2012-05-29 13:31:11 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// Includes //
//////////////
# include "stdpch.h"
// Misc.
# include "nel/misc/i18n.h"
# include "nel/misc/path.h"
# include "nel/misc/time_nl.h"
# include "nel/misc/algo.h"
# include "nel/misc/system_utils.h"
// 3D Interface.
# include "nel/3d/u_driver.h"
# include "nel/3d/u_text_context.h"
// Game Share
//#include "game_share/gd_time.h" // \todo GUIGUI : TO DELETE/CHANGE
# include "game_share/gender.h"
# include "game_share/character_summary.h"
# include "game_share/roles.h"
# include "game_share/character_title.h"
# include "game_share/shard_names.h"
# include "game_share/utils.h"
# include "game_share/bg_downloader_msg.h"
// Std.
# include <vector>
// Client
# include "connection.h"
# include "interface_v3/action_handler.h"
# include "sound_manager.h"
# include "input.h"
# include "login.h"
# include "login_progress_post_thread.h"
# include "client_cfg.h"
# include "actions_client.h"
# include "user_entity.h"
# include "time_client.h"
# include "net_manager.h"
# include "string_manager_client.h"
# include "far_tp.h"
# include "movie_shooter.h"
// Interface part
# include "interface_v3/interface_manager.h"
# include "interface_v3/character_3d.h"
# include "interface_v3/ctrl_button.h"
# include "interface_v3/input_handler_manager.h"
# include "interface_v3/group_editbox.h"
# include "interface_v3/interface_expr.h"
# include "init_main_loop.h"
# include "continent_manager.h"
# include "interface_v3/group_quick_help.h"
# include "interface_v3/dbgroup_combo_box.h"
# include "r2/dmc/client_edition_module.h"
# include "r2/editor.h"
# include "game_share/scenario.h"
# include "session_browser_impl.h"
# include "bg_downloader_access.h"
# include "main_loop.h"
////////////////
// Namespaces //
////////////////
using namespace NLMISC ;
using namespace NL3D ;
using namespace NLNET ;
using namespace std ;
using namespace RSMGR ;
using namespace R2 ;
/////////////
// Externs //
/////////////
extern uint32 Version ; // Client Version.
extern UDriver * Driver ;
extern UTextContext * TextContext ;
extern bool game_exit ;
extern CMsgBoxDisplayer MsgBoxError ;
extern CSoundManager * SoundMngr ;
extern bool serverReceivedReady ;
extern CContinentManager ContinentMngr ;
extern bool MovieShooterSaving ;
extern void endMovieShooting ( ) ;
extern void replayMovieShooting ( ) ;
extern void saveMovieShooting ( ) ;
extern void displaySpecialTextProgress ( const char * text ) ;
extern bool InitMouseWithCursor ( bool hardware ) ;
/////////////
// Globals // initialization occurs in the function : connection
/////////////
bool userChar ;
bool noUserChar ;
bool ConnectInterf ;
bool CreateInterf ;
bool CharacterInterf ;
TTime UniversalTime ;
std : : vector < CCharacterSummary > CharacterSummaries ;
std : : string UsedFSAddr ;
std : : string UserPrivileges ;
uint8 ServerPeopleActive = 255 ;
uint8 ServerCareerActive = 255 ;
bool WaitServerAnswer ;
bool CharNameValidArrived ;
bool CharNameValid ;
string CharNameValidDBLink ;
uint8 PlayerSelectedSlot = 0 ;
string PlayerSelectedFileName ;
TSessionId PlayerSelectedMainland = ( TSessionId ) 0 ; // This is the mainland selected at the SELECT perso!!
ucstring PlayerSelectedHomeShardName ;
ucstring PlayerSelectedHomeShardNameWithParenthesis ;
extern std : : string CurrentCookie ;
ucstring NewKeysCharNameWanted ; // name of the character for which a new keyset must be created
ucstring NewKeysCharNameValidated ;
std : : string GameKeySet = " keys.xml " ;
std : : string RingEditorKeySet = " keys_r2ed.xml " ;
string ScenarioFileName ;
static const char * KeySetVarName = " BuiltInKeySets " ;
# define GROUP_LIST_MAINLAND "ui:outgame:appear_mainland:mainland_list"
# define GROUP_LIST_KEYSET "ui:outgame:appear_keyset:keyset_list"
vector < CMainlandSummary > Mainlands ;
TSessionId MainlandSelected = ( TSessionId ) 0 ; // This is the mainland selected at the CREATE perso!!
// This is the home session (mainland) of the selected character
TSessionId CharacterHomeSessionId = ( TSessionId ) 0 ;
bool PatchBegun = false ;
// \todo GUIGUI : USE TRANSPORT CLASS.
// SVersionAnswer versionAnswer;
// Finite State Machine : all the states before entering the game
// ------------------------------------------------------------------------------------------------
TInterfaceState globalMenu ( ) ;
bool hasPrivilegeDEV ( ) { return ( UserPrivileges . find ( " :DEV: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeSGM ( ) { return ( UserPrivileges . find ( " :SGM: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeGM ( ) { return ( UserPrivileges . find ( " :GM: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeVG ( ) { return ( UserPrivileges . find ( " :VG: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeSG ( ) { return ( UserPrivileges . find ( " :SG: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeG ( ) { return ( UserPrivileges . find ( " :G: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeEM ( ) { return ( UserPrivileges . find ( " :EM: " ) ! = std : : string : : npos ) ; }
bool hasPrivilegeEG ( ) { return ( UserPrivileges . find ( " :EG: " ) ! = std : : string : : npos ) ; }
// Restore the video mode (fullscreen for exemple) after the connection (done in a window)
void connectionRestaureVideoMode ( )
{
// Setup full screen if we have to
UDriver : : CMode mode ;
Driver - > getCurrentScreenMode ( mode ) ;
if ( mode . Windowed )
{
uint32 width , height ;
Driver - > getWindowSize ( width , height ) ;
mode . Width = width ;
mode . Height = height ;
}
// don't allow sizes smaller than 800x600
if ( ClientCfg . Width < 800 ) ClientCfg . Width = 800 ;
if ( ClientCfg . Height < 600 ) ClientCfg . Height = 600 ;
if ( ( ClientCfg . Windowed ! = mode . Windowed ) | |
( ClientCfg . Width ! = mode . Width ) | |
( ClientCfg . Height ! = mode . Height ) )
{
mode . Windowed = ClientCfg . Windowed ;
mode . Depth = uint8 ( ClientCfg . Depth ) ;
mode . Width = ClientCfg . Width ;
mode . Height = ClientCfg . Height ;
mode . Frequency = ClientCfg . Frequency ;
setVideoMode ( mode ) ;
}
// And setup hardware mouse if we have to
InitMouseWithCursor ( ClientCfg . HardwareCursor ) ;
SetMouseFreeLook ( ) ;
SetMouseCursor ( ) ;
SetMouseSpeed ( ClientCfg . CursorSpeed ) ;
SetMouseAcceleration ( ClientCfg . CursorAcceleration ) ;
}
# define UI_VARIABLES_SCREEN_WEBSTART 8
// ***************************************************************************
// Called to reload the start test page in test browser mode
class CAHOnReloadTestPage : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
// need to reset password and current screen
CGroupHTML * pGH = dynamic_cast < CGroupHTML * > ( pIM - > getElementFromId ( GROUP_BROWSER ) ) ;
pGH - > browse ( ClientCfg . TestBrowserUrl . c_str ( ) ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHOnReloadTestPage , " on_reload_test_page " ) ;
// ------------------------------------------------------------------------------------------------
void setOutGameFullScreen ( )
{
// Setup full screen (special 1024x768 for outgame) if we have to.
// NB: don't setup fullscreen if player wants to play in window
if ( ! ClientCfg . Local & & ClientCfg . SelectCharacter = = - 1 )
{
UDriver : : CMode currMode ;
Driver - > getCurrentScreenMode ( currMode ) ;
UDriver : : CMode wantedMode ;
wantedMode . Windowed = true ;
wantedMode . Width = 1024 ;
wantedMode . Height = 768 ;
wantedMode . Depth = uint8 ( ClientCfg . Depth ) ;
wantedMode . Frequency = ClientCfg . Frequency ;
// change mode only if necessary
if ( ( wantedMode . Windowed ! = currMode . Windowed ) | |
( wantedMode . Width ! = currMode . Width ) | |
( wantedMode . Height ! = currMode . Height ) )
{
setVideoMode ( wantedMode ) ;
}
/*
InitMouseWithCursor ( true ) ;
Driver - > showCursor ( false ) ;
Driver - > showCursor ( true ) ;
Driver - > clearBuffers ( CRGBA : : Black ) ;
Driver - > swapBuffers ( ) ;
Driver - > showCursor ( false ) ;
Driver - > showCursor ( true ) ;
*/
}
}
// New version of the menu after the server connection
//
// If you add something in this function, check CFarTP,
// some kind of reinitialization might be useful over there.
// ------------------------------------------------------------------------------------------------
bool connection ( const string & cookie , const string & fsaddr )
{
NLMISC : : TTime connStart = ryzomGetLocalTime ( ) ;
NLMISC : : TTime connLast = connStart ;
NLMISC : : TTime connCurrent = connLast ;
game_exit = false ;
// Setup full screen (special 1024x768 for outgame) if we have to.
setOutGameFullScreen ( ) ;
// Preload continents
{
const ucstring nmsg ( " Loading continents... " ) ;
ProgressBar . newMessage ( ClientCfg . buildLoadingString ( nmsg ) ) ;
ContinentMngr . preloadSheets ( ) ;
connLast = connCurrent ;
connCurrent = ryzomGetLocalTime ( ) ;
nlinfo ( " PROFILE: %d seconds (%d total) for Loading continents " , ( uint32 ) ( connCurrent - connLast ) / 1000 , ( uint32 ) ( connCurrent - connStart ) / 1000 ) ;
}
if ( ! fsaddr . empty ( ) & & ! cookie . empty ( ) )
{
// it means that we have a nel_launcher values, so we are online
ClientCfg . Local = 0 ;
nlinfo ( " Using the nel launcher parameters '%s' '%s' " , cookie . c_str ( ) , fsaddr . c_str ( ) ) ;
}
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
// If the Client is in in Local Mode -> init the Time and return.
if ( ClientCfg . Local )
{
# ifdef ENABLE_INCOMING_MSG_RECORDER
NetMngr . init ( " " , " " ) ;
// Set the impulse callback.
NetMngr . setImpulseCallback ( impulseCallBack ) ;
// Set the database.
NetMngr . setDataBase ( IngameDbMngr . getNodePtr ( ) ) ;
// init the string manager cache.
STRING_MANAGER : : CStringManagerClient : : instance ( ) - > initCache ( " " , ClientCfg . LanguageCode ) ; // VOIR BORIS
# endif
connectionRestaureVideoMode ( ) ;
return true ;
}
ProgressBar . setFontFactor ( 1.0f ) ;
// Init out game
ucstring nmsg ( " Initializing outgame... " ) ;
ProgressBar . newMessage ( ClientCfg . buildLoadingString ( nmsg ) ) ;
pIM - > initOutGame ( ) ;
connLast = connCurrent ;
connCurrent = ryzomGetLocalTime ( ) ;
nlinfo ( " PROFILE: %d seconds (%d total) for Initializing outgame " , ( uint32 ) ( connCurrent - connLast ) / 1000 , ( uint32 ) ( connCurrent - connStart ) / 1000 ) ;
// Init user interface
nmsg = " Initializing user interface... " ;
ProgressBar . newMessage ( ClientCfg . buildLoadingString ( nmsg ) ) ;
// Hide cursor for interface
//Driver->showCursor (false);
// Init global variables
userChar = false ;
noUserChar = false ;
ConnectInterf = true ;
CreateInterf = true ;
CharacterInterf = true ;
WaitServerAnswer = false ;
FarTP . setOutgame ( ) ;
// Start the finite state machine
static bool firstConnection = true ;
TInterfaceState InterfaceState = AUTO_LOGIN ;
// TInterfaceState InterfaceState = firstConnection ? AUTO_LOGIN : GLOBAL_MENU;
/*if (!firstConnection)
{
noUserChar = userChar = false ;
WaitServerAnswer = true ;
} */
pIM - > getDbProp ( " UI:CURRENT_SCREEN " ) - > setValue32 ( ClientCfg . Local ? 6 : - 1 ) ; // TMP TMP
CCDBNodeBranch : : flushObserversCalls ( ) ;
// Active inputs
Actions . enable ( true ) ;
EditActions . enable ( true ) ;
if ( ClientCfg . SelectCharacter = = - 1 )
{
// not initialized at login and remain hardware until here ...
