mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
295 lines
11 KiB
C
295 lines
11 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef R2_TOOL_H
|
||
|
#define R2_TOOL_H
|
||
|
|
||
|
|
||
|
#include "nel/misc/smart_ptr.h"
|
||
|
#include "nel/misc/array_2d.h"
|
||
|
//
|
||
|
#include "../interface_v3/interface_element.h"
|
||
|
#include "game_share/scenario_entry_points.h"
|
||
|
//
|
||
|
|
||
|
class CInterfaceManager;
|
||
|
class CEventDescriptor;
|
||
|
class CLuaObject;
|
||
|
class CGroupMap;
|
||
|
|
||
|
namespace NLMISC
|
||
|
{
|
||
|
class CVector;
|
||
|
}
|
||
|
|
||
|
namespace DMS
|
||
|
{
|
||
|
class CDynamicMapClient;
|
||
|
}
|
||
|
|
||
|
namespace R2
|
||
|
{
|
||
|
|
||
|
extern const uint32 DEFAULT_ENTITY_MIN_OPACITY;
|
||
|
|
||
|
|
||
|
struct IDisplayerUIHandle;
|
||
|
class CEditor;
|
||
|
class CInstance;
|
||
|
class CDynamicMapClient;
|
||
|
|
||
|
/** Base class for manipulation tools found in the R2 editor
|
||
|
* There's only one tool at a moment and mouse/keyboard events are routed to that tool
|
||
|
*
|
||
|
* \author Nicolas Vizerie
|
||
|
* \author Nevrax France
|
||
|
* \date 5/2005
|
||
|
*/
|
||
|
class CTool : public CReflectableRefPtrTarget, public NLMISC::IClassable
|
||
|
{
|
||
|
public:
|
||
|
class CWorldViewRay
|
||
|
{
|
||
|
public:
|
||
|
NLMISC::CVector Origin;
|
||
|
NLMISC::CVector Dir;
|
||
|
NLMISC::CVector Right;
|
||
|
NLMISC::CVector Up;
|
||
|
bool OnMiniMap;
|
||
|
bool Valid;
|
||
|
public:
|
||
|
CWorldViewRay()
|
||
|
{
|
||
|
Origin = NLMISC::CVector::Null;
|
||
|
Dir = NLMISC::CVector::Null;
|
||
|
Right = NLMISC::CVector::Null;
|
||
|
Up = NLMISC::CVector::Null;
|
||
|
OnMiniMap = false;
|
||
|
Valid = false;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//\TODO nico find a better place for this
|
||
|
enum TRayIntersectionType { NoIntersection, ValidPacsPos, InvalidPacsPos };
|
||
|
//
|
||
|
typedef NLMISC::CSmartPtr<CTool> TSmartPtr;
|
||
|
//
|
||
|
CTool();
|
||
|
virtual ~CTool() {}
|
||
|
//
|
||
|
// Init parameters from script
|
||
|
virtual bool init(const CLuaObject &/* parameters */) { return true; }
|
||
|
/** Get this tool name in the ui. This name is used to identify the tool in the ui (used by the r2.ToolUI:setActiveToolUIByName function defined in r2ed_ui.lua)
|
||
|
* May return "" if there's no ui associated with that tool
|
||
|
*/
|
||
|
virtual const char *getToolUIName() const = 0;
|
||
|
virtual bool isCreationTool() const = 0;
|
||
|
virtual bool isPickTool() const {return false; }
|
||
|
|
||
|
//
|
||
|
// This update is called at each frame for the current tool just before rendering
|
||
|
virtual void updateBeforeRender() {}
|
||
|
// This update is called at each frame for the current tool just after rendering
|
||
|
virtual void updateAfterRender() = 0;
|
||
|
|
||
|
//////////////////////////
|
||
|
// EVENTS HANDLING //
|
||
|
//////////////////////////
|
||
|
|
||
|
/** Entry point for events handling.
|
||
|
* Methods where defined below for convenience for the most common events
|
||
|
* like 'onMouseLeftButtonDown' or 'onMouseRightButtonUp'.
|
||
|
* Default behaviour of this member function is to forward the event to these event handling methods.
|
||
|
*
|
||
|
* A deriver may handle events not listed below by redefining this method,
|
||
|
* possibly calling its parent version for events he is not interested in.
|
||
|
*
|
||
|
* \return true if the event has been handled by the tool
|
||
|
*/
|
||
|
virtual bool handleEvent (const CEventDescriptor &eventDesc);
|
||
|
//
|
||
|
virtual void onFocusGained() {} // the app window gained the focus (there's no 'focus lost' event here because it reset current tool, so 'CTooll::cancel' will be called instead)
|
||
|
// IMPORTANT : Reacting to this should be unnecessary, as lost focus reset the current tool,
|
||
|
// defaulting to the 'SelectMove' tool, that handle this event correctly.
