mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 09:28:45 +00:00
175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/text_context.h"
|
||
|
#include "nel/3d/font_generator.h"
|
||
|
|
||
|
namespace NL3D {
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
CTextContext::CTextContext()
|
||
|
{
|
||
|
_Driver = NULL;
|
||
|
_FontManager = NULL;
|
||
|
_FontGen = NULL;
|
||
|
|
||
|
_FontSize = 12;
|
||
|
|
||
|
_Color = NLMISC::CRGBA(0,0,0);
|
||
|
|
||
|
_HotSpot = CComputedString::BottomLeft;
|
||
|
|
||
|
_ScaleX = 1.0f;
|
||
|
_ScaleZ = 1.0f;
|
||
|
|
||
|
_Shaded = false;
|
||
|
_ShadeExtent = 0.001f;
|
||
|
_ShadeColor = NLMISC::CRGBA(0,0,0);
|
||
|
|
||
|
_Keep800x600Ratio= true;
|
||
|
|
||
|
_CacheNbFreePlaces = 0;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
CTextContext::~CTextContext()
|
||
|
{
|
||
|
if (_FontGen)
|
||
|
delete _FontGen;
|
||
|
if (_FontManager)
|
||
|
_FontManager->invalidate();
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
uint32 CTextContext::textPush (const char *format, ...)
|
||
|
{
|
||
|
nlassert(_FontGen);
|
||
|
|
||
|
// convert the string.
|
||
|
char *str;
|
||
|
NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
|
||
|
|
||
|
if (_CacheNbFreePlaces == 0)
|
||
|
{
|
||
|
CComputedString csTmp;
|
||
|
|
||
|
_CacheStrings.push_back (csTmp);
|
||
|
if (_CacheFreePlaces.size() == 0)
|
||
|
_CacheFreePlaces.resize (1);
|
||
|
_CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1;
|
||
|
_CacheNbFreePlaces = 1;
|
||
|
}
|
||
|
|
||
|
// compute the string.
|
||
|
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
|
||
|
CComputedString &strToFill = _CacheStrings[index];
|
||
|
_FontManager->computeString (str, _FontGen, _Color, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
|
||
|
|
||
|
_CacheNbFreePlaces--;
|
||
|
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
uint32 CTextContext::textPush (const ucstring &str)
|
||
|
{
|
||
|
nlassert(_FontGen);
|
||
|
|
||
|
if (_CacheNbFreePlaces == 0)
|
||
|
{
|
||
|
CComputedString csTmp;
|
||
|
|
||
|
_CacheStrings.push_back (csTmp);
|
||
|
if (_CacheFreePlaces.size() == 0)
|
||
|
_CacheFreePlaces.resize (1);
|
||
|
_CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1;
|
||
|
_CacheNbFreePlaces = 1;
|
||
|
}
|
||
|
|
||
|
// compute the string.
|
||
|
uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1];
|
||
|
nlassert (index < _CacheStrings.size());
|
||
|
CComputedString &strToFill = _CacheStrings[index];
|
||
|
_FontManager->computeString (str, _FontGen, _Color
|
||
|
, _FontSize, _Driver, strToFill, _Keep800x600Ratio);
|
||
|
|
||
|
_CacheNbFreePlaces--;
|
||
|
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void CTextContext::erase (uint32 i)
|
||
|
{
|
||
|
nlassertex ((i < _CacheStrings.size()), ("try to erase an unknown text"));
|
||
|
_CacheStrings[i].LetterColors.clear();
|
||
|
if (_CacheFreePlaces.size() == _CacheNbFreePlaces)
|
||
|
{
|
||
|
_CacheFreePlaces.push_back (i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_CacheFreePlaces[_CacheNbFreePlaces] = i;
|
||
|
}
|
||
|
_CacheNbFreePlaces++;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void CTextContext::clear ()
|
||
|
{
|
||
|
_CacheFreePlaces.clear();
|
||
|
_CacheNbFreePlaces = 0;
|
||
|
_CacheStrings.clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void CTextContext::setFontGenerator(const std::string &fontFileName, const std::string &fontExFileName)
|
||
|
{
|
||
|
CFontGenerator *oldFontGen = _FontGen;
|
||
|
_FontGen = new NL3D::CFontGenerator(fontFileName, fontExFileName);
|
||
|
if (oldFontGen) delete oldFontGen;
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
void CTextContext::setLetterColors(CLetterColors * letterColors, uint index)
|
||
|
{
|
||
|
if(/*index>=0 &&*/ index<_CacheStrings.size())
|
||
|
{
|
||
|
_CacheStrings[index].LetterColors.clear();
|
||
|
_CacheStrings[index].LetterColors = *letterColors;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------------
|
||
|
bool CTextContext::isSameLetterColors(CLetterColors * letterColors, uint index)
|
||
|
{
|
||
|
if(/*index>=0 &&*/ index<_CacheStrings.size())
|
||
|
{
|
||
|
CLetterColors & strLetterColors = _CacheStrings[index].LetterColors;
|
||
|
return strLetterColors.isSameLetterColors(letterColors);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
} // NL3D
|