mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-28 20:00:54 +00:00
328 lines
8.4 KiB
C++
328 lines
8.4 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
//
|
||
|
// Includes
|
||
|
//
|
||
|
|
||
|
#include <nel/misc/types_nl.h>
|
||
|
#include <nel/misc/vector.h>
|
||
|
#include <nel/misc/matrix.h>
|
||
|
|
||
|
#include <nel/3d/u_material.h>
|
||
|
#include <nel/3d/u_camera.h>
|
||
|
#include <nel/3d/u_driver.h>
|
||
|
#include <nel/3d/u_text_context.h>
|
||
|
#include <nel/3d/u_texture.h>
|
||
|
|
||
|
#include "camera.h"
|
||
|
#include "landscape.h"
|
||
|
#include "snowballs_client.h"
|
||
|
#include "mouse_listener.h"
|
||
|
|
||
|
//
|
||
|
// Namespaces
|
||
|
//
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
using namespace NL3D;
|
||
|
using namespace std;
|
||
|
|
||
|
namespace SBCLIENT {
|
||
|
|
||
|
/// If axis segment is longer than this value then no lens flare is displayed
|
||
|
static const float _MaxLensFlareLenght = 0.4f;
|
||
|
|
||
|
//
|
||
|
// Functions
|
||
|
//
|
||
|
|
||
|
/**
|
||
|
* A lens-flare class
|
||
|
* \author Stephane Coutelas
|
||
|
* \author Nevrax France
|
||
|
* \date 2000
|
||
|
*/
|
||
|
class CLensFlare
|
||
|
{
|
||
|
float _AlphaCoef;
|
||
|
|
||
|
/// flare
|
||
|
struct _CFlare
|
||
|
{
|
||
|
NL3D::UMaterial Material;
|
||
|
|
||
|
float Width;
|
||
|
float Height;
|
||
|
|
||
|
float Location;
|
||
|
|
||
|
float Scale;
|
||
|
|
||
|
_CFlare(NL3D::UTexture *texture, float width, float height, float location, float scale)
|
||
|
{
|
||
|
// -- -- nicely re-usable class, but why should it know about the snowballs specific driver global
|
||
|
Material = Driver->createMaterial ();
|
||
|
Material.initUnlit ();
|
||
|
Material.setTexture (texture);
|
||
|
Material.setBlendFunc (UMaterial::srcalpha, UMaterial::one);
|
||
|
Material.setBlend(true);
|
||
|
Material.setZFunc (UMaterial::always);
|
||
|
Material.setZWrite (false);
|
||
|
|
||
|
// quad dimension
|
||
|
Width = width;
|
||
|
Height = height;
|
||
|
|
||
|
// location on the lens-flare ray
|
||
|
Location = location;
|
||
|
|
||
|
// texture scale
|
||
|
Scale = scale;
|
||
|
}
|
||
|
|
||
|
~_CFlare()
|
||
|
{
|
||
|
Driver->deleteMaterial(Material);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/// flares due to light
|
||
|
std::vector<_CFlare *> _Flares;
|
||
|
|
||
|
public:
|
||
|
|
||
|
/// constructor
|
||
|
CLensFlare()
|
||
|
{
|
||
|
_AlphaCoef = 1.0f;
|
||
|
}
|
||
|
|
||
|
~CLensFlare()
|
||
|
{
|
||
|
for (std::vector<_CFlare *>::iterator it(_Flares.begin()), end(_Flares.end()); it != end; ++it)
|
||
|
delete (*it);
|
||
|
_Flares.clear();
|
||
|
}
|
||
|
|
||
|
/// add a flare to the flare list
|
||
|
void addFlare(NL3D::UTexture * texture, float width, float height, float location = 1.f, float scale = 1.f);
|
||
|
|
||
|
void setAlphaCoef(float coef)
|
||
|
{
|
||
|
_AlphaCoef = coef;
|
||
|
}
|
||
|
|
||
|
// -- -- random note: show actually shows and is used within update
|
||
|
/// lens flare display function
|
||
|
void show();
|
||
|
};
|
||
|
|
||
|
|
||
|
/*********************************************************\
|
||
|
addFlare()
|
||
|
\*********************************************************/
|
||
|
void CLensFlare::addFlare(UTexture * texture, float width, float height, float location, float scale)