// Re-initialise the mouse (will be now in hardware mode, if required)
//InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup
// no ui init if character selection is automatic
//SetMouseFreeLook ();
//SetMouseCursor ();
SetMouseSpeed ( ClientCfg . CursorSpeed ) ;
SetMouseAcceleration ( ClientCfg . CursorAcceleration ) ;
pIM - > getDbProp ( " UI:SELECTED_SLOT " ) - > setValue32 ( ClientCfg . SelectedSlot ) ;
PlayerSelectedSlot = ClientCfg . SelectedSlot ;
}
connLast = connCurrent ;
connCurrent = ryzomGetLocalTime ( ) ;
nlinfo ( " PROFILE: %d seconds (%d total) for Initializing user interface " , ( uint32 ) ( connCurrent - connLast ) / 1000 , ( uint32 ) ( connCurrent - connStart ) / 1000 ) ;
nlinfo ( " PROFILE: %d seconds for connection " , ( uint32 ) ( ryzomGetLocalTime ( ) - connStart ) / 1000 ) ;
// Init web box
nlinfo ( " ok " ) ;
// TMP TMP
if ( ClientCfg . Local )
{
InterfaceState = GLOBAL_MENU ;
}
// Create the loading texture. We can't do that before because we need to add search path first.
beginLoading ( LoadBackground ) ;
UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING ;
while ( ( InterfaceState ! = GOGOGO_IN_THE_GAME ) & & ( InterfaceState ! = QUIT_THE_GAME ) )
{
switch ( InterfaceState )
{
case AUTO_LOGIN :
InterfaceState = autoLogin ( cookie , fsaddr , firstConnection ) ;
break ;
case GLOBAL_MENU :
if ( ! ClientCfg . Local )
{
if ( ClientCfg . SelectCharacter = = - 1 )
{
pIM - > getDbProp ( " UI:CURRENT_SCREEN " ) - > setValue32 ( 0 ) ; // 0 == select
}
}
InterfaceState = globalMenu ( ) ;
break ;
case GOGOGO_IN_THE_GAME :
break ;
case QUIT_THE_GAME :
break ;
}
}
firstConnection = false ;
// Disable inputs
Actions . enable ( false ) ;
EditActions . enable ( false ) ;
// resetTextContext ("ingame.ttf", true);
resetTextContext ( " ryzom.ttf " , true ) ;
if ( InterfaceState = = GOGOGO_IN_THE_GAME )
{
// set background downloader to 'paused' to ease loading of client
pauseBGDownloader ( ) ;
return true ;
}
if ( InterfaceState = = QUIT_THE_GAME )
return false ;
nlassert ( ( InterfaceState = = GOGOGO_IN_THE_GAME ) | | ( InterfaceState = = QUIT_THE_GAME ) ) ;
return true ;
}
//
// Allow user to reselect character after the server reconnection
// ------------------------------------------------------------------------------------------------
bool reconnection ( )
{
game_exit = false ;
// Setup full screen (special 1024x768 for outgame) if we have to.
setOutGameFullScreen ( ) ;
// Preload continents
{
const ucstring nmsg ( " Loading continents... " ) ;
ProgressBar . newMessage ( ClientCfg . buildLoadingString ( nmsg ) ) ;
ContinentMngr . preloadSheets ( ) ;
}
/*
if ( ! fsaddr . empty ( ) & & ! cookie . empty ( ) )
{
// it means that we have a nel_launcher values, so we are online
ClientCfg . Local = 0 ;
nlinfo ( " Using the nel launcher parameters '%s' '%s' " , cookie . c_str ( ) , fsaddr . c_str ( ) ) ;
}
// If the Client is in in Local Mode -> init the Time and return.
if ( ClientCfg . Local )
{
# ifdef ENABLE_INCOMING_MSG_RECORDER
NetMngr . init ( " " , " " ) ;
// Set the impulse callback.
NetMngr . setImpulseCallback ( impulseCallBack ) ;
// Set the database.
NetMngr . setDataBase ( IngameDbMngr . getNodePtr ( ) ) ;
// init the string manager cache.
STRING_MANAGER : : CStringManagerClient : : instance ( ) - > initCache ( " " , ClientCfg . LanguageCode ) ; // VOIR BORIS
# endif
connectionRestaureVideoMode ( ) ;
return true ;
}
*/
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
ProgressBar . setFontFactor ( 1.0f ) ;
// Init out game
pIM - > initOutGame ( ) ;
// Hide cursor for interface
Driver - > showCursor ( false ) ;
// Init global variables
userChar = false ;
noUserChar = false ;
ConnectInterf = true ;
CreateInterf = true ;
CharacterInterf = true ;
WaitServerAnswer = false ;
FarTP . setOutgame ( ) ;
// these two globals sequence GlobalMenu to display the character select dialog
WaitServerAnswer = true ;
userChar = true ;
// Start the finite state machine
TInterfaceState InterfaceState = GLOBAL_MENU ;
pIM - > getDbProp ( " UI:CURRENT_SCREEN " ) - > setValue32 ( - 1 ) ;
CCDBNodeBranch : : flushObserversCalls ( ) ;
// Active inputs
Actions . enable ( true ) ;
EditActions . enable ( true ) ;
if ( ClientCfg . SelectCharacter = = - 1 )
{
// Re-initialise the mouse (will be now in hardware mode, if required)
InitMouseWithCursor ( ClientCfg . HardwareCursor ) ; // the return value of enableLowLevelMouse() has already been tested at startup
// no ui init if character selection is automatic
SetMouseFreeLook ( ) ;
SetMouseCursor ( ) ;
SetMouseSpeed ( ClientCfg . CursorSpeed ) ;
SetMouseAcceleration ( ClientCfg . CursorAcceleration ) ;
pIM - > getDbProp ( " UI:SELECTED_SLOT " ) - > setValue32 ( ClientCfg . SelectedSlot ) ;
PlayerSelectedSlot = ClientCfg . SelectedSlot ;
}
// we want the teleport graphics to display (not like in Server Hop mode)
// this also kicks the state machine to sendReady() so we stop spinning in farTPmainLoop
FarTP . setIngame ( ) ;
// Create the loading texture. We can't do that before because we need to add search path first.
beginLoading ( LoadBackground ) ;
UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING ;
// character selection menu
while ( InterfaceState = = GLOBAL_MENU ) // != GOGOGO_IN_THE_GAME) && (InterfaceState != QUIT_THE_GAME))
{
if ( ClientCfg . SelectCharacter = = - 1 )
{
pIM - > getDbProp ( " UI:CURRENT_SCREEN " ) - > setValue32 ( 0 ) ; // 0 == select
}
InterfaceState = globalMenu ( ) ;
}
// Disable inputs
Actions . enable ( false ) ;
EditActions . enable ( false ) ;
// resetTextContext ("ingame.ttf", true);
resetTextContext ( " ryzom.ttf " , true ) ;
if ( InterfaceState = = GOGOGO_IN_THE_GAME )
{
pauseBGDownloader ( ) ;
return true ;
}
if ( InterfaceState = = QUIT_THE_GAME )
return false ;
nlassert ( ( InterfaceState = = GOGOGO_IN_THE_GAME ) | | ( InterfaceState = = QUIT_THE_GAME ) ) ;
return true ;
}
// Automatic connection to the server, the user can't do anything
// ------------------------------------------------------------------------------------------------
TInterfaceState autoLogin ( const string & cookie , const string & fsaddr , bool firstConnection )
{
noUserChar = userChar = false ;
string defaultPort = string ( " :47851 " ) ;
if ( ! fsaddr . empty ( ) )
{
// If we have a front end address from command line, use this one
UsedFSAddr = fsaddr ;
if ( UsedFSAddr . find ( " : " ) = = string : : npos )
{
UsedFSAddr + = defaultPort ;
}
}
else
{
// Otherwise, use the front end address from configfile
UsedFSAddr = ClientCfg . FSHost ;
FSAddr = UsedFSAddr ; // to be able to do /reconnect
LoginSM . pushEvent ( CLoginStateMachine : : ev_skip_all_login ) ;
if ( UsedFSAddr . find ( " : " ) = = string : : npos )
{
UsedFSAddr + = defaultPort ;
FSAddr + = defaultPort ; // to be able to do /reconnect
}
}
if ( firstConnection )
NetMngr . init ( cookie , UsedFSAddr ) ;
// Connection
if ( ! ClientCfg . Local /*ace!ClientCfg.Light*/ )
{
string result ;
if ( firstConnection )
{
NetMngr . connect ( result ) ;
if ( ! result . empty ( ) )
{
nlerror ( " connection : %s. " , result . c_str ( ) ) ;
return QUIT_THE_GAME ;
}
// Ok the client is connected
// Set the impulse callback.
NetMngr . setImpulseCallback ( impulseCallBack ) ;
// Set the database.
NetMngr . setDataBase ( IngameDbMngr . getNodePtr ( ) ) ;
// init the string manager cache.
STRING_MANAGER : : CStringManagerClient : : instance ( ) - > initCache ( UsedFSAddr , ClientCfg . LanguageCode ) ;
}
}
else
{
CCharacterSummary cs ;
cs . Name = " babar " ;
//cs.Surname = "l'elephant";
cs . People = EGSPD : : CPeople : : Zorai ;
cs . VisualPropA . PropertySubData . Sex = 0 ; // Male
//Deprecated
// cs.Role = ROLES::range_warrior;
// cs.Job = JOBS::CasterBuffer;
// cs.JobLevel = 16;
CharacterSummaries . push_back ( cs ) ;
cs . Name = " yeah " ;
//cs.Surname = "zeelot";
cs . People = EGSPD : : CPeople : : Matis ;
cs . VisualPropA . PropertySubData . Sex = 1 ; // Female
//Deprecated
// cs.Role = ROLES::buffer_magician;
// cs.Job = JOBS::CasterHealer;
// cs.JobLevel = 8;
CharacterSummaries . push_back ( cs ) ;
userChar = true ;
}
WaitServerAnswer = true ;
return GLOBAL_MENU ;
}
// ------------------------------------------------------------------------------------------------
void globalMenuMovieShooter ( )
{
if ( MovieShooterSaving )
{
// Add the buffer frame to the movie.
if ( ! MovieShooter . addFrame ( TimeInSec , Driver ) )
{
// Fail to add the frame => abort.
endMovieShooting ( ) ;
}
else
{
// Ok, just add a display.
displaySpecialTextProgress ( " MovieShooting " ) ;
}
}
}
// ------------------------------------------------------------------------------------------------
// Build a valid PlayerName for file Save selection.
