2013-06-06 09:47:26 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#include <nel/misc/system_info.h>
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#include "config.h"
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namespace NL3D
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{
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class IDriver;
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}
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struct CVideoMode
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{
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unsigned int widht;
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unsigned int height;
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unsigned int depth;
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unsigned int frequency;
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CVideoMode()
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{
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widht = 0;
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height = 0;
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depth = 0;
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frequency = 0;
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}
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bool operator==( CVideoMode &o )
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{
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if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) )
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return true;
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else
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return false;
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}
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};
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/**
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@brief Singleton class that holds the system information, configs, etc
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*/
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class CSystem
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{
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public:
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CSystem();
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~CSystem();
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static CSystem &GetInstance()
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{
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if( instance == 0 )
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{
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instance = new CSystem;
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}
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return *instance;
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}
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struct CSysInfo
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{
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std::string videoDevice;
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std::string videoDriverVersion;
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std::string osName;
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std::string cpuName;
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uint64 totalRAM;
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} sysInfo;
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#ifdef WIN32
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struct CD3DInfo
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{
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std::string device;
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std::string driver;
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std::string driverVersion;
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std::vector< CVideoMode > modes;
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} d3dInfo;
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#endif
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struct COpenGLInfo
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{
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std::string vendor;
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std::string renderer;
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std::string driverVersion;
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std::string extensions;
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std::vector< CVideoMode > modes;
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} openglInfo;
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CConfig config;
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private:
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void GatherSysInfo();
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#ifdef WIN32
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void GatherD3DInfo();
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#endif
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void GatherOpenGLInfo();
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void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const;
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static CSystem *instance;
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};
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#endif // SYSTEM_H
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