khanat-opennel-code/code/ryzom/client/src/debug_client.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DEBUG_CLIENT_H
#define NL_DEBUG_CLIENT_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
// Game Share
#include "game_share/entity_types.h"
////////////
// GLOBAL //
////////////
// Verbose enum
enum TVerbose
{
VerboseNone = 0x00000000,
VerboseMagic = 0x00000001,
VerboseAnim = 0x00000002,
VerboseAll = 0xFFFFFFFF
};
extern uint32 Verbose;
extern bool VerboseAnimSelection;
extern bool VerboseAnimUser;
extern bool VerboseVP;
extern CLFECOMMON::TCLEntityId WatchedEntitySlot;
extern uint64 IngameEnterTime;
///////////////
// FUNCTIONS //
///////////////
void initDebugMemory();
double memoryUsedSinceLastCall();
/// Set an output file to log debugs. (empty to as nlwarning).
void setDebugOutput(const std::string &filename);
/// Push a string in a debug stack but will display only if there is a debug string in the stack when flush.
void pushInfoStr(const std::string &str);
/// Push a string in a debug stack.
void pushDebugStr(const std::string &str);
/// Display 'title' and a warning for each element in the Debug Stack.
void flushDebugStack(const std::string &title);
/**
* <Class description>
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CDebugClient
{
public:
/// Constructor
CDebugClient();
};
// Display streaming debug page
void displayStreamingDebug ();
// Display Net debug page
void displayNetDebug ();
// return a string with \n separated to get information about the client at the moment 't'
// it is used by the bug_report and when the client crashs
std::string getDebugInformation();
// Start the ingame time counter
void resetIngameTime ();
// Get ingame time
uint64 ingameTime0 ();
uint64 ingameTime1 ();
// Must verbose VP?
bool verboseVPAdvanceTest(class CEntityCL *en, uint32 form);
inline bool verboseVP(class CEntityCL * /* en */, uint32 /* form */=0)
{
return VerboseVP;
// TestYoyo
//return verboseVPAdvanceTest(en, form);
}
// Debug report
void crashLogAddServerHopEvent();
void crashLogAddFarTpEvent();
void crashLogAddReselectPersoEvent();
#endif // NL_DEBUG_CLIENT_H
/* End of debug_client.h */