std : : string buildPlayerNameForSaveFile ( const ucstring & playerNameIn )
{
// remove any shard name appended
ucstring playerName = playerNameIn ;
ucstring : : size_type pos = playerNameIn . find ( ' ( ' ) ;
if ( pos ! = ucstring : : npos & & pos > 0 )
{
playerName . resize ( pos ) ;
}
// replace any special ucchar with '_'
string ret ;
ret . resize ( playerName . size ( ) ) ;
for ( uint i = 0 ; i < playerName . size ( ) ; i + + )
{
ucchar c = playerName [ i ] ;
if ( ( c > = ' A ' & & c < = ' Z ' ) | |
( c > = ' a ' & & c < = ' z ' ) | |
( c > = ' 0 ' & & c < = ' 9 ' ) | |
( c = = ' _ ' ) )
{
ret [ i ] = tolower ( c ) ;
}
else
ret [ i ] = ' _ ' ;
}
return ret ;
}
// ------------------------------------------------------------------------------------------------
class CSoundGlobalMenu
{
public :
CSoundGlobalMenu ( )
{
_MusicWantedAsync = false ;
_NbFrameBeforeChange = NbFrameBeforeChangeMax ;
}
void setMusic ( const string & music , bool async ) ;
void updateSound ( ) ;
private :
string _MusicPlayed ;
string _MusicWanted ;
bool _MusicWantedAsync ;
sint _NbFrameBeforeChange ;
enum { NbFrameBeforeChangeMax = 10 } ;
} ;
void CSoundGlobalMenu : : updateSound ( )
{
// **** update the music played
// The first music played is the music played at loading, before select char
if ( _MusicPlayed . empty ( ) )
_MusicPlayed = toLower ( ClientCfg . SoundOutGameMusic ) ;
if ( _MusicWanted . empty ( ) )
_MusicWanted = toLower ( ClientCfg . SoundOutGameMusic ) ;
// because music is changed when the player select other race for instance,
// wait the 3D to load (stall some secs)
// if the wanted music is the same as the one currently playing, just continue playing
if ( _MusicPlayed ! = _MusicWanted )
{
// wait nbFrameBeforeChangeMax before actually changing the music
_NbFrameBeforeChange - - ;
if ( _NbFrameBeforeChange < = 0 )
{
_MusicPlayed = _MusicWanted ;
// play the music
if ( SoundMngr ! = NULL )
SoundMngr - > playMusic ( _MusicPlayed , 500 , _MusicWantedAsync , true , true ) ;
}
}
// **** update mngr
if ( SoundMngr ! = NULL )
SoundMngr - > update ( ) ;
}
void CSoundGlobalMenu : : setMusic ( const string & music , bool async )
{
_MusicWanted = toLower ( music ) ;
_MusicWantedAsync = async ;
// reset the counter
_NbFrameBeforeChange = NbFrameBeforeChangeMax ;
}
static CSoundGlobalMenu SoundGlobalMenu ;
static bool LuaBGDSuccessFlag = true ; // tmp, for debug
void updateBGDownloaderUI ( )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
CBGDownloaderAccess & bgDownloader = CBGDownloaderAccess : : getInstance ( ) ;
bool bgWindowVisible = true ;
if ( im - > isInGame ( ) )
{
static NLMISC : : CRefPtr < CInterfaceElement > bgDownloaderWindow ;
if ( ! bgDownloaderWindow )
{
bgDownloaderWindow = im - > getElementFromId ( " ui:interface:bg_downloader " ) ;
}
bgWindowVisible = bgDownloaderWindow & & bgDownloaderWindow - > getActive ( ) ;
}
bool prevSuccess = LuaBGDSuccessFlag ;
if ( isBGDownloadEnabled ( ) & & PatchBegun )
{
if ( AvailablePatchs = = 0 )
{
if ( LuaBGDSuccessFlag )
{
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:setPatchSuccess() " ) ;
}
}
else
{
switch ( bgDownloader . getLastTaskResult ( ) )
{
case BGDownloader : : TaskResult_Unknown :
{
float progress = 0.f ;
/*if (bgDownloader.getTotalSize() != 0)
{
progress = ( float ) bgDownloader . getPatchingSize ( ) / bgDownloader . getTotalSize ( ) ;
} */
if ( bgDownloader . getTotalFilesToGet ( ) ! = 0 )
{
progress = ( bgDownloader . getCurrentFilesToGet ( ) + bgDownloader . getCurrentFileProgress ( ) ) / bgDownloader . getTotalFilesToGet ( ) ;
}
if ( LuaBGDSuccessFlag & & bgWindowVisible )
{
LuaBGDSuccessFlag = im - > executeLuaScript ( toString ( " bgdownloader:setPatchProgress(%f) " , progress ) ) ;
}
// display current priority of the downloader
if ( LuaBGDSuccessFlag & & bgWindowVisible )
{
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:displayPriority() " ) ;
}
}
break ;
case BGDownloader : : TaskResult_Success :
if ( LuaBGDSuccessFlag & & bgWindowVisible )
{
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:setPatchSuccess() " ) ;
}
// task finished
AvailablePatchs = 0 ;
if ( bgDownloader . getPatchCompletionFlag ( true /* clear flag */ ) )
{
// when in-game, display a message to signal the end of the patch
if ( im - > isInGame ( ) )
{
im - > displaySystemInfo ( CI18N : : get ( " uiBGD_InGamePatchCompletion " ) , " BC " ) ;
}
}
break ;
default :
// error case
if ( LuaBGDSuccessFlag & & bgWindowVisible )
{
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:setPatchError() " ) ;
}
break ;
}
}
}
else
{
if ( LuaBGDSuccessFlag & & bgWindowVisible )
{
if ( isBGDownloadEnabled ( ) )
{
// no necessary patch for now
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:setNoNecessaryPatch() " ) ;
}
else
{
// no download ui
LuaBGDSuccessFlag = im - > executeLuaScript ( " bgdownloader:setNoDownloader() " ) ;
}
}
}
if ( prevSuccess ! = LuaBGDSuccessFlag )
{
nlwarning ( " Some scipt error occured " ) ;
}
}
// compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost
void updatePatcherPriorityBasedOnCharacters ( )
{
if ( isBGDownloadEnabled ( ) )
{
if ( CBGDownloaderAccess : : getInstance ( ) . getDownloadThreadPriority ( ) ! = BGDownloader : : ThreadPriority_Paused )
{
// choose priority based on available characters :
bool hasMainlandChar = false ;
for ( std : : vector < CCharacterSummary > : : iterator it = CharacterSummaries . begin ( ) ; it ! = CharacterSummaries . end ( ) ; + + it )
{
if ( it - > Name . empty ( ) ) continue ;
if ( ! it - > InNewbieland )
{
hasMainlandChar = true ;
break ;
}
}
CBGDownloaderAccess : : getInstance ( ) . requestDownloadThreadPriority ( hasMainlandChar ? BGDownloader : : ThreadPriority_Normal : BGDownloader : : ThreadPriority_Low , false ) ;
}
}
}
// Launch the interface to choose a character
// ------------------------------------------------------------------------------------------------
TInterfaceState globalMenu ( )
{
CLoginProgressPostThread : : getInstance ( ) . step ( CLoginStep ( LoginStep_CharacterSelection , " login_step_character_selection " ) ) ;
CBGDownloaderAccess & bgDownloader = CBGDownloaderAccess : : getInstance ( ) ;
if ( isBGDownloadEnabled ( ) )
{
// If there's a need for mainland download, then proceed
if ( AvailablePatchs & ( 1 < < BGDownloader : : DownloadID_MainLand ) )
{
// if a task is already started, then this was a situation where player went back from game to the character selection,
// so just unpause
BGDownloader : : TTaskResult dummyResult ;
ucstring dummyMessage ;
if ( ! bgDownloader . isTaskEnded ( dummyResult , dummyMessage ) )
{
unpauseBGDownloader ( ) ;
}
}
}
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
sint32 nScreenConnecting , nScreenIntro , nScreenServerCrashed ;
fromString ( pIM - > getDefine ( " screen_connecting " ) , nScreenConnecting ) ;
fromString ( pIM - > getDefine ( " screen_intro " ) , nScreenIntro ) ;
fromString ( pIM - > getDefine ( " screen_crashing " ) , nScreenServerCrashed ) ;
// SKIP INTRO : Write to the database if we have to skip the intro and write we want to skip further intro to client cfg
if ( ClientCfg . SkipIntro )
{
CCDBNodeLeaf * pNL = pIM - > getDbProp ( " UI:TEMP:SKIP_INTRO " , false ) ;
if ( pNL ! = NULL )
pNL - > setValue64 ( 1 ) ;
}
TGameCycle serverTick = NetMngr . getCurrentServerTick ( ) ;
bool PlayerWantToGoInGame = false ;
bool firewallTimeout = false ;
ProgressBar . finish ( ) ; // no progress while selecting character
while ( PlayerWantToGoInGame = = false )
{
# if defined(NL_OS_WINDOWS) && defined(NL_DEBUG)
// tmp for debug
if ( : : GetAsyncKeyState ( VK_SPACE ) )
{
pIM - > uninitOutGame ( ) ;
pIM - > initOutGame ( ) ;
pIM - > activateMasterGroup ( " ui:outgame " , true ) ;
pIM - > getDbProp ( " UI:CURRENT_SCREEN " ) - > setValue32 ( 2 ) ; // TMP TMP
CCDBNodeBranch : : flushObserversCalls ( ) ;
pIM - > getElementFromId ( " ui:outgame:charsel " ) - > setActive ( false ) ;
pIM - > getElementFromId ( " ui:outgame:charsel " ) - > setActive ( true ) ;
// Active inputs
Actions . enable ( true ) ;
EditActions . enable ( true ) ;
LuaBGDSuccessFlag = true ;
pIM - > reloadAllLuaFileScripts ( ) ;
}
# endif
updateBGDownloaderUI ( ) ;
// Update network.
try
{
if ( ! firewallTimeout )
NetMngr . update ( ) ;
}
catch ( const EBlockedByFirewall & )
{
if ( NetMngr . getConnectionState ( ) = = CNetManager : : Disconnect )
{
firewallTimeout = true ;
}
else
{
// Display the firewall alert string
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( " ui:outgame:connecting:title " ) ) ;
if ( pVT ! = NULL )
pVT - > setText ( CI18N : : get ( " uiFirewallAlert " ) + ucstring ( " ... " ) ) ;
// The mouse and fullscreen mode should be unlocked for the user to set the firewall permission
nlSleep ( 30 ) ; // 'nice' the client, and prevent to make too many send attempts
}
}
CCDBNodeBranch : : flushObserversCalls ( ) ;
// check if we can send another dated block
if ( NetMngr . getCurrentServerTick ( ) ! = serverTick )
{
//
serverTick = NetMngr . getCurrentServerTick ( ) ;
NetMngr . send ( serverTick ) ;
}
else
{
// Send dummy info
NetMngr . send ( ) ;
}
// Update the DT T0 and T1 global variables
updateClientTime ( ) ;
CInputHandlerManager : : getInstance ( ) - > pumpEvents ( ) ;
Driver - > clearBuffers ( CRGBA : : Black ) ;
Driver - > setMatrixMode2D11 ( ) ;
// Update sound
SoundGlobalMenu . updateSound ( ) ;
// Interface handling & displaying (processes clicks...)
pIM - > updateFrameEvents ( ) ;
pIM - > updateFrameViews ( NULL ) ;
CCDBNodeBranch : : flushObserversCalls ( ) ;
// Movie shooter
globalMenuMovieShooter ( ) ;
// Force the client to sleep a bit.