|
||
|
virtual bool onMouseLeftButtonDown() { return false; }
|
||
|
virtual bool onMouseLeftButtonUp() { releaseMouse(); return false; }
|
||
|
virtual bool onMouseRightButtonDown() { return false; }
|
||
|
virtual bool onMouseRightButtonUp() { return false; }
|
||
|
virtual bool onMouseMove() { return false; }
|
||
|
|
||
|
// call when this tool is just being activated
|
||
|
virtual void onActivate() {}
|
||
|
// special messages for shortcut keys
|
||
|
virtual bool onDeleteCmd() { return false; }
|
||
|
/**
|
||
|
* Unlike the other onMousexxx method, these are actually called AFTER the camera event handling
|
||
|
* has been done. Doing the same in onMouseRightButtonUp or onMouseRightButtonDown
|
||
|
* instead would require that the user test if mouse button was not released after a camera
|
||
|
* move (in which case the click should not be handled of course)
|
||
|
*
|
||
|
* Usually the onMousexxxButtonUp are ususeful when working in pair with the associated 'mouse button down' event.
|
||
|
* Such events usually provoke a mouse capture (example : selectMoveTool)
|
||
|
*/
|
||
|
virtual bool onMouseLeftButtonClicked() { return false; }
|
||
|
/** NB : if the onMouseRightButtonClicked isn't handled by the tool then
|
||
|
* editor will show the context menu
|
||
|
*/
|
||
|
virtual bool onMouseRightButtonClicked();
|
||
|
// Called by editor just before a new tool is made current
|
||
|
virtual void cancel() = 0;
|
||
|
|
||
|
|
||
|
// when returning true -> ignore next click causing unselect
|
||
|
virtual bool getPreviousToolClickEndFlag(bool /* clear */ = true) { return false; }
|
||
|
|
||
|
|
||
|
// double click handling :
|
||
|
// 'startDoubleClickCheck' should be called when the 'onMouseLeftButtonClicked' msg is handled
|
||
|
// then checkDoubleClick' should be call on any subsequent onMouseLeftButtonDown. If
|
||
|
// the result is true then double click should be handled
|
||
|
void startDoubleClickCheck();
|
||
|
bool checkDoubleClick();
|
||
|
|
||
|
// test if one of the 'shift' keys is down
|
||
|
static bool isShiftDown();
|
||
|
|
||
|
// test if one of the 'ctrl' keys is down
|
||
|
static bool isCtrlDown();
|
||
|
|
||
|
//////////////////////
|
||
|
// HELPER FUNCTIONS //
|
||
|
//////////////////////
|
||
|
|
||
|
/** check which instance is under the mouse, possibly fading player in / out
|
||
|
* \param miniMapHandle if not NULL, pointer will be filled with the minimap ui element that is under the mouse
|
||
|
* \return NULL if there's no instance under the mouse
|
||
|
*/
|
||
|
static CInstance *checkInstanceUnderMouse(IDisplayerUIHandle **miniMapHandle = NULL);
|
||
|
|
||
|
// helper : handle mouse over instance: highlight them when mouse is over & change mouse cursor accordingly
|
||
|
static void handleMouseOverInstance(const char *cursorDefault,
|
||
|
const char *cursorOverUnselectedInstance,
|
||
|
const char *cursorOverSelectedInstance);
|
||
|
|
||
|
// handle player under cursor (fade in / fade out)
|
||
|
static void handleMouseOverPlayer(bool over);
|
||
|
|
||
|
/** Default right button down handling :
|
||
|
* If an entity is highlighted,
|
||
|
* then select it and pop its menu
|
||
|
* \return true if the event was handled
|
||
|
*/
|
||
|
bool defaultRightButtonDownHandling();
|
||
|
|
||
|
/** Capture the mouse
|
||
|
* - The ui won't receive events from the mouse
|
||
|
* - Maintaining the left button down doesn't trigger camera rotation any more.
|
||
|
* Useful for tools such as 'select', 'move' ...
