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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/ps_int.h"
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#include "nel/3d/ps_register_int_attribs.h"
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namespace NL3D {
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sint32 CPSIntGradient::_DefaultGradient[] = { 0, 10 };
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uint32 CPSUIntGradient::_DefaultGradient[] = { 0, 10 };
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CPSIntGradient::CPSIntGradient(const sint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles)
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: CPSValueGradient<sint32>(nbCycles)
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{
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_F.setValues(intTab, nbValues, nbStages);
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}
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CPSUIntGradient::CPSUIntGradient(const uint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles)
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: CPSValueGradient<uint32>(nbCycles)
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{
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_F.setValues(intTab, nbValues, nbStages);
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}
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/// Register attribute makers based on int (used in particle systems)
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void PSRegisterIntAttribs()
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{
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NLMISC_REGISTER_CLASS(CPSIntBlender);
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NLMISC_REGISTER_CLASS(CPSIntMemory);
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NLMISC_REGISTER_CLASS(CPSIntBinOp);
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NLMISC_REGISTER_CLASS(CPSIntGradient);
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NLMISC_REGISTER_CLASS(CPSUIntBlender);
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NLMISC_REGISTER_CLASS(CPSUIntMemory);
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NLMISC_REGISTER_CLASS(CPSUIntBinOp);
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NLMISC_REGISTER_CLASS(CPSUIntGradient);
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}
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} // NL3D
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