if ( ClientCfg . Sleep > = 0 )
{
nlSleep ( ClientCfg . Sleep ) ;
}
# if defined(NL_OS_WINDOWS) && defined(NL_DEBUG)
if ( : : GetAsyncKeyState ( VK_CONTROL ) )
{
pIM - > displayUIViewBBoxs ( " " ) ;
pIM - > displayUICtrlBBoxs ( " " ) ;
pIM - > displayUIGroupBBoxs ( " " ) ;
displayDebugUIUnderMouse ( ) ;
}
# endif
// Display
Driver - > swapBuffers ( ) ;
// SERVER INTERACTIONS WITH INTERFACE
if ( WaitServerAnswer )
{
if ( noUserChar | | userChar )
{
if ( isBGDownloadEnabled ( ) )
{
// If there's a need for mainland download, then proceed
if ( AvailablePatchs & ( 1 < < BGDownloader : : DownloadID_MainLand ) )
{
// if a task is already started, then this was a situation where player went back from game to the character selection,
// so just unpause
BGDownloader : : TTaskResult dummyResult ;
ucstring dummyMessage ;
if ( bgDownloader . isTaskEnded ( dummyResult , dummyMessage ) )
{
// launch mainland patch as a background task
BGDownloader : : CTaskDesc task ( BGDownloader : : DLState_GetAndApplyPatch ,
( 1 < < BGDownloader : : DownloadID_MainLand ) ) ;
bgDownloader . startTask ( task , getBGDownloaderCommandLine ( ) , false /* showDownloader */ ) ;
// choose priority based on available characters :
updatePatcherPriorityBasedOnCharacters ( ) ;
PatchBegun = true ;
}
}
}
//nlinfo("impulseCallBack : received userChars list");
noUserChar = userChar = false ;
if ( FarTP . isReselectingChar ( ) | | ! FarTP . isServerHopInProgress ( ) ) // if doing a Server Hop, expect serverReceivedReady without action from the user
{
WaitServerAnswer = false ;
if ( ClientCfg . SelectCharacter = = - 1 )
{
CCDBNodeLeaf * pNL = pIM - > getDbProp ( " UI:SERVER_RECEIVED_CHARS " , false ) ;
if ( pNL ! = NULL )
{
pNL - > setValue64 ( 1 ) ; // Send impulse to interface observers
CCDBNodeBranch : : flushObserversCalls ( ) ;
pNL - > setValue64 ( 0 ) ;
CCDBNodeBranch : : flushObserversCalls ( ) ;
}
}
else
{
// check that the pre selected character is available
if ( CharacterSummaries [ ClientCfg . SelectCharacter ] . People = = EGSPD : : CPeople : : Unknown )
{
// BAD ! preselected char does not exist, use the first available or fail
uint i ;
for ( i = 0 ; i < CharacterSummaries . size ( ) ; + + i )
{
if ( CharacterSummaries [ i ] . People ! = EGSPD : : CPeople : : Unknown )
break ;
}
if ( i = = CharacterSummaries . size ( ) )
{
Driver - > systemMessageBox ( " You have no character for the current user. \n Client will exit. " , " Char loading error " , UDriver : : okType , UDriver : : exclamationIcon ) ;
exit ( - 1 ) ;
}
else
{
UDriver : : TMessageBoxId ret = Driver - > systemMessageBox ( " The pre-selected character doesn't exist. \n Do you want to use the first available character instead ? " , " Char loading error " , UDriver : : yesNoType , UDriver : : warningIcon ) ;
if ( ret = = UDriver : : noId )
exit ( - 1 ) ;
else
ClientCfg . SelectCharacter = i ;
}
}
// Auto-selection for fast launching (dev only)
pIM - > runActionHandler ( " launch_game " , NULL , toString ( " slot=%d|edit_mode=0 " , ClientCfg . SelectCharacter ) ) ;
}
}
// Clear sending buffer that may contain prevous QUIT_GAME when getting back to the char selection screen
NetMngr . flushSendBuffer ( ) ;
}
if ( CharNameValidArrived )
{
//nlinfo("impulseCallBack : received CharNameValidArrived");
CharNameValidArrived = false ;
WaitServerAnswer = false ;
if ( ClientCfg . SelectCharacter = = - 1 )
{
CCDBNodeLeaf * pNL ;
pNL = pIM - > getDbProp ( CharNameValidDBLink , false ) ;
if ( pNL ! = NULL )
{
if ( CharNameValid )
pNL - > setValue64 ( 1 ) ;
else
pNL - > setValue64 ( 0 ) ;
}
pNL = pIM - > getDbProp ( " UI:SERVER_RECEIVED_VALID " , false ) ;
if ( pNL ! = NULL )
{
pNL - > setValue64 ( 1 ) ; // Send impulse to interface observers
CCDBNodeBranch : : flushObserversCalls ( ) ;
pNL - > setValue64 ( 0 ) ;
CCDBNodeBranch : : flushObserversCalls ( ) ;
}
}
}
if ( serverReceivedReady )
{
//nlinfo("impulseCallBack : received serverReceivedReady");
serverReceivedReady = false ;
WaitServerAnswer = false ;
PlayerWantToGoInGame = true ;
}
}
else
{
noUserChar = false ;
userChar = false ;
CharNameValidArrived = false ;
serverReceivedReady = false ;
}
// Check if server disconnect the client
if ( ! ClientCfg . Local )
{
if ( NetMngr . getConnectionState ( ) = = CNetManager : : Disconnect )
{
// Display the connection failure screen
CCDBNodeLeaf * pNL = pIM - > getDbProp ( " UI:CURRENT_SCREEN " , false ) ;
if ( pNL ! = NULL )
pNL - > setValue64 ( nScreenServerCrashed ) ;
if ( firewallTimeout )
{
// Display the firewall error string instead of the normal failure string
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( " ui:outgame:crashing:title " ) ) ;
if ( pVT ! = NULL )
{
pVT - > setMultiLine ( true ) ;
pVT - > setText ( CI18N : : get ( " uiFirewallFail " ) + ucstring ( " . \n " ) +
CI18N : : get ( " uiFirewallAlert " ) + ucstring ( " . " ) ) ;
}
}
}
}
// We want to quit the game without playing
if ( game_exit )
return QUIT_THE_GAME ;
}
if ( ClientCfg . SelectCharacter ! = - 1 )
PlayerSelectedSlot = ClientCfg . SelectCharacter ;
// Notify the state machine that we're exiting from global menu
LoginSM . pushEvent ( CLoginStateMachine : : ev_global_menu_exited ) ;
// Init the current Player Name (for interface.cfg and sentence.name save). Make a good File Name.
ucstring & playerName = CharacterSummaries [ PlayerSelectedSlot ] . Name ;
PlayerSelectedFileName = buildPlayerNameForSaveFile ( playerName ) ;
// Init the current Player Home shard Id and name
CharacterHomeSessionId = CharacterSummaries [ PlayerSelectedSlot ] . Mainland ;
PlayerSelectedMainland = CharacterSummaries [ PlayerSelectedSlot ] . Mainland ;
PlayerSelectedHomeShardName . clear ( ) ;
PlayerSelectedHomeShardNameWithParenthesis . clear ( ) ;
for ( uint i = 0 ; i < CShardNames : : getInstance ( ) . getSessionNames ( ) . size ( ) ; i + + )
{
const CShardNames : : TSessionName & sessionName = CShardNames : : getInstance ( ) . getSessionNames ( ) [ i ] ;
if ( PlayerSelectedMainland = = sessionName . SessionId )
{
PlayerSelectedHomeShardName = sessionName . DisplayName ;
PlayerSelectedHomeShardNameWithParenthesis = ' ( ' + PlayerSelectedHomeShardName + ' ) ' ;
}
}
// Restaure video mode
if ( ClientCfg . SelectCharacter = = - 1 )
{
connectionRestaureVideoMode ( ) ;
}
// Skip intro next time
ClientCfg . writeBool ( " SkipIntro " , true ) ;
// return SELECT_CHARACTER;
return GOGOGO_IN_THE_GAME ;
}
// Init the character selection slot texts from the character summaries
// ------------------------------------------------------------------------------------------------
class CAHNetInitCharSel : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
string sPath = getParam ( Params , " slottexts " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint i ;
for ( i = 0 ; i < CharacterSummaries . size ( ) ; + + i )
{
CCharacterSummary & rCS = CharacterSummaries [ i ] ;
CInterfaceElement * pIE = pIM - > getElementFromId ( sPath + " :text " + NLMISC : : toString ( i ) ) ;
CViewText * pVT = dynamic_cast < CViewText * > ( pIE ) ;
if ( pVT = = NULL ) return ;
if ( rCS . Name . empty ( ) )
pVT - > setText ( CI18N : : get ( " uiEmptySlot " ) ) ;
else
pVT - > setText ( rCS . Name ) ;
}
// 5 slots
for ( ; i < 5 ; + + i )
{
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( sPath + " :text " + NLMISC : : toString ( i ) ) ) ;
if ( pVT = = NULL ) return ;
pVT - > setText ( CI18N : : get ( " uiEmptySlot " ) ) ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHNetInitCharSel , " net_init_char_sel " ) ;
// ------------------------------------------------------------------------------------------------
void setTarget ( CCtrlBase * ctrl , const string & targetName , ucstring & value )
{
std : : vector < CInterfaceLink : : CTargetInfo > targets ;
// find first enclosing group
CCtrlBase * currCtrl = ctrl ;
CInterfaceGroup * ig = NULL ;
while ( currCtrl )
{
ig = dynamic_cast < CInterfaceGroup * > ( currCtrl ) ;
if ( ig ! = NULL ) break ;
currCtrl = currCtrl - > getParent ( ) ;
}
if ( ig )
{
CInterfaceExprValue exprValue ;
exprValue . setUCString ( value ) ;
CInterfaceParser : : splitLinkTargets ( targetName , ig , targets ) ;
for ( uint k = 0 ; k < targets . size ( ) ; + + k )
{
if ( targets [ k ] . Elem ) targets [ k ] . affect ( exprValue ) ;
}
}
}
// ------------------------------------------------------------------------------------------------
void setTarget ( CCtrlBase * ctrl , const string & targetName , uint32 value )
{
std : : vector < CInterfaceLink : : CTargetInfo > targets ;
// find first enclosing group
CCtrlBase * currCtrl = ctrl ;
CInterfaceGroup * ig = NULL ;
while ( currCtrl )
{
ig = dynamic_cast < CInterfaceGroup * > ( currCtrl ) ;
if ( ig ! = NULL ) break ;
currCtrl = currCtrl - > getParent ( ) ;
}
if ( ig )
{
CInterfaceExprValue exprValue ;
exprValue . setInteger ( value ) ;
CInterfaceParser : : splitLinkTargets ( targetName , ig , targets ) ;
for ( uint k = 0 ; k < targets . size ( ) ; + + k )
{
if ( targets [ k ] . Elem ) targets [ k ] . affect ( exprValue ) ;
}
}
}
// ------------------------------------------------------------------------------------------------
class CAHGetSlot : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * pCaller , const string & Params )
{
string sProp = getParam ( Params , " prop " ) ;
string sTarget = getParam ( Params , " target " ) ;
string sSlot = getParam ( Params , " slot " ) ;
CInterfaceExprValue result ;
if ( ! CInterfaceExpr : : eval ( sSlot , result ) )
return ;
uint8 selectedSlot = ( uint8 ) result . getInteger ( ) ;
if ( selectedSlot > = CharacterSummaries . size ( ) )
return ;
PlayerSelectedSlot = selectedSlot ;
if ( CharacterSummaries [ PlayerSelectedSlot ] . Name . empty ( ) )
return ;
ucstring sValue ( " " ) ;
uint32 nValue = 0 ;
if ( sProp = = " name " )
{
sValue = CharacterSummaries [ PlayerSelectedSlot ] . Name ;
setTarget ( pCaller , sTarget , sValue ) ;
}
/* else if (sProp == "surname")
Deprecated {
sValue = CharacterSummaries [ PlayerSelectedSlot ] . Surname ;
setTarget ( pCaller , sTarget , sValue ) ;
}
*/ else if ( sProp = = " title " )
{
2012-09-11 18:26:36 +00:00
bool womanTitle ;
2012-05-29 13:31:11 +00:00
if ( CharacterSummaries [ PlayerSelectedSlot ] . VisualPropA . PropertySubData . Sex = = 1 )
{
UserEntity - > setGender ( GSGENDER : : female ) ;
2012-09-11 18:26:36 +00:00
womanTitle = true ;
2012-05-29 13:31:11 +00:00
}
else
{
UserEntity - > setGender ( GSGENDER : : male ) ;
2012-09-11 18:26:36 +00:00
womanTitle = false ;
2012-05-29 13:31:11 +00:00
}
string titleStr = CHARACTER_TITLE : : toString ( CharacterSummaries [ PlayerSelectedSlot ] . Title ) ;
2012-09-11 18:26:36 +00:00
sValue = STRING_MANAGER : : CStringManagerClient : : getTitleLocalizedName ( titleStr , womanTitle ) ;
{
// Sometimes translation contains another title
ucstring : : size_type pos = sValue . find ( ' $ ' ) ;
if ( pos ! = ucstring : : npos )
{
sValue = STRING_MANAGER : : CStringManagerClient : : getTitleLocalizedName ( CEntityCL : : getTitleFromName ( sValue ) , womanTitle ) ;
}
}
2012-05-29 13:31:11 +00:00
setTarget ( pCaller , sTarget , sValue ) ;
}
/* else if (sProp == "orient")
Deprecated {
sValue = ROLES : : roleToUCString ( CharacterSummaries [ PlayerSelectedSlot ] . Role ) ;
setTarget ( pCaller , sTarget , sValue ) ;
}
else if ( sProp = = " job " )
{
//Deprecated
// sValue = JOBS::jobToUCString(CharacterSummaries[PlayerSelectedSlot].Job);
sValue = JOBS : : jobToUCString ( JOBS : : BladeBearer ) ;
setTarget ( pCaller , sTarget , sValue ) ;
}
*/ else if ( sProp = = " level " )
{
//Deprecated
// sValue = toString(CharacterSummaries[PlayerSelectedSlot].JobLevel);
sValue = toString ( 1 ) ;
setTarget ( pCaller , sTarget , sValue ) ;
}
else if ( sProp = = " pos " )
{
nValue = CharacterSummaries [ PlayerSelectedSlot ] . Location ;
setTarget ( pCaller , sTarget , nValue ) ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHGetSlot , " get_slot " ) ;
// Setup the database from a database entry which represents a slot
// ------------------------------------------------------------------------------------------------
class CAHSetDBFromSlot : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
string sDBLink = getParam ( Params , " dblink " ) ;
string sSlot = getParam ( Params , " slot " ) ;
CInterfaceExprValue result ;
if ( ! CInterfaceExpr : : eval ( sSlot , result ) )
return ;
PlayerSelectedSlot = ( uint8 ) result . getInteger ( ) ;
if ( PlayerSelectedSlot > = CharacterSummaries . size ( ) )
return ;
// Setup the database from the character summary
CCharacterSummary & rCS = CharacterSummaries [ PlayerSelectedSlot ] ;
if ( rCS . Name . empty ( ) )
return ;
SCharacter3DSetup : : setupDBFromCharacterSummary ( sDBLink , rCS ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHSetDBFromSlot , " set_db_from_slot " ) ;
// Reset all the pushed radio button of a group
// ------------------------------------------------------------------------------------------------
class CAHResetPushed : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * pCaller , const string & Params )
{
string sDBLink = getParam ( Params , " dblink " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceElement * pIE = pIM - > getElementFromId ( pCaller - > getId ( ) , sDBLink ) ;
CInterfaceGroup * pIG = dynamic_cast < CInterfaceGroup * > ( pIE ) ;
if ( pIG = = NULL ) return ;
const vector < CCtrlBase * > vCB = pIG - > getControls ( ) ;
for ( uint i = 0 ; i < vCB . size ( ) ; + + i )
{
CCtrlBaseButton * pBut = dynamic_cast < CCtrlBaseButton * > ( vCB [ i ] ) ;
if ( pBut & & pBut - > getType ( ) = = CCtrlBaseButton : : RadioButton )
{
pBut - > setPushed ( false ) ;
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHResetPushed , " reset_pushed " ) ;
// Launch the game given a slot (slot is reference to the character summaries
// ------------------------------------------------------------------------------------------------
class CAHLaunchGame : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
// Get the edit/play mode
string sEditMode = getParam ( Params , " edit_mode " ) ;
bool wantsEditMode = false ;
CInterfaceExprValue result ;
bool wantsNewScenario = false ;
if ( CInterfaceExpr : : eval ( sEditMode , result ) )
{
wantsEditMode = ( result . getInteger ( ) = = 1 ) | | ( result . getInteger ( ) = = 2 ) ;
wantsNewScenario = ( result . getInteger ( ) = = 2 ) ;
}
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
if ( wantsEditMode )
{
// full patch needed for edition, warn the client
if ( AvailablePatchs ! = 0 )
{
if ( im - > isInGame ( ) )
{
inGamePatchUncompleteWarning ( ) ;
}
else
{
im - > messageBoxWithHelp ( CI18N : : get ( " uiBGD_FullPatchNeeded " ) , " ui:outgame " ) ;
}
return ;
}
}
// Get the player selected slot
string sSlot = getParam ( Params , " slot " ) ;
if ( sSlot ! = " ingame_auto " )
{
CInterfaceExprValue result ;
if ( ! CInterfaceExpr : : eval ( sSlot , result ) )
return ;
PlayerSelectedSlot = ( uint8 ) result . getInteger ( ) ;
if ( PlayerSelectedSlot > = CharacterSummaries . size ( ) )
return ;
ClientCfg . writeInt ( " SelectedSlot " , PlayerSelectedSlot ) ;
if ( ClientCfg . SaveConfig )
ClientCfg . ConfigFile . save ( ) ;
}
/*
static volatile bool isMainlandCharacter = false ; // TMP until we can get this info
if ( isMainlandCharacter )
{
nlassert ( 0 ) ; // use id="message_box" !!!
