mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 03:10:54 +00:00
86 lines
2 KiB
C++
86 lines
2 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/tile_lumel.h"
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CTileLumel::createUncompressed (uint8 interpolated, uint8 shaded)
|
||
|
{
|
||
|
// Shading
|
||
|
Shaded=shaded;
|
||
|
|
||
|
// Same color ?
|
||
|
if (interpolated!=shaded)
|
||
|
{
|
||
|
// Compute compressed value
|
||
|
sint temp=((shaded<<3)/(sint)(interpolated?interpolated:1));
|
||
|
clamp (temp, 0, 15);
|
||
|
|
||
|
// After decompression
|
||
|
uint decompressed=(((uint)interpolated*((uint)temp))>>3)+4;
|
||
|
if (decompressed>255)
|
||
|
decompressed=255;
|
||
|
|
||
|
// Need to compress ?
|
||
|
if (abs((sint)shaded-(sint)decompressed)>=abs((sint)shaded-(sint)interpolated))
|
||
|
{
|
||
|
// Shadow not present
|
||
|
_ShadowValue=0xff;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Shadow
|
||
|
_ShadowValue=temp;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Shadow not present
|
||
|
_ShadowValue=0xff;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CTileLumel::pack (CStreamBit& stream) const
|
||
|
{
|
||
|
// There is shadow here ?
|
||
|
if (isShadowed ())
|
||
|
{
|
||
|
// Put a true
|
||
|
stream.pushBackBool(true);
|
||
|
|
||
|
// Read the shadow value
|
||
|
stream.pushBack4bits(_ShadowValue);
|
||
|
}
|
||
|
else
|
||
|
// Put a false
|
||
|
stream.pushBackBool(false);
|
||
|
}
|
||
|
|
||
|
|
||
|
} // NL3D
|
||
|
|
||
|
|
||
|
/* End of tile_lumel.h */
|