mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 01:18:46 +00:00
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/point_light_named.h"
|
||
|
|
||
|
|
||
|
namespace NL3D {
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CPointLightNamed::CPointLightNamed()
|
||
|
{
|
||
|
// copy setup from current
|
||
|
_DefaultAmbient= getAmbient();
|
||
|
_DefaultDiffuse= getDiffuse();
|
||
|
_DefaultSpecular= getSpecular();
|
||
|
_UnAnimatedDiffuse= getDiffuse();
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CPointLightNamed::setLightFactor(NLMISC::CRGBA nFactor)
|
||
|
{
|
||
|
setLightFactor(nFactor, nFactor);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CPointLightNamed::setLightFactor(NLMISC::CRGBA nAnimatedFactor, NLMISC::CRGBA nUnAnimatedFactor)
|
||
|
{
|
||
|
CRGBA col;
|
||
|
// setup current ambient.
|
||
|
col.modulateFromColor(_DefaultAmbient, nAnimatedFactor);
|
||
|
setAmbient(col);
|
||
|
// setup current diffuse.
|
||
|
col.modulateFromColor(_DefaultDiffuse, nAnimatedFactor);
|
||
|
setDiffuse(col);
|
||
|
// setup current specular.
|
||
|
col.modulateFromColor(_DefaultSpecular, nAnimatedFactor);
|
||
|
setSpecular(col);
|
||
|
|
||
|
// special UnAnimatedDiffuse
|
||
|
col.modulateFromColor(_DefaultDiffuse, nUnAnimatedFactor);
|
||
|
_UnAnimatedDiffuse= col;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CPointLightNamed::serial(NLMISC::IStream &f)
|
||
|
{
|
||
|
sint ver = f.serialVersion(1);
|
||
|
|
||
|
// Serialize parent.
|
||
|
CPointLight::serial(f);
|
||
|
|
||
|
// Serialize my data
|
||
|
f.serial(AnimatedLight);
|
||
|
f.serial(_DefaultAmbient);
|
||
|
f.serial(_DefaultDiffuse);
|
||
|
f.serial(_DefaultSpecular);
|
||
|
|
||
|
if (ver>=1)
|
||
|
f.serial(LightGroup);
|
||
|
|
||
|
// read: and copy default _UnAnimatedDiffuse
|
||
|
if(f.isReading())
|
||
|
{
|
||
|
_UnAnimatedDiffuse= getDiffuse();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // NL3D
|