if ( AvailablePatchs ! = 0 )
{
im - > messageBoxWithHelp ( CI18N : : get ( " uiBGD_MainlandCharFullPatchNeeded " ) , " ui:outgame " ) ;
}
return ;
}
*/
// Select the right sheet to create the user character.
ClientCfg . UserSheet = CharacterSummaries [ PlayerSelectedSlot ] . SheetId . toString ( ) ;
// If the user wants to enter its editing session, get the ring server to Far TP to.
if ( wantsEditMode )
{
if ( wantsNewScenario )
{
CSessionBrowserImpl & sb = CSessionBrowserImpl : : getInstance ( ) ;
sb . init ( NULL ) ;
sb . closeEditSession ( sb . getCharId ( ) ) ;
sb . waitOneMessage ( CSessionBrowserImpl : : getMessageName ( " on_invokeResult " ) ) ;
}
if ( FarTP . requestFarTPToSession ( ( TSessionId ) 0 , PlayerSelectedSlot , CFarTP : : LaunchEditor , false ) )
{
WaitServerAnswer = true ; // prepare to receive the character messages
}
// // If the player clicked 'Launch Editor', there was no CONNECTION:SELECT_CHAR sent yet,
// // so don't wait for the EGS to acknowledge our quit message as he does not know our character
// LoginSM.pushEvent(CLoginStateMachine::ev_ingame_return);
return ;
}
// Send CONNECTION:SELECT_CHAR
CBitMemStream out ;
nlverify ( GenericMsgHeaderMngr . pushNameToStream ( " CONNECTION:SELECT_CHAR " , out ) ) ;
//nlinfo("impulseCallBack : CONNECTION:SELECT_CHAR '%d' sent.", PlayerSelectedSlot);
CSelectCharMsg SelectCharMsg ;
SelectCharMsg . c = ( uint8 ) PlayerSelectedSlot ;
out . serial ( SelectCharMsg ) ;
if ( ! ClientCfg . Local /*ace!ClientCfg.Light*/ )
{
NetMngr . push ( out ) ;
NetMngr . send ( NetMngr . getCurrentServerTick ( ) ) ;
}
//PlayerWantToGoInGame = true;
// CBitMemStream out2;
// if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ENTER", out2))
// {
// NetMngr.push(out2);
// nlinfo("impulseCallBack : CONNECTION:ENTER sent");
// }
// else
// nlwarning("unknown message name : 'CONNECTION:ENTER'.");
WaitServerAnswer = true ;
if ( ClientCfg . Local )
serverReceivedReady = true ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHLaunchGame , " launch_game " ) ;
// Ask the server to create a character
// ------------------------------------------------------------------------------------------------
class CAHAskCreateChar : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
// Create the message for the server to create the character.
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " CONNECTION:CREATE_CHAR " , out ) )
{
nlwarning ( " don't know message name CONNECTION:CREATE_CHAR " ) ;
return ;
}
// Setup the name
string sEditBoxPath = getParam ( Params , " name " ) ;
ucstring sFirstName = ucstring ( " NotSet " ) ;
ucstring sSurName = ucstring ( " NotSet " ) ;
CGroupEditBox * pGEB = dynamic_cast < CGroupEditBox * > ( pIM - > getElementFromId ( sEditBoxPath ) ) ;
if ( pGEB ! = NULL )
sFirstName = pGEB - > getInputString ( ) ;
else
nlwarning ( " can't get edit box name : %s " , sEditBoxPath . c_str ( ) ) ;
// Build the character summary from the database branch ui:temp:char3d
CCharacterSummary CS ;
string sCharSumPath = getParam ( Params , " charsum " ) ;
SCharacter3DSetup : : setupCharacterSummaryFromDB ( CS , sCharSumPath ) ;
CS . Mainland = MainlandSelected ;
CS . Name = sFirstName ;
//CS.Surname = sSurName;
// Create the message to send to the server from the character summary
CCreateCharMsg CreateCharMsg ;
CreateCharMsg . setupFromCharacterSummary ( CS ) ;
// Slot
{
string sSlot = getParam ( Params , " slot " ) ;
CInterfaceExprValue result ;
if ( ! CInterfaceExpr : : eval ( sSlot , result ) )
return ;
CreateCharMsg . Slot = ( uint8 ) result . getInteger ( ) ;
pIM - > getDbProp ( " UI:SELECTED_SLOT " ) - > setValue32 ( PlayerSelectedSlot ) ;
}
// Setup the new career
string sCaracBasePath = getParam ( Params , " caracs " ) ;
CreateCharMsg . NbPointFighter = ( uint8 ) pIM - > getDbProp ( sCaracBasePath + " FIGHT " ) - > getValue32 ( ) ;
CreateCharMsg . NbPointCaster = ( uint8 ) pIM - > getDbProp ( sCaracBasePath + " MAGIC " ) - > getValue32 ( ) ;
CreateCharMsg . NbPointCrafter = ( uint8 ) pIM - > getDbProp ( sCaracBasePath + " CRAFT " ) - > getValue32 ( ) ;
CreateCharMsg . NbPointHarvester = ( uint8 ) pIM - > getDbProp ( sCaracBasePath + " FORAGE " ) - > getValue32 ( ) ;
// Setup starting point
string sLocationPath = getParam ( Params , " loc " ) ;
{
CreateCharMsg . StartPoint = RYZOM_STARTING_POINT : : borea ;
CCDBNodeLeaf * pNL = pIM - > getDbProp ( sLocationPath , false ) ;
if ( pNL ! = NULL )
CreateCharMsg . StartPoint = ( RYZOM_STARTING_POINT : : TStartPoint ) ( pNL - > getValue64 ( ) ) ;
else
nlwarning ( ( " Can't read starting point from the database : " + sLocationPath ) . c_str ( ) ) ;
if ( CS . People = = EGSPD : : CPeople : : Fyros )
CreateCharMsg . StartPoint = ( RYZOM_STARTING_POINT : : TStartPoint ) ( ( ( uint8 ) CreateCharMsg . StartPoint ) + ( ( uint8 ) RYZOM_STARTING_POINT : : fyros_start ) ) ;
else if ( CS . People = = EGSPD : : CPeople : : Matis )
CreateCharMsg . StartPoint = ( RYZOM_STARTING_POINT : : TStartPoint ) ( ( ( uint8 ) CreateCharMsg . StartPoint ) + ( ( uint8 ) RYZOM_STARTING_POINT : : matis_start ) ) ;
else if ( CS . People = = EGSPD : : CPeople : : Tryker )
CreateCharMsg . StartPoint = ( RYZOM_STARTING_POINT : : TStartPoint ) ( ( ( uint8 ) CreateCharMsg . StartPoint ) + ( ( uint8 ) RYZOM_STARTING_POINT : : tryker_start ) ) ;
else // if (CS.People == EGSPD::CPeople::Zorai)
CreateCharMsg . StartPoint = ( RYZOM_STARTING_POINT : : TStartPoint ) ( ( ( uint8 ) CreateCharMsg . StartPoint ) + ( ( uint8 ) RYZOM_STARTING_POINT : : zorai_start ) ) ;
}
// Send the message to the server
CreateCharMsg . serialBitMemStream ( out ) ;
if ( ! ClientCfg . Local /*!ClientCfg.Light*/ )
{
noUserChar = userChar = false ;
NetMngr . push ( out ) ;
NetMngr . send ( NetMngr . getCurrentServerTick ( ) ) ;
//nlinfo("impulseCallBack : CONNECTION:CREATE_CHAR sent");
CreateCharMsg . dump ( ) ;
}
else
{
userChar = true ;
if ( CharacterSummaries . size ( ) < 5 )
CharacterSummaries . push_back ( CS ) ;
}
WaitServerAnswer = true ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHAskCreateChar , " ask_create_char " ) ;
// Ask the server to delete a character
// ------------------------------------------------------------------------------------------------
class CAHAskDeleteChar : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
// Create the message for the server to create the character.
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " CONNECTION:DELETE_CHAR " , out ) )
{
nlwarning ( " don't know message name CONNECTION:DELETE_CHAR " ) ;
return ;
}
// Get the selected slot
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
string sSlot = getParam ( Params , " slot " ) ;
CInterfaceExprValue result ;
if ( ! CInterfaceExpr : : eval ( sSlot , result ) )
return ;
uint8 nSelectedSlot = ( uint8 ) result . getInteger ( ) ;
if ( nSelectedSlot > = CharacterSummaries . size ( ) )
return ;
out . serial ( nSelectedSlot ) ;
// Yoyo: delete the Local files. To avoid problem if recreate a character with same name.