|
||
|
{
|
||
|
_Flares.push_back(new _CFlare(texture, width, height, location, scale));
|
||
|
}
|
||
|
|
||
|
|
||
|
/*********************************************************\
|
||
|
show()
|
||
|
\*********************************************************/
|
||
|
void CLensFlare::show()
|
||
|
{
|
||
|
CMatrix mtx;
|
||
|
mtx.identity();
|
||
|
|
||
|
nlassert(Driver!=NULL && !Camera.empty());
|
||
|
|
||
|
Driver->setMatrixMode2D11 ();
|
||
|
|
||
|
// Determining axis "screen center - light" vector
|
||
|
CMatrix cameraMatrix = Camera.getMatrix();
|
||
|
cameraMatrix.invert();
|
||
|
CVector light = (-100000 * SunDirection);
|
||
|
light = cameraMatrix * light;
|
||
|
light = Camera.getFrustum().project(light);
|
||
|
|
||
|
CVector screenCenter(0.5f,0.5f,0);
|
||
|
CVector axis = light - screenCenter;
|
||
|
|
||
|
if(axis.norm()>_MaxLensFlareLenght)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// rendering flares
|
||
|
vector<_CFlare *>::iterator itflr;
|
||
|
for(itflr = _Flares.begin(); itflr!=_Flares.end(); itflr++)
|
||
|
{
|
||
|
(*itflr)->Material.setColor(CRGBA(255,255,255,(uint8)(_AlphaCoef*255)));
|
||
|
|
||
|
CQuadUV quad;
|
||
|
|
||
|
float xCenterQuad = screenCenter.x + (*itflr)->Location * axis.x;
|
||
|
float yCenterQuad = screenCenter.y + (*itflr)->Location * axis.y;
|
||
|
|
||
|
float x,y;
|
||
|
|
||
|
|
||
|
x = xCenterQuad - (*itflr)->Width * (*itflr)->Scale / 2.f;
|
||
|
y = yCenterQuad - (*itflr)->Height * (*itflr)->Scale / 2.f;
|
||
|
quad.V0.set (x, y, 0);
|
||
|
|
||
|
x = xCenterQuad + (*itflr)->Width * (*itflr)->Scale / 2.f;
|
||
|
y = yCenterQuad - (*itflr)->Height * (*itflr)->Scale / 2.f;
|
||
|
quad.V1.set (x, y, 0);
|
||
|
|
||
|
x = xCenterQuad + (*itflr)->Width * (*itflr)->Scale / 2.f;
|
||
|
y = yCenterQuad + (*itflr)->Height * (*itflr)->Scale / 2.f;
|
||
|
quad.V2.set (x, y, 0);
|
||
|
|
||
|
x = xCenterQuad - (*itflr)->Width * (*itflr)->Scale / 2.f;
|
||
|
y = yCenterQuad + (*itflr)->Height * (*itflr)->Scale / 2.f;
|
||
|
quad.V3.set (x, y, 0);
|
||
|
|
||
|
quad.Uv0.U = 0.0f; quad.Uv0.V = 1.0f;
|
||
|
quad.Uv1.U = 1.0f; quad.Uv1.V = 1.0f;
|
||
|
quad.Uv2.U = 1.0f; quad.Uv2.V = 0.0f;
|
||
|
quad.Uv3.U = 0.0f; quad.Uv3.V = 0.0f;
|
||
|
|
||
|
Driver->drawQuad (quad, (*itflr)->Material);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static CLensFlare *LensFlare = NULL;
|
||
|
static UTextureFile *flareTexture1 = NULL;
|
||
|
static UTextureFile *flareTexture3 = NULL;
|
||
|
static UTextureFile *flareTexture4 = NULL;
|
||
|
static UTextureFile *flareTexture5 = NULL;
|
||
|
static UTextureFile *flareTexture6 = NULL;
|
||
|
static UTextureFile *flareTexture7 = NULL;
|
||
|
|
||
|
void initLensFlare ()
|
||
|
{
|
||
|
// -- -- getting this from a config file would be more re-usable
|
||
|
|
||
|
LensFlare = new CLensFlare ();
|
||
|
|
||
|
flareTexture1 = Driver->createTextureFile("flare01.tga");
|
||
|
flareTexture3 = Driver->createTextureFile("flare03.tga");
|
||
|
flareTexture4 = Driver->createTextureFile("flare04.tga");
|
||
|
flareTexture5 = Driver->createTextureFile("flare05.tga");
|
||
|
flareTexture6 = Driver->createTextureFile("flare06.tga");
|
||
|
flareTexture7 = Driver->createTextureFile("flare07.tga");
|
||
|
|
||
|
float w = 30/800.0f;
|
||
|
float h = 30/600.0f;
|
||
|
