2010-06-25 19:08:52 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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// edit_ps_light.cpp : implementation file
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//
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "edit_ps_light.h"
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#include "attrib_dlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CEditPSLight dialog
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//***************************************************************************************
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CEditPSLight::CEditPSLight(CParticleWorkspace::CNode *ownerNode, NL3D::CPSLight *light)
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: _Node(ownerNode),
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_ColorDlg(NULL),
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_AttenStartDlg(NULL),
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_AttenEndDlg(NULL)
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{
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//{{AFX_DATA_INIT(CEditPSLight)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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nlassert(light);
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_Light = light;
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}
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//***************************************************************************************
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CEditPSLight::~CEditPSLight()
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{
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if (_ColorDlg)
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{
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_ColorDlg->DestroyWindow();
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delete _ColorDlg;
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}
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if (_AttenStartDlg)
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{
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_AttenStartDlg->DestroyWindow();
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delete _AttenStartDlg;
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}
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if (_AttenEndDlg)
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{
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_AttenEndDlg->DestroyWindow();
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delete _AttenEndDlg;
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}
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}
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//***************************************************************************************
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void CEditPSLight::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEditPSLight)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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//***************************************************************************************
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void CEditPSLight::init(CWnd* pParent /*=NULL*/)
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{
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Create(IDD_PS_LIGHT, pParent);
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nlassert(_Light);
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//
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RECT r;
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HBITMAP bmh;
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//
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_ColorDlg = new CAttribDlgRGBA("LIGHT_COLOR", _Node);
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_ColorWrapper.L = _Light;
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_ColorDlg->setWrapper(&_ColorWrapper);
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_ColorDlg->setSchemeWrapper(&_ColorWrapper);
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GetDlgItem(IDC_COLOR_PLACEHOLDER)->GetWindowRect(&r);
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ScreenToClient(&r);
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bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PARTICLE_COLOR));
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_ColorDlg->init(bmh, r.left, r.top, this);
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//
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_AttenStartDlg = new CAttribDlgFloat("LIGHT_ATTEN_START", _Node, 0.01f, 5.f);
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_AttenStartDlg->enableLowerBound(0.01f, true);
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_AttenStartWrapper.L = _Light;
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_AttenStartDlg->setWrapper(&_AttenStartWrapper);
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_AttenStartDlg->setSchemeWrapper(&_AttenStartWrapper);
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GetDlgItem(IDC_ATTEN_START_PLACEHOLDER)->GetWindowRect(&r);
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ScreenToClient(&r);
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bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_LIGHT_ATTEN_START));
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_AttenStartDlg->init(bmh, r.left, r.top, this);
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//
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_AttenEndDlg = new CAttribDlgFloat("LIGHT_ATTEN_END", _Node, 0.01f, 5.f);
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_AttenEndDlg->enableLowerBound(0.01f, true);
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_AttenEndWrapper.L = _Light;
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_AttenEndDlg->setWrapper(&_AttenEndWrapper);
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_AttenEndDlg->setSchemeWrapper(&_AttenEndWrapper);
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GetDlgItem(IDC_ATTEN_END_PLACEHOLDER)->GetWindowRect(&r);
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ScreenToClient(&r);
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bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_LIGHT_ATTEN_END));
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_AttenEndDlg->init(bmh, r.left, r.top, this);
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//
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ShowWindow(SW_SHOW);
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UpdateData(FALSE);
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}
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BEGIN_MESSAGE_MAP(CEditPSLight, CDialog)
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//{{AFX_MSG_MAP(CEditPSLight)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEditPSLight message handlers
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