ucstring & playerName = CharacterSummaries [ nSelectedSlot ] . Name ;
string playerDeletedFileName = buildPlayerNameForSaveFile ( playerName ) ;
// Delete the 2 Local files
pIM - > deletePlayerConfig ( playerDeletedFileName ) ;
pIM - > deletePlayerKeys ( playerDeletedFileName ) ;
// Send the message to the server
if ( ! ClientCfg . Local /*ace!ClientCfg.Light*/ )
{
noUserChar = userChar = false ;
NetMngr . push ( out ) ;
NetMngr . send ( NetMngr . getCurrentServerTick ( ) ) ;
//nlinfo("impulseCallBack : CONNECTION:DELETE_CHAR %d sent", nSelectedSlot);
}
else
{
if ( nSelectedSlot < CharacterSummaries . size ( ) )
CharacterSummaries . erase ( CharacterSummaries . begin ( ) + nSelectedSlot ) ;
if ( CharacterSummaries . size ( ) ! = 0 )
userChar = true ;
else
noUserChar = true ;
}
WaitServerAnswer = true ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHAskDeleteChar , " ask_delete_char " ) ;
// ------------------------------------------------------------------------------------------------
string getTarget ( CCtrlBase * /* ctrl */ , const string & targetName )
{
string sTmp = targetName ;
std : : vector < CInterfaceLink : : CTargetInfo > targetsVector ;
CInterfaceParser : : splitLinkTargets ( sTmp , NULL , targetsVector ) ;
CInterfaceLink : : CTargetInfo & rTI = targetsVector [ 0 ] ;
CInterfaceElement * elem = rTI . Elem ;
if ( ! elem )
{
nlwarning ( " <CInterfaceExpr::getprop> : Element is NULL " ) ;
return " " ;
}
const CReflectedProperty * pRP = CReflectSystem : : getProperty ( elem - > getReflectedClassName ( ) , rTI . PropertyName ) ;
if ( pRP - > Type = = CReflectedProperty : : String )
return ( ( elem - > * ( pRP - > GetMethod . GetString ) ) ( ) ) ;
return " " ;
}
// ------------------------------------------------------------------------------------------------
ucstring getUCTarget ( CCtrlBase * /* ctrl */ , const string & targetName )
{
string sTmp = targetName ;
std : : vector < CInterfaceLink : : CTargetInfo > targetsVector ;
CInterfaceParser : : splitLinkTargets ( sTmp , NULL , targetsVector ) ;
CInterfaceLink : : CTargetInfo & rTI = targetsVector [ 0 ] ;
CInterfaceElement * elem = rTI . Elem ;
if ( ! elem )
{
nlwarning ( " <CInterfaceExpr::getprop> : Element is NULL " ) ;
return ucstring ( " " ) ;
}
const CReflectedProperty * pRP = elem - > getReflectedProperty ( rTI . PropertyName ) ;
if ( pRP - > Type = = CReflectedProperty : : UCString )
return ( ( elem - > * ( pRP - > GetMethod . GetUCString ) ) ( ) ) ;
return ucstring ( " " ) ;
}
/*// Ask the server to rename a character
// ------------------------------------------------------------------------------------------------
class CAHAskRenameChar : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * pCaller , const string & Params )
{
string sName = getTarget ( NULL , getParam ( Params , " name " ) ) ;
string sSurname = getTarget ( NULL , getParam ( Params , " surname " ) ) ;
string sDBSlot = getParam ( Params , " dbslot " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint8 nSelectedSlot = ( uint8 ) pIM - > getDbProp ( sDBSlot , false ) - > getValue32 ( ) ;
if ( nSelectedSlot > CharacterSummaries . size ( ) )
return ;
// Create the message for the server to create the character.
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " CONNECTION:RENAME_CHAR " , out ) )
{
nlwarning ( " don't know message name CONNECTION:RENAME_CHAR " ) ;
return ;
}
// Get the selected slot
out . serial ( nSelectedSlot ) ;
out . serial ( sName ) ;
out . serial ( sSurname ) ;
// Send the message to the server
if ( ! ClientCfg . Light )
{
noUserChar = userChar = false ;
NetMngr . push ( out ) ;
NetMngr . send ( NetMngr . getCurrentServerTick ( ) ) ;
nldebug ( " impulseCallBack : CONNECTION:RENAME_CHAR sent " ) ;
// Wait for the character message which describe all the characters on a server
while ( ! noUserChar & & ! userChar )
{
//NetMngr.waitForServer();
NetMngr . update ( ) ;
NetMngr . send ( ) ;
nlSleep ( 100 ) ;
}
}
else
{
CharacterSummaries [ nSelectedSlot ] . FirstName = sName ;
CharacterSummaries [ nSelectedSlot ] . Surname = sSurname ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHAskRenameChar , " ask_rename_char " ) ;
*/
// Ask the server if the name is not already used
// ------------------------------------------------------------------------------------------------
class CAHAskValidName : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
string sTarget = getParam ( Params , " target " ) ;
string sDBLink = getParam ( Params , " dblink " ) ;
CharNameValidDBLink = sDBLink ;
ucstring sName = getUCTarget ( NULL , sTarget ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( sName . empty ( ) )
{
pIM - > getDbProp ( sDBLink , false ) - > setValue32 ( 0 ) ;
return ;
}
// Ask the server
CharNameValid = true ;
// PATCH DU BUG DE L'ESPACE !!!
if ( sName . find ( ' ' ) ! = ucstring : : npos )
CharNameValid = false ;
// PATCH DU BUG DE L'ESPACE !!!
if ( CharNameValid )
{
if ( ! ClientCfg . Local /*ace!ClientCfg.Light*/ )
{
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " CONNECTION:ASK_NAME " , out ) )
{
nlwarning ( " don't know message name CONNECTION:ASK_NAME " ) ;
return ;
}
CCheckNameMsg checkNameMsg ;
checkNameMsg . Name = sName ;
checkNameMsg . HomeSessionId = MainlandSelected ;
checkNameMsg . serialBitMemStream ( out ) ;
NewKeysCharNameWanted = sName ;
// append shard name
for ( uint k = 0 ; k < Mainlands . size ( ) ; + + k )
{
if ( Mainlands [ k ] . Id = = MainlandSelected )
{
// extract name from mainland
/*ucstring::size_type first = Mainlands[k].Name.find('(');
ucstring : : size_type last = Mainlands [ k ] . Name . find ( ' ) ' ) ;
if ( first ! = ucstring : : npos & & last ! = ucstring : : npos & & first < last )
{
NewKeysCharNameWanted + = Mainlands [ k ] . Name . substr ( first , last - first + 1 ) ;
} */
NewKeysCharNameWanted + = ( ' ( ' + Mainlands [ k ] . Name + ' ) ' ) ;
break ;
}
}
NewKeysCharNameValidated = " " ;
NetMngr . push ( out ) ;
NetMngr . send ( NetMngr . getCurrentServerTick ( ) ) ;
//nlinfo("impulseCallBack : CONNECTION:ASK_NAME sent");
// Wait for the valid character name message
CharNameValidArrived = false ;
}
else
{
CharNameValid = true ;
CharNameValidArrived = true ;
for ( uint i = 0 ; i < CharacterSummaries . size ( ) ; + + i )
{
ucstring ls = CharacterSummaries [ i ] . Name . toString ( ) ;
if ( ls = = sName )
CharNameValid = false ;
}
}
}
else
{
CharNameValidArrived = true ;
}
WaitServerAnswer = true ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHAskValidName , " ask_valid_name " ) ;
// ------------------------------------------------------------------------------------------------
class CAHPlaySound : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
string sName = getParam ( Params , " name " ) ;
2012-06-02 13:24:21 +00:00
CSheetId id = CSheetId ( sName , " sound " ) ;
2012-05-29 13:31:11 +00:00
if ( SoundMngr ! = NULL )
SoundMngr - > spawnSource ( id , CVector ( 0 , 0 , 0 ) ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHPlaySound , " play_sound " ) ;
// ------------------------------------------------------------------------------------------------
class CAHPlayMusicOutgame : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
// get the name of the wanted music
string sName = getParam ( Params , " name " ) ;
bool async ;
fromString ( getParam ( Params , " async " ) , async ) ;
// if empty name, return to default mode
if ( sName . empty ( ) )
sName = ClientCfg . SoundOutGameMusic ;
// change the music
SoundGlobalMenu . setMusic ( sName , async ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHPlayMusicOutgame , " play_music_outgame " ) ;
// ------------------------------------------------------------------------------------------------
class CAHRepeatUntil : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * pCaller , const string & Params )
{
string sProc = getParam ( Params , " proc " ) ;
string sCond = getParam ( Params , " cond " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
for ( ; ; )
{
vector < string > p ;
p . push_back ( sProc ) ;
pIM - > runProcedure ( sProc , pCaller , p ) ;
CInterfaceExprValue result ;
if ( CInterfaceExpr : : eval ( sCond , result ) )
{
if ( result . getBool ( ) )
break ;
}
else
{
break ;
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHRepeatUntil , " repeatuntil " ) ;
// ------------------------------------------------------------------------------------------------
class CAHDispInfo : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
string sStr = getParam ( Params , " str " ) ;
string sVal = getParam ( Params , " val " ) ;
string res ;
CInterfaceExprValue result ;
if ( CInterfaceExpr : : eval ( sStr , result ) )
{
if ( result . toString ( ) )
{
res + = result . getString ( ) ;
}
}
if ( CInterfaceExpr : : eval ( sVal , result ) )
{
if ( result . toString ( ) )
{
res + = result . getString ( ) ;
}
}
nlinfo ( res . c_str ( ) ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHDispInfo , " disp_info " ) ;
// ***************************************************************************
class CAHInitMainlandList : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * pList = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( GROUP_LIST_MAINLAND ) ) ;
if ( pList = = NULL )
{
nlwarning ( " element " GROUP_LIST_MAINLAND " not found probably bad outgame.xml " ) ;
return ;
}
CInterfaceGroup * pPrevLine = NULL ;
for ( uint i = 0 ; i < Mainlands . size ( ) ; i + + )
{
vector < pair < string , string > > params ;
params . clear ( ) ;
params . push_back ( pair < string , string > ( " id " , toString ( Mainlands [ i ] . Id ) ) ) ;
if ( i > 0 )
params . push_back ( pair < string , string > ( " posref " , " BL TL " ) ) ;
CInterfaceGroup * pNewLine = pIM - > createGroupInstance ( " t_mainland " , GROUP_LIST_MAINLAND , params ) ;
if ( pNewLine ! = NULL )
{
CViewBase * pVBon = pNewLine - > getView ( " online " ) ;
CViewBase * pVBoff = pNewLine - > getView ( " offline " ) ;
if ( ( pVBon ! = NULL ) & & ( pVBoff ! = NULL ) )
{
pVBon - > setActive ( Mainlands [ i ] . Online ) ;
pVBoff - > setActive ( ! Mainlands [ i ] . Online ) ;
}
CViewText * pVT = dynamic_cast < CViewText * > ( pNewLine - > getView ( " name " ) ) ;
if ( pVT ! = NULL )
{
ucstring ucstr = Mainlands [ i ] . Name + ucstring ( " " ) + Mainlands [ i ] . Description ;
pVT - > setText ( ucstr ) ;
}
// Add to the list
pNewLine - > setParent ( pList ) ;
pNewLine - > setParentSize ( pList ) ;
pNewLine - > setParentPos ( pPrevLine ) ;
pList - > addGroup ( pNewLine ) ;
pPrevLine = pNewLine ;
}
}
// UI Patch
if ( ! Mainlands . empty ( ) )
{
//choose default mainland from language code
uint32 defaultMainland = 0 ;
for ( uint i = 0 ; i < Mainlands . size ( ) ; i + + )
{
if ( Mainlands [ i ] . LanguageCode = = ClientCfg . LanguageCode )
{
defaultMainland = i ;
break ;
}
}
CCtrlButton * pCB = dynamic_cast < CCtrlButton * > ( pIM - > getElementFromId ( GROUP_LIST_MAINLAND " : " + toString ( Mainlands [ defaultMainland ] . Id ) + " :but " ) ) ;
if ( pCB ! = NULL )
{
pCB - > setPushed ( true ) ;
pIM - > runActionHandler ( pCB - > getActionOnLeftClick ( ) , pCB , pCB - > getParamsOnLeftClick ( ) ) ;
}
}
pList - > invalidateCoords ( ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHInitMainlandList , " init_mainland_list " ) ;
// ***************************************************************************
class CAHResetMainlandList : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * pList = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( GROUP_LIST_MAINLAND ) ) ;
pList - > clearGroups ( ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHResetMainlandList , " reset_mainland_list " ) ;
// ***************************************************************************
class CAHMainlandSelect : public IActionHandler
{
virtual void execute ( CCtrlBase * pCaller , const string & /* Params */ )
{
nlinfo ( " CAHMainlandSelect called " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CCtrlButton * pCB = NULL ;
// Unselect
if ( MainlandSelected . asInt ( ) ! = 0 )
{
pCB = dynamic_cast < CCtrlButton * > ( pIM - > getElementFromId ( GROUP_LIST_MAINLAND " : " + toString ( MainlandSelected ) + " :but " ) ) ;
if ( pCB ! = NULL )
pCB - > setPushed ( false ) ;
}
pCB = dynamic_cast < CCtrlButton * > ( pCaller ) ;
if ( pCB ! = NULL )
{
string name = pCB - > getId ( ) ;
name = name . substr ( 0 , name . rfind ( ' : ' ) ) ;
uint32 mainland ;
fromString ( name . substr ( name . rfind ( ' : ' ) + 1 , name . size ( ) ) , mainland ) ;
MainlandSelected = ( TSessionId ) mainland ;
pCB - > setPushed ( true ) ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHMainlandSelect , " mainland_select " ) ;