|
||
|
*/
|
||
|
static void captureMouse();
|
||
|
static void releaseMouse();
|
||
|
static bool isMouseCaptured();
|
||
|
|
||
|
// shortcut to get the ui
|
||
|
static CInterfaceManager &getUI();
|
||
|
// Get mouse position
|
||
|
static void getMousePos(sint32 &x, sint32 &y) ;
|
||
|
// Get mouse x position
|
||
|
static sint32 getMouseX();
|
||
|
// Get mouse y position
|
||
|
static sint32 getMouseY();
|
||
|
// Set the current mouse cursor
|
||
|
static void setMouseCursor(const char *cursorTexture);
|
||
|
static void setMouseCursor(const std::string &cursorTexture) { setMouseCursor(cursorTexture.c_str()); }
|
||
|
/** Compute a view vector (with its direction z set to 1) from coordinate of the mouse on screen
|
||
|
* If the mouse is on the island map, then a vector looking down from heights will be returned
|
||
|
*/
|
||
|
static void computeWorldViewRay(sint32 posX, sint32 posY, CWorldViewRay &dest);
|
||
|
// specific test for the world map
|
||
|
static TRayIntersectionType computeWorldMapIntersection(float x, float y, NLMISC::CVector &inter);
|
||
|
|
||
|
// get current screen size
|
||
|
static void getScreenSize(uint32 &scrW, uint32 &scrH);
|
||
|
// get current screen width
|
||
|
static uint32 getScreenWidth();
|
||
|
// get current screen height
|
||
|
static uint32 getScreenHeight();
|
||
|
// see if a point is in screen
|
||
|
static bool isInScreen(sint32 x, sint32 y);
|
||
|
// test whether the mouse is over the user interface
|
||
|
static bool isMouseOnUI();
|
||
|
// retriever ptr on world map in the ui
|
||
|
static CGroupMap *getWorldMap();
|
||
|
// test whether the mouse is over the map
|
||
|
static CGroupMap *isMouseOnWorldMap();
|
||
|
// test whether the mouse is over a container
|
||
|
static CGroupContainer *isMouseOnContainer();
|
||
|
/** Compute collision of a segment with the landscape
|
||
|
* \param inter If return type is different from 'NoIntersection', then 'inter' is filled with the collision position
|
||
|
*/
|
||
|
static TRayIntersectionType computeLandscapeRayIntersection(const CWorldViewRay &worldViewRay, NLMISC::CVector &inter);
|
||
|
// Get pacs type at the given position, with the given threshold.
|
||
|
static TRayIntersectionType getPacsType(const NLMISC::CVector &pos, float threshold, NLPACS::UGlobalPosition &destPos);
|
||
|
|
||
|
// set context help for the current tool
|
||
|
static void setContextHelp(const ucstring &contextHelp);
|
||
|
|
||
|
// shortcut to get the interface to the server
|
||
|
CDynamicMapClient &getDMC();
|
||
|
|
||
|
/** handle world map auto-panning feature, should be called whenever auto-pan should be done
|
||
|
* dx & dy are filled with delta of the map for this frame
|
||
|
*/
|
||
|
void handleWorldMapAutoPan(sint32 &dx, sint32 &dy);
|
||
|
|
||
|
// lua exports
|
||
|
int luaIsPickTool(CLuaState &ls);
|
||
|
//
|
||
|
REFLECT_EXPORT_START(R2::CTool, CReflectable)
|
||
|
REFLECT_LUA_METHOD("isPickTool", luaIsPickTool);
|
||
|
REFLECT_EXPORT_END
|
||
|
|
||
|
static NLMISC::CRGBA getInvalidPosColor();
|
||
|
|
||
|
/** For derivers : additionnal checking can be done on the pos to choose
|
||
|
* Pos must at least be a valid pacs pos
|
||
|
* Default will check with a radius of 0.5 meter
|
||
|
*/
|
||
|
static bool isValid2DPos(const NLMISC::CVector2f &pos);
|
||
|
|
||
|
private:
|
||
|
sint64 _DoubleClickStartTime;
|
||
|
sint32 _DoubleClickX;
|
||
|
sint32 _DoubleClickY;
|
||
|
uint64 _AutoPanLastHandlingFrame;
|
||
|
sint64 _AutoPanDelay;
|
||
|
sint64 _NumPans;
|
||
|
static bool _MouseCaptured;
|
||
|
private:
|
||
|
/** compute the nearest valid surface at a given position from the island heightmap
|
||
|
* (heightmap must not be empty or an assertion is raised)
|
||
|
* \return true if a valid surface was found
|
||
|
*/
|
||
|
static bool computeNearestValidSurfaceFromHeightMap(float x, float y, NLMISC::CVector &inter);
|
||
|
// trace a ray though the scene, using precise camera collision first, island packed collisions then.
|
||
|
static bool raytrace(const NLMISC::CVector &segmentStart, const NLMISC::CVector &dir, NLMISC::CVector &inter);
|
||
|
static bool isIslandValidPos(const NLMISC::CArray2D<sint16> &heightMap, const CScenarioEntryPoints::CCompleteIsland &islandDesc, float x, float y);
|
||
|
};
|
||
|
|
||
|
} // R2
|
||
|
|
||
|
#endif
|