template of a friend class instead,
|
||
|
* which gives us the same result :)
|
||
|
*/
|
||
|
class CPSShockWaveHelper
|
||
|
{
|
||
|
public:
|
||
|
template <class T>
|
||
|
static void drawShockWave(T posIt, CPSShockWave &s, uint size, uint32 srcStep)
|
||
|
{
|
||
|
NL_PS_FUNC(drawShockWave_drawShockWave)
|
||
|
PARTICLES_CHECK_MEM;
|
||
|
nlassert(s._Owner);
|
||
|
|
||
|
// get / build the vertex buffer and the primitive block
|
||
|
CVertexBuffer *vb;
|
||
|
CIndexBuffer *pb;
|
||
|
s.getVBnPB(vb, pb);
|
||
|
|
||
|
const uint32 vSize = vb->getVertexSize();
|
||
|
IDriver *driver = s.getDriver();
|
||
|
if (s._ColorScheme)
|
||
|
{
|
||
|
s._ColorScheme->setColorType(driver->getVertexColorFormat());
|
||
|
}
|
||
|
s._Owner->incrementNbDrawnParticles(size); // for benchmark purpose
|
||
|
s.setupDriverModelMatrix();
|
||
|
const uint numShockWaveToDealWith = std::min(ShockWaveBufSize, s.getNumShockWavesInVB());
|
||
|
|
||
|
|
||
|
static CPlaneBasis planeBasis[ShockWaveBufSize];
|
||
|
float sizes[ShockWaveBufSize];
|
||
|
float angles[ShockWaveBufSize];
|
||
|
|
||
|
uint leftToDo = size, toProcess;
|
||
|
T endIt;
|
||
|
uint8 *currVertex;
|
||
|
uint k ;
|
||
|
|
||
|
const float angleStep = 256.f / s._NbSeg;
|
||
|
float currAngle;
|
||
|
|
||
|
CPlaneBasis *ptCurrBasis;
|
||
|
uint32 ptCurrBasisIncrement = s._PlaneBasisScheme ? 1 : 0;
|
||
|
|
||
|
float *ptCurrSize;
|
||
|
uint32 ptCurrSizeIncrement = s._SizeScheme ? 1 : 0;
|
||
|
|
||
|
float *ptCurrAngle;
|
||
|
uint32 ptCurrAngleIncrement = s._Angle2DScheme ? 1 : 0;
|
||
|
|
||
|
CVector radVect, innerVect;
|
||
|
float radiusRatio;
|
||
|
|
||
|
|
||
|
do
|
||
|
{
|
||
|
toProcess = leftToDo > numShockWaveToDealWith ? numShockWaveToDealWith : leftToDo;
|
||
|
vb->setNumVertices((toProcess * (s._NbSeg + 1)) << 1);
|
||
|
{
|
||
|
CVertexBufferReadWrite vba;
|
||
|
vb->lock (vba);
|
||
|
currVertex = (uint8 *) vba.getVertexCoordPointer();
|
||
|
endIt = posIt + toProcess;
|
||
|
if (s._SizeScheme)
|
||
|
{
|
||
|
ptCurrSize = (float *) (s._SizeScheme->make(s._Owner, size - leftToDo, (void *) sizes, sizeof(float), toProcess, true, srcStep));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ptCurrSize = &s._ParticleSize;
|
||
|
}
|
||
|
|
||
|
if (s._PlaneBasisScheme)
|
||
|
{
|
||
|
ptCurrBasis = (CPlaneBasis *) (s._PlaneBasisScheme->make(s._Owner, size - leftToDo, (void *) planeBasis, sizeof(CPlaneBasis), toProcess, true, srcStep));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ptCurrBasis = &s._PlaneBasis;
|
||
|
}
|
||
|
|
||
|
if (s._Angle2DScheme)
|
||
|
{
|
||
|
ptCurrAngle = (float *) (s._Angle2DScheme->make(s._Owner, size - leftToDo, (void *) angles, sizeof(float), toProcess, true, srcStep));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ptCurrAngle = &s._Angle2D;
|
||
|
}
|
||
|
|
||
|
|
||
|
s.updateVbColNUVForRender(size - leftToDo, toProcess, srcStep, *vb, *driver);
|
||
|
do
|
||
|
{
|
||
|
currAngle = *ptCurrAngle;
|
||
|
if (fabsf(*ptCurrSize) > 10E-6)
|
||
|
{
|
||
|
radiusRatio = (*ptCurrSize - s._RadiusCut) / *ptCurrSize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
radiusRatio = 0.f;
|
||
|
}
|
||
|
|
||
|