// ***************************************************************************
class CAHInitKeysetList : public IActionHandler
{
public :
CInterfaceGroup * PrevLine ;
CInterfaceGroup * List ;
bool First ;
CInterfaceGroup * buildTemplate ( const std : : string & templateName , const std : : string & id )
{
vector < pair < string , string > > params ;
params . clear ( ) ;
params . push_back ( pair < string , string > ( " id " , id ) ) ;
if ( ! First )
{
params . push_back ( pair < string , string > ( " posref " , " BL TL " ) ) ;
}
First = false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
return pIM - > createGroupInstance ( templateName , GROUP_LIST_KEYSET , params ) ;
}
void addGroupInList ( CInterfaceGroup * pNewLine )
{
if ( ! pNewLine ) return ;
// Add to the list
pNewLine - > setParent ( List ) ;
pNewLine - > setParentSize ( List ) ;
pNewLine - > setParentPos ( PrevLine ) ;
List - > addGroup ( pNewLine ) ;
PrevLine = pNewLine ;
}
void addSeparator ( )
{
addGroupInList ( buildTemplate ( " t_keyseparator " , " " ) ) ;
}
// add a new keyset in the list
void addKeySet ( const std : : string & filename , const ucstring & name , const ucstring tooltip )
{
nlassert ( List ) ;
CInterfaceGroup * pNewLine = buildTemplate ( " t_keyset " , toString ( filename ) ) ;
if ( pNewLine ! = NULL )
{
CViewText * pVT = dynamic_cast < CViewText * > ( pNewLine - > getView ( " name " ) ) ;
if ( pVT ! = NULL )
{
pVT - > setText ( name ) ;
}
CCtrlBase * pBut = pNewLine - > getCtrl ( " but " ) ;
if ( pBut ! = NULL )
{
pBut - > setDefaultContextHelp ( tooltip ) ;
}
addGroupInList ( pNewLine ) ;
}
}
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
NewKeysCharNameWanted = " " ;
NewKeysCharNameValidated = " " ;
GameKeySet = " keys.xml " ;
RingEditorKeySet = " keys_r2ed.xml " ;
First = true ;
PrevLine = NULL ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
List = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( GROUP_LIST_KEYSET ) ) ;
if ( List = = NULL )
{
nlwarning ( " element " GROUP_LIST_KEYSET " not found probably bad outgame.xml " ) ;
return ;
}
// built-in keysets
CConfigFile : : CVar * keySetVar = ClientCfg . ConfigFile . getVarPtr ( KeySetVarName ) ;
sint wasdIndex = - 1 ;
sint zqsdIndex = - 1 ;
if ( keySetVar & & keySetVar - > size ( ) ! = 0 )
{
for ( uint k = 0 ; k < keySetVar - > size ( ) ; + + k )
{
if ( keySetVar - > asString ( k ) = = " zqsd " ) zqsdIndex = ( sint ) k ;
if ( keySetVar - > asString ( k ) = = " wasd " ) wasdIndex = ( sint ) k ;
std : : string strId = " uiCP_KeysetName_ " + keySetVar - > asString ( k ) ;
strFindReplace ( strId , " . " , " _ " ) ;
ucstring keySetName = CI18N : : get ( strId ) ;
strId = " uiCP_KeysetTooltip_ " + keySetVar - > asString ( k ) ;
strFindReplace ( strId , " . " , " _ " ) ;
if ( CI18N : : hasTranslation ( strId ) )
{
ucstring keySetTooltip = CI18N : : get ( strId ) ;
addKeySet ( keySetVar - > asString ( k ) , keySetName , keySetTooltip ) ;
}
}
}
else
{
nlwarning ( " '%s' var not found in config file, or list is empty, proposing default keyset only " , KeySetVarName ) ;
std : : string defaultKeySet = " keys " ;
ucstring keySetName = CI18N : : get ( " uiCP_KeysetName_ " + defaultKeySet ) ;
ucstring keySetTooltip = CI18N : : get ( " uiCP_KeysetTooltip_ " + defaultKeySet ) ;
addKeySet ( defaultKeySet , keySetName , keySetTooltip ) ;
}
// keyset from previous chars
std : : vector < std : : string > savedFiles ;
CPath : : getPathContent ( " save/ " , false , false , true , savedFiles ) ;
enum { GameKeys = 0x1 , EditorKeys = 0x2 } ;
typedef std : : map < std : : string , uint > TKeySetFileMap ;
TKeySetFileMap keySetFiles ; // combination of 'GameKeys' & 'EditorKeys' flag for each character
for ( uint k = 0 ; k < savedFiles . size ( ) ; + + k )
{
if ( testWildCard ( CFile : : getFilename ( savedFiles [ k ] ) , " keys_*.xml " ) )
{
bool editorKeys = testWildCard ( CFile : : getFilename ( savedFiles [ k ] ) , " keys_r2ed_*.xml " ) ;
std : : string baseName = CFile : : getFilenameWithoutExtension ( savedFiles [ k ] ) . substr ( strlen ( editorKeys ? " keys_r2ed_ " : " keys_ " ) ) ;
if ( ! keySetFiles . count ( baseName ) ) keySetFiles [ baseName ] = 0 ;
keySetFiles [ baseName ] | = editorKeys ? EditorKeys : GameKeys ;
}
}
//
bool separatorAdded = false ;
if ( ! keySetFiles . empty ( ) )
{
for ( TKeySetFileMap : : iterator it = keySetFiles . begin ( ) ; it ! = keySetFiles . end ( ) ; + + it )
{
ucstring name ;
if ( ClientCfg . Local )
{
name = ucstring ( it - > first ) ;
}
else
{
// search matching ucstring name from character summaries
for ( uint k = 0 ; k < CharacterSummaries . size ( ) ; + + k )
{
if ( it - > first = = buildPlayerNameForSaveFile ( CharacterSummaries [ k ] . Name ) )
{
name = CharacterSummaries [ k ] . Name ;
}
}
}
if ( ! name . empty ( ) )
{
if ( ! separatorAdded )
{
addSeparator ( ) ;
separatorAdded = true ;
}
addKeySet ( it - > first , ucstring ( it - > first ) , CI18N : : get ( std : : string ( " uiCP_KeysetImport " ) + ( it - > second & GameKeys ? " _Game " : " " )
+ ( it - > second & EditorKeys ? " _Editor " : " " ) ) ) ;
}
}
}
// default to 'ZQSD' for French and Belgian keyboard, 'WASD' else
bool wasd = ! CSystemUtils : : isAzertyKeyboard ( ) ;
/*sint startIndex = wasd ? wasdIndex : zqsdIndex;
if ( startIndex = = - 1 ) startIndex = 0 ;
*/
// TMP TMP : no way to have 2 keys for the same action for now -> default to 'arrows' setting.
sint startIndex = 0 ;
nlassert ( startIndex > = 0 ) ;
if ( startIndex < ( sint ) List - > getNumGroup ( ) )
{
CInterfaceGroup * gr = dynamic_cast < CInterfaceGroup * > ( List - > getGroup ( startIndex ) ) ;
if ( gr )
{
CCtrlButton * pCB = dynamic_cast < CCtrlButton * > ( gr - > getCtrl ( " but " ) ) ;
if ( pCB ! = NULL )
{
pCB - > setPushed ( true ) ;
pIM - > runActionHandler ( pCB - > getActionOnLeftClick ( ) , pCB , pCB - > getParamsOnLeftClick ( ) ) ;
}
}
}
List - > invalidateCoords ( ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHInitKeysetList , " init_keyset_list " ) ;
// ***************************************************************************
class CAHResetKeysetList : public IActionHandler
{
public :
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * pList = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( GROUP_LIST_KEYSET ) ) ;
pList - > clearGroups ( ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHResetKeysetList , " reset_keyset_list " ) ;
// ***************************************************************************
class CAHResetKeysetSelect : public IActionHandler
{
public :
std : : string getIdPostFix ( const std : : string fullId )
{
std : : string : : size_type pos = fullId . find_last_of ( " : " ) ;
if ( pos ! = std : : string : : npos )
{
return fullId . substr ( pos + 1 ) ;
}
return " " ;
}
virtual void execute ( CCtrlBase * pCaller , const string & /* Params */ )
{
if ( ! pCaller ) return ;
// 'unpush' all groups but the caller
//
struct CUnpush : public CInterfaceElementVisitor
{
CCtrlBase * Ref ;
virtual void visitCtrl ( CCtrlBase * ctrl )
{
if ( ctrl = = Ref ) return ;
CCtrlBaseButton * but = dynamic_cast < CCtrlBaseButton * > ( ctrl ) ;
if ( but )
{
but - > setPushed ( false ) ;
}
}
} ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * list = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( GROUP_LIST_KEYSET ) ) ;
if ( list )
{
CUnpush unpusher ;
unpusher . Ref = pCaller ;
list - > visit ( & unpusher ) ;
}
CCtrlBaseButton * but = dynamic_cast < CCtrlBaseButton * > ( pCaller ) ;
if ( but )
{
but - > setPushed ( true ) ;
}
//
GameKeySet = " keys.xml " ;
RingEditorKeySet = " keys_r2ed.xml " ;
if ( ! pCaller - > getParent ( ) ) return ;
// compute the 2 filenames from the id
// if id is in the built-in keysets :
CConfigFile : : CVar * keySetVar = ClientCfg . ConfigFile . getVarPtr ( KeySetVarName ) ;
if ( keySetVar & & keySetVar - > size ( ) ! = 0 )
{
for ( uint k = 0 ; k < keySetVar - > size ( ) ; + + k )
{
std : : string id = getIdPostFix ( pCaller - > getParent ( ) - > getId ( ) ) ;
if ( keySetVar - > asString ( k ) = = id )
{
GameKeySet = " keys " + string ( id . empty ( ) ? " " : " _ " ) + id + " .xml " ;
RingEditorKeySet = " keys_r2ed " + string ( id . empty ( ) ? " " : " _ " ) + id + " .xml " ;
return ;
}
}
}
// ... else maybe from a previous character ?
if ( CFile : : isExists ( " save/keys_ " + getIdPostFix ( pCaller - > getParent ( ) - > getId ( ) ) + " .xml " ) )
{
GameKeySet = " keys_ " + getIdPostFix ( pCaller - > getParent ( ) - > getId ( ) ) + " .xml " ;
}
if ( CFile : : isExists ( " save/keys_r2ed_ " + getIdPostFix ( pCaller - > getParent ( ) - > getId ( ) ) + " .xml " ) )
{
RingEditorKeySet = " keys_r2ed_ " + getIdPostFix ( pCaller - > getParent ( ) - > getId ( ) ) + " .xml " ;
}
// NB : key file will be copied for real when the new 'character summary' is
}
} ;
REGISTER_ACTION_HANDLER ( CAHResetKeysetSelect , " keyset_select " ) ;
// *************************** SCENARIO CONTROL WINDOW ***********************
// ***************************************************************************
// helper function for "setScenarioInformation"
static void setTextField ( CInterfaceGroup * scenarioWnd , const std : : string & uiName , const ucstring & text )
{
CInterfaceElement * result = scenarioWnd - > findFromShortId ( uiName ) ;
if ( result )
{
CViewText * viewText = dynamic_cast < CViewText * > ( result ) ;
if ( viewText )
viewText - > setText ( text ) ;
CGroupEditBox * editBox = dynamic_cast < CGroupEditBox * > ( result ) ;
if ( editBox )
editBox - > setInputString ( text ) ;
}
}
// helper function for "setScenarioInformation"
static void setTextField ( CInterfaceGroup * scenarioWnd , const std : : string & uiName , const std : : string & utf8Text )
{
ucstring ucText ;
ucText . fromUtf8 ( utf8Text ) ;
setTextField ( scenarioWnd , uiName , ucText ) ;
}
// helper function for "setScenarioInformation"
static std : : string fieldLookup ( const vector < pair < string , string > > & values , const std : : string & id )
{
for ( uint i = 0 ; i < values . size ( ) ; i + + )
{
if ( values [ i ] . first = = id ) return values [ i ] . second ;
}
return " -- " ;
}
//
static void setScenarioInformation ( CInterfaceGroup * scenarioWnd , const string scenarioName )
{
vector < pair < string , string > > values ;
if ( R2 : : getEditor ( ) . isInitialized ( ) )
{
values = R2 : : getEditor ( ) . getDMC ( ) . getEditionModule ( ) . getScenarioHeader ( ) ;
}
else
{
R2 : : CScenarioValidator sv ;
std : : string md5 , signature ;
sv . setScenarioToLoad ( scenarioName , values , md5 , signature , false ) ;
}
//
setTextField ( scenarioWnd , " rules_value_text " , fieldLookup ( values , " Rules " ) ) ;
uint levelRange = 0 ;
uint32 nLevel ;
fromString ( fieldLookup ( values , " Level " ) , nLevel ) ;
switch ( nLevel )
{
case 20 : levelRange = 0 ; break ;
case 50 : levelRange = 1 ; break ;
case 100 : levelRange = 2 ; break ;
case 150 : levelRange = 3 ; break ;
case 200 : levelRange = 4 ; break ;
case 250 : levelRange = 5 ; break ;
}
setTextField ( scenarioWnd , " level_value_text " , CI18N : : get ( " uiRAP_Level " + toString ( levelRange ) ) ) ;
setTextField ( scenarioWnd , " language_value_text " , CI18N : : get ( " uiR2ED " + fieldLookup ( values , " Language " ) ) ) ;
setTextField ( scenarioWnd , " type_value_text " , CI18N : : get ( " uiR2ED " + fieldLookup ( values , " Type " ) ) ) ;
setTextField ( scenarioWnd , " edit_small_description " , fieldLookup ( values , " ShortDescription " ) ) ;
if ( R2 : : getEditor ( ) . isInitialized ( ) )
{
setTextField ( scenarioWnd , " scenario_value_text " , " ' " + fieldLookup ( values , " Title " ) + " ' " ) ;
}
}
void getChildrenControls ( CInterfaceGroup * group , std : : vector < CCtrlBase * > & controls )
{
for ( uint i = 0 ; i < group - > getGroups ( ) . size ( ) ; i + + )
getChildrenControls ( group - > getGroups ( ) [ i ] , controls ) ;
for ( uint i = 0 ; i < group - > getControls ( ) . size ( ) ; i + + )
controls . push_back ( group - > getControls ( ) [ i ] ) ;
}
inline void setToggleButton ( CInterfaceGroup * scenarioWnd , const string & buttonName , bool pushed )
{
CInterfaceElement * result = scenarioWnd - > findFromShortId ( buttonName ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
baseButton - > setPushed ( ! pushed ) ;
}
}
}
}
class CAHScenarioControl : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
nlinfo ( " CAHScenarioControl called " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * scenarioWnd = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( " ui:interface:r2ed_scenario_control " ) ) ;
if ( ! scenarioWnd ) return ;
// -------- active some groups in function of Ryzom mode or Edition/Animation mode ----
// active team toggle button?
