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43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
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// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PATCH_H
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#define NL_PATCH_H
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#include <string>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/config_file.h"
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extern NLMISC::CConfigFile ConfigFile;
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void startPatchThread (const std::string &serverPath, const std::string &serverVersion, const std::string &urlOk, const std::string &urlFailed, const std::string &logSeparator);
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bool patchEnded (std::string &url, bool &ok);
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bool patchState (std::string &state, std::string &stateLog);
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// get the version with the VERSION file
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std::string getVersion ();
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// set the VERSION file with the version
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void setVersion (const std::string &version);
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#endif // NL_PATCH_H
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/* End of patch.h */
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