for (k = 0; k <= s._NbSeg; ++k)
|
||
|
{
|
||
|
radVect = *ptCurrSize * (CPSUtil::getCos((sint32) currAngle) * ptCurrBasis->X + CPSUtil::getSin((sint32) currAngle) * ptCurrBasis->Y);
|
||
|
innerVect = radiusRatio * radVect;
|
||
|
CHECK_VERTEX_BUFFER(*vb, currVertex);
|
||
|
* (CVector *) currVertex = *posIt + radVect;
|
||
|
currVertex += vSize;
|
||
|
CHECK_VERTEX_BUFFER(*vb, currVertex);
|
||
|
* (CVector *) currVertex = *posIt + innerVect;
|
||
|
currVertex += vSize;
|
||
|
currAngle += angleStep;
|
||
|
}
|
||
|
|
||
|
++posIt;
|
||
|
ptCurrBasis += ptCurrBasisIncrement;
|
||
|
ptCurrSize += ptCurrSizeIncrement;
|
||
|
ptCurrAngle += ptCurrAngleIncrement;
|
||
|
}
|
||
|
while (posIt != endIt);
|
||
|
}
|
||
|
|
||
|
const uint numTri = 2 * toProcess * s._NbSeg;
|
||
|
pb->setNumIndexes(3 * numTri);
|
||
|
driver->activeIndexBuffer(*pb);
|
||
|
driver->activeVertexBuffer(*vb);
|
||
|
driver->renderTriangles(s._Mat, 0, numTri);
|
||
|
leftToDo -= toProcess;
|
||
|
}
|
||
|
while (leftToDo);
|
||
|
PARTICLES_CHECK_MEM;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
///=================================================================================
|
||
|
CPSShockWave::CPSShockWave(uint nbSeg, float radiusCut, CSmartPtr<ITexture> tex)
|
||
|
: _NbSeg(nbSeg)
|
||
|
, _RadiusCut(radiusCut)
|
||
|
, _UFactor(1.f)
|
||
|
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_CPSShockWave)
|
||
|
nlassert(nbSeg > 2 && nbSeg <= 64);
|
||
|
setTexture(tex);
|
||
|
init();
|
||
|
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("ShockWave");
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
uint32 CPSShockWave::getNumWantedTris() const
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_getNumWantedTris)
|
||
|
nlassert(_Owner);
|
||
|
//return (_Owner->getMaxSize() * _NbSeg) << 1 ;
|
||
|
return (_Owner->getSize() * _NbSeg) << 1 ;
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
bool CPSShockWave::hasTransparentFaces(void)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_hasTransparentFaces)
|
||
|
return getBlendingMode() != CPSMaterial::alphaTest ;
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
bool CPSShockWave::hasOpaqueFaces(void)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_hasOpaqueFaces)
|
||
|
return !hasTransparentFaces();
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::setNbSegs(uint nbSeg)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_setNbSegs)
|
||
|
nlassert(nbSeg > 2 && nbSeg <= 64);
|
||
|
_NbSeg = nbSeg;
|
||
|
if (_Owner)
|
||
|
{
|
||
|
resize(_Owner->getMaxSize());
|
||
|
//notifyOwnerMaxNumFacesChanged();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::setRadiusCut(float radiusCut)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_setRadiusCut)
|
||
|
_RadiusCut = radiusCut;
|
||
|
if (_Owner)
|
||
|
{
|
||
|
resize(_Owner->getMaxSize());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::setUFactor(float value)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_setUFactor)
|
||
|
nlassert(_Owner); // must be attached to an owner before to call this method
|
||
|
_UFactor = value;
|
||
|
resize(_Owner->getSize()); // resize also recomputes the UVs..
