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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/play_list_manager.h"
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namespace NL3D
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{
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// ***************************************************************************
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void CPlayListManager::addPlaylist(CAnimationPlaylist* plist, CChannelMixer *chanMixer)
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{
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nlassert(plist);
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if(!chanMixer)
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return;
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// this do all the good things.
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_List[plist]= CNode(plist, chanMixer);
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}
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// ***************************************************************************
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void CPlayListManager::removePlaylist(CAnimationPlaylist* plist)
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{
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nlassert(plist);
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// this do all the good things.
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_List.erase(plist);
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}
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// ***************************************************************************
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void CPlayListManager::animate(TGlobalAnimationTime time)
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{
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TPlayListList::iterator it;
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for(it=_List.begin();it!=_List.end();)
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{
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CNode *node= &(it->second);
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// Test refPtrs.
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if( node->PlayList==NULL || node->ChannelMixer==NULL)
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{
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// erase it from map.
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TPlayListList::iterator itDel= it++;
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_List.erase(itDel);
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}
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else
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{
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// animate!!
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node->PlayList->setupMixer(*node->ChannelMixer, time);
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node->ChannelMixer->eval(false);
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it++;
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}
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}
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}
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// ***************************************************************************
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void CPlayListManager::setup(TGlobalAnimationTime time)
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{
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TPlayListList::iterator it;
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for(it=_List.begin();it!=_List.end();)
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{
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CNode *node= &(it->second);
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// Test refPtrs.
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if( node->PlayList==NULL || node->ChannelMixer==NULL)
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{
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// erase it from map.
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TPlayListList::iterator itDel= it++;
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_List.erase(itDel);
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}
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else
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{
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// animate!!
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node->PlayList->setupMixer(*node->ChannelMixer, time);
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it++;
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}
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}
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}
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// ***************************************************************************
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void CPlayListManager::deleteAll()
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{
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TPlayListList::iterator it = _List.begin();
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while (it != _List.end())
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{
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TPlayListList::iterator itDel = it;
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++it;
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CNode *node= &(itDel->second);
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delete node->ChannelMixer;
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delete node->PlayList;
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_List.erase(itDel);
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}
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_List.clear();
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}
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} // NL3D
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