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89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLQT_SOUND_UTILITIES_H
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#define NLQT_SOUND_UTILITIES_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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namespace NLSOUND {
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class UAudioMixer;
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class CSoundAnimManager;
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}
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namespace NLQT {
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class CConfiguration;
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class CInternationalization;
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class CGraphicsViewport;
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//class CLandscapeUtilities;
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//class CPacsUtilities;
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/**
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* CSoundUtilities
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* \brief CSoundUtilities
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* \date 2010-02-06 12:26GMT
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* \author Jan Boon (Kaetemi)
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*/
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class CSoundUtilities
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{
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public:
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CSoundUtilities();
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virtual ~CSoundUtilities();
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void init(CConfiguration *configuration, CInternationalization *internationalization);
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void release();
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void initGraphics(CGraphicsViewport *graphicsViewport);
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void releaseGraphics();
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//void initLandscape(CLandscapeUtilities *landscapeUtilities);
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//void releaseLandscape();
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//void initPacs(CPacsUtilities *pacsUtilities);
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//void releasePacs();
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void updateSound();
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inline NLSOUND::UAudioMixer *getAudioMixer() { return m_AudioMixer; }
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inline NLSOUND::CSoundAnimManager *getSoundAnimManager() { return m_SoundAnimManager; }
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private:
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CConfiguration *m_Configuration;
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CInternationalization *m_Internationalization;
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CGraphicsViewport *m_GraphicsViewport;
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//CLandscapeUtilities *m_LandscapeUtilities;
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//CPacsUtilities *m_PacsUtilities;
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NLSOUND::UAudioMixer *m_AudioMixer;
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NLSOUND::CSoundAnimManager *m_SoundAnimManager;
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private:
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CSoundUtilities(const CSoundUtilities &);
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CSoundUtilities &operator=(const CSoundUtilities &);
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}; /* class CSoundUtilities */
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} /* namespace NLQT */
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#endif /* #ifndef NLQT_SOUND_UTILITIES_H */
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/* end of file */
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