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_serial)
|
||
|
sint ver = f.serialVersion(2);
|
||
|
CPSParticle::serial(f);
|
||
|
CPSColoredParticle::serialColorScheme(f);
|
||
|
CPSSizedParticle::serialSizeScheme(f);
|
||
|
CPSTexturedParticle::serialTextureScheme(f);
|
||
|
CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
|
||
|
CPSRotated2DParticle::serialAngle2DScheme(f);
|
||
|
serialMaterial(f);
|
||
|
f.serial(_NbSeg, _RadiusCut);
|
||
|
if (ver > 1)
|
||
|
{
|
||
|
f.serial(_UFactor);
|
||
|
}
|
||
|
init();
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
inline void CPSShockWave::setupUFactor()
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_setupUFactor)
|
||
|
if (_UFactor != 1.f)
|
||
|
{
|
||
|
_Mat.enableUserTexMat(0);
|
||
|
CMatrix texMat;
|
||
|
texMat.setRot(_UFactor * NLMISC::CVector::I,
|
||
|
NLMISC::CVector::J,
|
||
|
NLMISC::CVector::K
|
||
|
);
|
||
|
_Mat.setUserTexMat(0, texMat);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_Mat.enableUserTexMat(0, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::draw(bool opaque)
|
||
|
{
|
||
|
// if (!FilterPS[7]) return;
|
||
|
NL_PS_FUNC(CPSShockWave_draw)
|
||
|
PARTICLES_CHECK_MEM;
|
||
|
if (!_Owner->getSize()) return;
|
||
|
|
||
|
uint32 step;
|
||
|
uint numToProcess;
|
||
|
computeSrcStep(step, numToProcess);
|
||
|
if (!numToProcess) return;
|
||
|
|
||
|
|
||
|
|
||
|
/// update the material if the global color of the system is variable
|
||
|
CParticleSystem &ps = *(_Owner->getOwner());
|
||
|
/// update the material if the global color of the system is variable
|
||
|
if (_ColorScheme != NULL &&
|
||
|
(ps.getColorAttenuationScheme() != NULL ||
|
||
|
ps.isUserColorUsed() ||
|
||
|
ps.getForceGlobalColorLightingFlag() ||
|
||
|
usesGlobalColorLighting()
|
||
|
)
|
||
|
)
|
||
|
{
|
||
|
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
|
||
|
{
|
||
|
CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColorLighted());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColor());
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
forceModulateConstantColor(false);
|
||
|
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
|
||
|
{
|
||
|
NLMISC::CRGBA col;
|
||
|
col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
|
||
|
_Mat.setColor(col);
|
||
|
}
|
||
|
else
|
||
|
if (!ps.getColorAttenuationScheme() || ps.isUserColorUsed())
|
||
|
{
|
||
|
_Mat.setColor(_Color);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NLMISC::CRGBA col;
|
||
|
col.modulateFromColor(ps.getGlobalColor(), _Color);
|
||
|
_Mat.setColor(col);
|
||
|
}
|
||
|
}
|
||
|
//////
|
||
|
|
||
|
setupUFactor();
|
||
|
|
||
|
if (step == (1 << 16))
|
||
|
{
|
||
|
CPSShockWaveHelper::drawShockWave(_Owner->getPos().begin(),
|
||
|
*this,
|
||
|
numToProcess,
|
||
|
step
|
||
|
);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CPSShockWaveHelper::drawShockWave(TIteratorVectStep1616(_Owner->getPos().begin(), 0, step),
|
||
|
*this,
|
||
|
numToProcess,
|
||
|
step
|
||
|
);
|
||
|
}
|
||
|
|
||
|
PARTICLES_CHECK_MEM;
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
bool CPSShockWave::completeBBox(NLMISC::CAABBox &box) const
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_completeBBox)
|
||
|
// TODO : implement this
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::init(void)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_init)
|
||
|
_Mat.setLighting(false);
|
||
|
_Mat.setZFunc(CMaterial::less);
|
||
|
_Mat.setDoubleSided(true);
|
||
|
updateMatAndVbForColor();
|
||
|
updateMatAndVbForTexture();
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::updateVbColNUVForRender(uint32 startIndex, uint32 size, uint32 srcStep, CVertexBuffer &vb, IDriver &drv)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_updateVbColNUVForRender)
|
||
|
nlassert(_Owner);
|
||
|
CVertexBufferReadWrite vba;
|
||
|
vb.lock (vba);
|
||
|
if (!size) return;
|
||
|
if (_ColorScheme)
|
||
|
{
|
||
|
// compute the colors, each color is replicated n times...
