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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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119 lines
4 KiB
C++
119 lines
4 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/tile_far_bank.h"
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using namespace NLMISC;
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// Define this to force white far texture (debug)
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// #define NEL_FORCE_WHITE_FAR_TEXTURE
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namespace NL3D {
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// ***************************************************************************
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// ***************************************************************************
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// CTileFarBank::CTileFar.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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const sint CTileFarBank::CTileFar::_Version=0x0;
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// ***************************************************************************
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void CTileFarBank::CTileFar::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// Serial version
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(void)f.serialVersion(_Version);
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// Serial pixels
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f.serialCont (_Pixels[diffuse][order0]);
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f.serialCont (_Pixels[diffuse][order1]);
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f.serialCont (_Pixels[diffuse][order2]);
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f.serialCont (_Pixels[additive][order0]);
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f.serialCont (_Pixels[additive][order1]);
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f.serialCont (_Pixels[additive][order2]);
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#ifdef NEL_FORCE_WHITE_FAR_TEXTURE
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int size = _Pixels[diffuse][order0].size ();
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_Pixels[diffuse][order0].resize (0);
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_Pixels[diffuse][order0].resize (size, CRGBA::White);
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size = _Pixels[diffuse][order1].size ();
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_Pixels[diffuse][order1].resize (0);
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_Pixels[diffuse][order1].resize (size, CRGBA::White);
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size = _Pixels[diffuse][order2].size ();
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_Pixels[diffuse][order2].resize (0);
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_Pixels[diffuse][order2].resize (size, CRGBA::White);
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#endif // NEL_FORCE_WHITE_FAR_TEXTURE
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}
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// ***************************************************************************
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void CTileFarBank::CTileFar::setPixels (TFarType type, TFarOrder order, NLMISC::CRGBA* pixels, uint size)
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{
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// Mode alpha ?
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if (type==alpha)
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{
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_Pixels[diffuse][order].resize (size);
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_Pixels[additive][order].resize (size);
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// Copy only the alpha channel
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for (uint p=0; p<size; p++)
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{
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_Pixels[diffuse][order][p].A=pixels[p].A;
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_Pixels[additive][order][p].A=pixels[p].A;
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}
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}
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else
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{
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// Resize this array
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_Pixels[type][order].resize (size);
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// Copy all the channels
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memcpy (&_Pixels[type][order][0], pixels, size*sizeof(NLMISC::CRGBA));
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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// CTileFarBank.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CTileFarBank::CTileFarBank()
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{
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}
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// ***************************************************************************
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const sint CTileFarBank::_Version=0x0;
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// ***************************************************************************
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void CTileFarBank::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// Write/Check "FAR_BANK" in header of the stream
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f.serialCheck ((uint32)'_RAF');
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f.serialCheck ((uint32)'KNAB');
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// Serial version
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(void)f.serialVersion(_Version);
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// Serial tiles
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f.serialCont (_TileVector);
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}
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} // NL3D
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