mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/animated_morph.h"
|
||
|
#include "nel/misc/common.h"
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
|
||
|
CMorphBase::CMorphBase()
|
||
|
{
|
||
|
DefaultFactor.setDefaultValue (0.0f);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CMorphBase::serial(NLMISC::IStream &f)
|
||
|
{
|
||
|
f.serial (Name);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CAnimatedMorph::CAnimatedMorph (CMorphBase*mb)
|
||
|
{
|
||
|
nlassert(mb);
|
||
|
|
||
|
// IAnimatable.
|
||
|
IAnimatable::resize (AnimValueLast);
|
||
|
|
||
|
_MorphBase = mb;
|
||
|
|
||
|
_Factor.Value= mb->DefaultFactor.getDefaultValue();
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
IAnimatedValue* CAnimatedMorph::getValue (uint valueId)
|
||
|
{
|
||
|
switch(valueId)
|
||
|
{
|
||
|
case FactorValue: return &_Factor;
|
||
|
};
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *CAnimatedMorph::getValueName (uint valueId) const
|
||
|
{
|
||
|
switch(valueId)
|
||
|
{
|
||
|
case FactorValue: return "MorphFactor";
|
||
|
};
|
||
|
|
||
|
return "";
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
ITrack* CAnimatedMorph::getDefaultTrack (uint valueId)
|
||
|
{
|
||
|
nlassert(_MorphBase);
|
||
|
|
||
|
switch(valueId)
|
||
|
{
|
||
|
case FactorValue: return &_MorphBase->DefaultFactor;
|
||
|
};
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
void CAnimatedMorph::registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)
|
||
|
{
|
||
|
// For CAnimatedMorph, channels are detailled (morph evaluated after clip)!
|
||
|
addValue(chanMixer, FactorValue, OwnerBit, prefix, true);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
} // NL3D
|