|
||
|
_ColorScheme->makeN(_Owner, startIndex, vba.getColorPointer(), vb.getVertexSize(), size, (_NbSeg + 1) << 1, srcStep);
|
||
|
}
|
||
|
|
||
|
if (_TexGroup) // if it has a constant texture we are sure it has been setupped before...
|
||
|
{
|
||
|
sint32 textureIndex[ShockWaveBufSize];
|
||
|
const uint32 stride = vb.getVertexSize(), stride2 = stride << 1;
|
||
|
uint8 *currUV = (uint8 *) vba.getTexCoordPointer();
|
||
|
uint k;
|
||
|
|
||
|
uint32 currIndexIncr;
|
||
|
const sint32 *currIndex;
|
||
|
|
||
|
if (_TextureIndexScheme)
|
||
|
{
|
||
|
currIndex = (sint32 *) (_TextureIndexScheme->make(_Owner, startIndex, textureIndex, sizeof(sint32), size, true, srcStep));
|
||
|
currIndexIncr = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currIndex = &_TextureIndex;
|
||
|
currIndexIncr = 0;
|
||
|
}
|
||
|
|
||
|
while (size--)
|
||
|
{
|
||
|
// for now, we don't make texture index wrapping
|
||
|
const CTextureGrouped::TFourUV &uvGroup = _TexGroup->getUVQuad((uint32) *currIndex);
|
||
|
|
||
|
for (k = 0; k <= _NbSeg; ++k)
|
||
|
{
|
||
|
|
||
|
*(CUV *) currUV = uvGroup.uv0 + CUV(k * _UFactor, 0);
|
||
|
*(CUV *) (currUV + stride) = uvGroup.uv3 + CUV(k * _UFactor, 0);
|
||
|
// point the next quad
|
||
|
currUV += stride2;
|
||
|
}
|
||
|
|
||
|
currIndex += currIndexIncr;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::updateMatAndVbForColor(void)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_updateMatAndVbForColor)
|
||
|
if (_Owner)
|
||
|
{
|
||
|
resize(_Owner->getMaxSize());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::updateMatAndVbForTexture(void)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_updateMatAndVbForTexture)
|
||
|
_Mat.setTexture(0, _TexGroup ? (ITexture *) _TexGroup : (ITexture *) _Tex);
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::newElement(const CPSEmitterInfo &info)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_newElement)
|
||
|
newColorElement(info);
|
||
|
newTextureIndexElement(info);
|
||
|
newSizeElement(info);
|
||
|
newAngle2DElement(info);
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::deleteElement(uint32 index)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_deleteElement)
|
||
|
deleteColorElement(index);
|
||
|
deleteTextureIndexElement(index);
|
||
|
deleteSizeElement(index);
|
||
|
deleteAngle2DElement(index);
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::resize(uint32 aSize)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_resize)
|
||
|
nlassert(aSize < (1 << 16));
|
||
|
resizeColor(aSize);
|
||
|
resizeTextureIndex(aSize);
|
||
|
resizeSize(aSize);
|
||
|
resizeAngle2D(aSize);
