khanat-opennel-code/code/nel/tools/3d/object_viewer/tune_mrm_dlg.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
2010-05-06 00:08:41 +00:00
#if !defined(AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_)
#define AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// tune_mrm_dlg.h : header file
//
#include "nel/3d/scene.h"
/////////////////////////////////////////////////////////////////////////////
// CTuneMrmDlg dialog
class CTuneMrmDlg : public CDialog
{
// Construction
public:
CTuneMrmDlg(CObjectViewer *viewer, NL3D::CScene *scene, CWnd* pParent = NULL); // standard constructor
~CTuneMrmDlg();
// Dialog Data
//{{AFX_DATA(CTuneMrmDlg)
enum { IDD = IDD_TUNE_MRM_DLG };
CSliderCtrl MaxValueSlider;
CSliderCtrl FaceSlider;
CString ViewCurrentMaxPoly;
CString ViewMaxValue;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTuneMrmDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTuneMrmDlg)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnReleasedcaptureTmdSlider(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnReleasedcaptureTmdSliderMax(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void applySlider(UINT sliderCur, UINT sliderMax);
CObjectViewer *_ObjViewer;
NL3D::CScene *_Scene;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TUNE_MRM_DLG_H__909B0EF0_8158_431F_91DC_B77D380DA7A0__INCLUDED_)