|
||
|
// shine
|
||
|
LensFlare->addFlare (flareTexture3, w, h, 1.f, 16.f);
|
||
|
|
||
|
LensFlare->addFlare (flareTexture1, w, h, 1.f, 6.f);
|
||
|
LensFlare->addFlare (flareTexture6, w, h, 1.3f, 1.2f);
|
||
|
LensFlare->addFlare (flareTexture7, w, h, 1.0f, 3.f);
|
||
|
LensFlare->addFlare (flareTexture6, w, h, 0.5f, 4.f);
|
||
|
LensFlare->addFlare (flareTexture5, w, h, 0.2f, 2.f);
|
||
|
LensFlare->addFlare (flareTexture7, w, h, 0.0f, 0.8f);
|
||
|
LensFlare->addFlare (flareTexture7, w, h, -0.25f, 2.f);
|
||
|
LensFlare->addFlare (flareTexture1, w, h, -0.4f, 1.f);
|
||
|
LensFlare->addFlare (flareTexture4, w, h, -1.0f, 12.f);
|
||
|
LensFlare->addFlare (flareTexture5, w, h, -0.6f, 6.f);
|
||
|
}
|
||
|
|
||
|
void updateLensFlare ()
|
||
|
{
|
||
|
// -- -- todo: see how much of this can be modified to depend on nel
|
||
|
// things only, and moved into the lensflare class
|
||
|
|
||
|
// vector to sun
|
||
|
//==============
|
||
|
CVector userLook = MouseListener->getViewDirection ();
|
||
|
|
||
|
CVector sunDirection = (-100000 * SunDirection);
|
||
|
|
||
|
// cosinus between the two previous vectors
|
||
|
//=========================================
|
||
|
float cosAngle = sunDirection*userLook/sunDirection.norm();
|
||
|
|
||
|
// alpha
|
||
|
//======
|
||
|
float alphaf;
|
||
|
if(cosAngle<0)
|
||
|
{
|
||
|
alphaf = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
alphaf = 255*(float)(pow(cosAngle,20));
|
||
|
}
|
||
|
|
||
|
// landscape's masking sun ?
|
||
|
//==========================
|
||
|
CMatrix camMatrix;
|
||
|
camMatrix = Camera.getMatrix();
|
||
|
camMatrix.setPos(CVector::Null);
|
||
|
camMatrix.invert();
|
||
|
CVector tmp = camMatrix * sunDirection;
|
||
|
tmp = Camera.getFrustum().project(tmp);
|
||
|
uint32 w,h;
|
||
|
Driver->getWindowSize(w,h);
|
||
|
float sunRadius = 24; // -- -- why 24
|
||
|
CRect rect((uint32)(tmp.x*w)-(uint32)sunRadius,(uint32)(tmp.y*h)-(uint32)sunRadius,2*(uint32)sunRadius,2*(uint32)sunRadius);
|
||
|
vector<float> zbuff;
|
||
|
Driver->getZBufferPart(zbuff, rect);
|
||
|
float view = 0.f;
|
||
|
float sum = 0;
|
||
|
sint i; // -- -- signed?
|
||
|
for(i=0; i<(sint)zbuff.size(); i++)
|
||
|
{
|
||
|
if(zbuff[i]>=0.99999f) sum ++;
|
||
|
}
|
||
|
view = sum/(sunRadius*2*sunRadius*2);
|
||
|
|
||
|
Driver->setMatrixMode2D11 ();
|
||
|
|
||
|
// quad for dazzle
|
||
|
//================
|
||
|
uint8 alpha = (uint8)(alphaf*view/2.0f);
|
||
|
if(alpha!=0)
|
||
|
{
|
||
|
Driver->drawQuad(0,0,1,1,CRGBA(255,255,255,alpha));
|
||
|
}
|
||
|
|
||
|
// Display lens-flare
|
||
|
LensFlare->setAlphaCoef( 1.f - (float)cos(alphaf*view*Pi/(2.f*255.f)) );
|
||
|
LensFlare->show();
|
||
|
}
|
||
|
|
||
|
void releaseLensFlare ()
|
||
|
{
|
||
|
delete LensFlare; LensFlare = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture1); flareTexture1 = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture3); flareTexture3 = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture4); flareTexture4 = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture5); flareTexture5 = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture6); flareTexture6 = NULL;
|
||
|
Driver->deleteTextureFile(flareTexture7); flareTexture7 = NULL;
|
||
|
}
|
||
|
|
||
|
} /* namespace SBCLIENT */
|
||
|
|
||
|
/* end of file */
|