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::getVBnPB(CVertexBuffer *&retVb, CIndexBuffer *&retPb)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_getVBnPB)
|
||
|
TVBMap &vbMap = _ColorScheme == NULL ? (_TexGroup == NULL ? _VBMap : _AnimTexVBMap)
|
||
|
: (_TexGroup == NULL ? _ColoredVBMap : _ColoredAnimTexVBMap);
|
||
|
|
||
|
|
||
|
TVBMap::iterator vbIt = vbMap.find(_NbSeg);
|
||
|
if (vbIt != vbMap.end())
|
||
|
{
|
||
|
retVb = &(vbIt->second);
|
||
|
TPBMap::iterator pbIt = _PBMap.find(_NbSeg);
|
||
|
nlassert(pbIt != _PBMap.end());
|
||
|
retPb = &(pbIt->second);
|
||
|
}
|
||
|
else // we need to create the vb
|
||
|
{
|
||
|
// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference)
|
||
|
CVertexBuffer &vb = vbMap[_NbSeg]; // create a vb
|
||
|
CIndexBuffer &pb = _PBMap[_NbSeg]; // eventually create a pb
|
||
|
const uint32 size = getNumShockWavesInVB();
|
||
|
vb.setVertexFormat(CVertexBuffer::PositionFlag |
|
||
|
CVertexBuffer::TexCoord0Flag |
|
||
|
(_ColorScheme != NULL ? CVertexBuffer::PrimaryColorFlag : 0)
|
||
|
);
|
||
|
vb.setNumVertices((size * (_NbSeg + 1)) << 1 );
|
||
|
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, true);
|
||
|
CVertexBufferReadWrite vba;
|
||
|
vb.lock (vba);
|
||
|
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
|
||
|
pb.setNumIndexes(2 * 3 * size * _NbSeg);
|
||
|
CIndexBufferReadWrite ibaWrite;
|
||
|
pb.lock (ibaWrite);
|
||
|
uint finalIndex = 0;
|
||
|
for (uint32 k = 0; k < size; ++k)
|
||
|
{
|
||
|
for (uint32 l = 0; l < _NbSeg; ++l)
|
||
|
{
|
||
|
const uint32 index = ((k * (_NbSeg + 1)) + l) << 1;
|
||
|
ibaWrite.setTri(finalIndex, index + 1 , index + 3, index + 2);
|
||
|
finalIndex+=3;
|
||
|
ibaWrite.setTri(finalIndex, index + 1, index + 2, index + 0);
|
||
|
finalIndex+=3;
|
||
|
vba.setTexCoord(index, 0, CUV((float) l, 0));
|
||
|
vba.setTexCoord(index + 1, 0, CUV((float) l, 1));
|
||
|
}
|
||
|
const uint32 index = ((k * (_NbSeg + 1)) + _NbSeg) << 1;
|
||
|
vba.setTexCoord(index, 0, CUV((float) _NbSeg, 0));
|
||
|
vba.setTexCoord(index + 1, 0, CUV((float) _NbSeg, 1));
|
||
|
}
|
||
|
retVb = &vb;
|
||
|
retPb = &pb;
|
||
|
vb.setName("CPSShockWave");
|
||
|
NL_SET_IB_NAME(pb, "CPSShockWave");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
uint CPSShockWave::getNumShockWavesInVB() const
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_getNumShockWavesInVB)
|
||
|
const uint numRib = NumVertsInBuffer / ((_NbSeg + 1) << 1);
|
||
|
return std::max(1u, numRib);
|
||
|
}
|
||
|
|
||
|
///=================================================================================
|
||
|
void CPSShockWave::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
|
||
|
{
|
||
|
NL_PS_FUNC(CPSShockWave_enumTexs)
|
||
|
CPSTexturedParticle::enumTexs(dest);
|
||
|
}
|
||
|
|
||
|
} // NL3D
|