2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/u_cloud_scape.h"
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#include "nel/3d/cloud_scape_user.h"
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#include "nel/3d/driver_user.h"
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#include "nel/3d/cloud_scape.h"
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#include "nel/3d/scene.h"
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namespace NL3D
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{
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//===========================================================================
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CCloudScapeUser::CCloudScapeUser (CScene *scene) : UCloudScape ()
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{
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nlassert(scene);
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_Scene = scene;
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_CS = new CCloudScape(_Scene->getDriver());
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}
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//===========================================================================
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CCloudScapeUser::~CCloudScapeUser ()
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{
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delete _CS;
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}
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//===========================================================================
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void CCloudScapeUser::init (SCloudScapeSetup *pCSS)
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{
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_CS->init (pCSS, _Scene->getCam());
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}
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//===========================================================================
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void CCloudScapeUser::set (SCloudScapeSetup &css)
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{
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_CS->set (css);
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}
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//===========================================================================
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void CCloudScapeUser::anim (double dt)
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{
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_CS->anim (dt, _Scene->getCam());
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}
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//===========================================================================
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void CCloudScapeUser::render ()
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{
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_CS->render ();
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}
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//===========================================================================
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uint32 CCloudScapeUser::getMemSize()
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{
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return _CS->getMemSize();
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}
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//===========================================================================
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void CCloudScapeUser::setQuality (float threshold)
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{
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_CS->setQuality (threshold);
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}
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//===========================================================================
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void CCloudScapeUser::setNbCloudToUpdateIn80ms (uint32 n)
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{
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_CS->setNbCloudToUpdateIn80ms (n);
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}
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//===========================================================================
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bool CCloudScapeUser::isDebugQuadEnabled ()
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{
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return _CS->isDebugQuadEnabled ();
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}
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//===========================================================================
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void CCloudScapeUser::setDebugQuad (bool b)
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{
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_CS->setDebugQuad (b);
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}
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} // NL3D
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