CInterfaceElement * result = scenarioWnd - > findFromShortId ( string ( " invite_team " ) ) ;
if ( result )
{
CInterfaceGroup * groupTeam = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( groupTeam )
{
bool team = ! ( R2 : : getEditor ( ) . isInitialized ( ) ) ;
if ( team )
team = ( pIM - > getDbProp ( " SERVER:USER:TEAM_MEMBER " ) - > getValue8 ( ) ) ! = 0 ;
groupTeam - > setActive ( team ) ;
}
}
// set scenario name label
result = scenarioWnd - > findFromShortId ( string ( " current_scenario_label_text " ) ) ;
if ( result )
{
CViewText * viewText = dynamic_cast < CViewText * > ( result ) ;
if ( viewText )
{
viewText - > setText ( R2 : : getEditor ( ) . isInitialized ( ) ? CI18N : : get ( " uiR2EDScenarioName " ) : CI18N : : get ( " uiR2EDScenarioFileName " ) ) ;
}
}
// ok button tranlation
result = scenarioWnd - > findFromShortId ( string ( " ok_button " ) ) ;
if ( result )
{
CCtrlTextButton * okButton = dynamic_cast < CCtrlTextButton * > ( result ) ;
if ( okButton )
{
if ( R2 : : getEditor ( ) . getAccessMode ( ) ! = R2 : : CEditor : : AccessDM )
okButton - > setHardText ( CI18N : : get ( " uiR2EDLaunchScenario " ) . toString ( ) ) ;
else
okButton - > setHardText ( CI18N : : get ( " uiR2EDApplyScenarioFilters " ) . toString ( ) ) ;
}
}
// init current scenario name and parameters
if ( ! R2 : : getEditor ( ) . isInitialized ( ) )
{
ScenarioFileName = string ( " " ) ;
// empty scenario
CInterfaceElement * result = scenarioWnd - > findFromShortId ( string ( " scenario_value_text " ) ) ;
if ( result )
{
CViewText * viewText = dynamic_cast < CViewText * > ( result ) ;
if ( viewText )
viewText - > setText ( ucstring ( " " ) ) ;
}
}
setScenarioInformation ( scenarioWnd , " " ) ;
// hide description and information?
result = scenarioWnd - > findFromShortId ( string ( " scenario_info_prop " ) ) ;
if ( result )
result - > setActive ( R2 : : getEditor ( ) . isInitialized ( ) ) ;
result = scenarioWnd - > findFromShortId ( string ( " description_gr " ) ) ;
if ( result )
result - > setActive ( R2 : : getEditor ( ) . isInitialized ( ) ) ;
// mainlands list
result = scenarioWnd - > findFromShortId ( string ( " shards " ) ) ;
if ( result )
{
CGroupList * shardList = dynamic_cast < CGroupList * > ( result ) ;
if ( shardList )
{
shardList - > deleteAllChildren ( ) ;
for ( uint i = 0 ; i < Mainlands . size ( ) ; i + + )
{
vector < pair < string , string > > params ;
params . clear ( ) ;
params . push_back ( pair < string , string > ( " id " , toString ( Mainlands [ i ] . Id ) ) ) ;
params . push_back ( pair < string , string > ( " w " , " 1024 " ) ) ;
params . push_back ( pair < string , string > ( " tooltip " , " uiRingFilterShard " ) ) ;
CInterfaceGroup * toggleGr = pIM - > createGroupInstance ( " label_toggle_button " , shardList - > getId ( ) , params ) ;
shardList - > addChild ( toggleGr ) ;
// set unicode name
CViewText * shardName = dynamic_cast < CViewText * > ( toggleGr - > getView ( " button_text " ) ) ;
if ( shardName )
{
shardName - > setText ( Mainlands [ i ] . Name ) ;
}
}
}
}
// show/display "back" button
result = scenarioWnd - > findFromShortId ( string ( " load_button " ) ) ;
if ( result )
{
CCtrlBaseButton * loadB = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( loadB )
{
loadB - > setActive ( ! R2 : : getEditor ( ) . isInitialized ( ) ) ;
}
}
// fill toggle buttons
if ( R2 : : getEditor ( ) . getAccessMode ( ) = = R2 : : CEditor : : AccessDM )
{
CSessionBrowserImpl & sessionBrowser = CSessionBrowserImpl : : getInstance ( ) ;
sessionBrowser . getSessionInfo ( sessionBrowser . getCharId ( ) , R2 : : getEditor ( ) . getDMC ( ) . getEditionModule ( ) . getCurrentAdventureId ( ) ) ;
if ( sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_sessionInfoResult " ) ) )
{
TRaceFilter & raceFilter = sessionBrowser . _LastRaceFilter ;
setToggleButton ( scenarioWnd , " fyros " , raceFilter . checkEnumValue ( TRaceFilterEnum : : rf_fyros ) ) ;
setToggleButton ( scenarioWnd , " matis " , raceFilter . checkEnumValue ( TRaceFilterEnum : : rf_matis ) ) ;
setToggleButton ( scenarioWnd , " tryker " , raceFilter . checkEnumValue ( TRaceFilterEnum : : rf_tryker ) ) ;
setToggleButton ( scenarioWnd , " zorai " , raceFilter . checkEnumValue ( TRaceFilterEnum : : rf_zorai ) ) ;
TReligionFilter & religionFilter = sessionBrowser . _LastReligionFilter ;
setToggleButton ( scenarioWnd , " kami " , religionFilter . checkEnumValue ( TReligionFilterEnum : : rf_kami ) ) ;
setToggleButton ( scenarioWnd , " karavan " , religionFilter . checkEnumValue ( TReligionFilterEnum : : rf_karavan ) ) ;
setToggleButton ( scenarioWnd , " neutral " , religionFilter . checkEnumValue ( TReligionFilterEnum : : rf_neutral ) ) ;
TGuildFilter & guildFilter = sessionBrowser . _LastGuildFilter ;
setToggleButton ( scenarioWnd , " guild_gr " , ( guildFilter = = TGuildFilter : : gf_any_player ) ) ;
TShardFilter & shardFilter = sessionBrowser . _LastShardFilter ;
for ( uint i = 0 ; i < Mainlands . size ( ) ; i + + )
setToggleButton ( scenarioWnd , toString ( Mainlands [ i ] . Id ) , shardFilter . checkEnumValue ( ( RSMGR : : TShardFilterEnum : : TValues ) ( 1 < < i ) ) ) ;
TLevelFilter & levelFilter = sessionBrowser . _LastLevelFilter ;
setToggleButton ( scenarioWnd , " 20 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_a ) ) ;
setToggleButton ( scenarioWnd , " 50 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_b ) ) ;
setToggleButton ( scenarioWnd , " 100 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_c ) ) ;
setToggleButton ( scenarioWnd , " 150 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_d ) ) ;
setToggleButton ( scenarioWnd , " 200 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_e ) ) ;
setToggleButton ( scenarioWnd , " 250 " , levelFilter . checkEnumValue ( TLevelFilterEnum : : lf_f ) ) ;
bool subscriptionClosed = sessionBrowser . _LastSubscriptionClosed ;
result = scenarioWnd - > findFromShortId ( string ( " global_access_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
baseButton - > setPushed ( subscriptionClosed ) ;
}
bool autoInvite = sessionBrowser . _LastAutoInvite ;
result = scenarioWnd - > findFromShortId ( string ( " auto_invite_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
baseButton - > setPushed ( ! autoInvite ) ;
}
// description
string description = sessionBrowser . _LastDescription ;
if ( description ! = " " )
{
result = scenarioWnd - > findFromShortId ( string ( " edit_small_description " ) ) ;
if ( result )
{
CGroupEditBox * editBox = dynamic_cast < CGroupEditBox * > ( result ) ;
if ( editBox )
editBox - > setInputString ( description ) ;
}
}
}
else
{
nlwarning ( " getSessionInfo callback return false " ) ;
}
}
else
{
result = scenarioWnd - > findFromShortId ( string ( " access_players_filter " ) ) ;
if ( result )
{
CInterfaceGroup * filtersGroup = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( filtersGroup )
{
std : : vector < CCtrlBase * > controls ;
getChildrenControls ( filtersGroup , controls ) ;
for ( uint i = 0 ; i < controls . size ( ) ; i + + )
{
CCtrlBase * control = controls [ i ] ;
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( control ) ;
if ( baseButton & & ( baseButton - > getType ( ) = = CCtrlBaseButton : : ToggleButton ) )
baseButton - > setPushed ( false ) ;
}
}
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHScenarioControl , " init_scenario_control " ) ;
// ***************************************************************************
class CAHScenarioInformation : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const string & Params )
{
nlinfo ( " CAHScenarioDescription called " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * scenarioWnd = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( " ui:interface:r2ed_scenario_control " ) ) ;
if ( ! scenarioWnd ) return ;
CInterfaceElement * result = scenarioWnd - > findFromShortId ( string ( " scenario_value_text " ) ) ;
if ( result )
{
CViewText * viewText = dynamic_cast < CViewText * > ( result ) ;
if ( viewText )
{
ScenarioFileName = getParam ( Params , " ScenarioName " ) ;
setScenarioInformation ( scenarioWnd , ScenarioFileName ) ;
string scenarioName = ScenarioFileName ;
string : : size_type posScenarioName = 0 ;
while ( posScenarioName ! = string : : npos )
{
scenarioName = scenarioName . substr ( posScenarioName = = 0 ? posScenarioName : posScenarioName + 1 ) ;
posScenarioName = scenarioName . find ( ' / ' ) ;
}
viewText - > setText ( scenarioName ) ;
}
}
// active description and information
result = scenarioWnd - > findFromShortId ( string ( " scenario_info_prop " ) ) ;
if ( result )
result - > setActive ( true ) ;
result = scenarioWnd - > findFromShortId ( string ( " description_gr " ) ) ;
if ( result )
result - > setActive ( true ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CAHScenarioInformation , " scenario_information " ) ;
// ***************************************************************************
class CAHHideCharsFilters : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
nlinfo ( " CAHHideCharsFilters called " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * scenarioWnd = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( " ui:interface:r2ed_scenario_control " ) ) ;
if ( ! scenarioWnd ) return ;
bool lookingForPlayers = true ;
CInterfaceElement * result = scenarioWnd - > findFromShortId ( string ( " global_access_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
lookingForPlayers = ! baseButton - > getPushed ( ) ; // warning : on / off textures are inverted !!!
}
result = scenarioWnd - > findFromShortId ( string ( " access_body_gr " ) ) ;
if ( result )
result - > setActive ( lookingForPlayers ) ;
result = scenarioWnd - > findFromShortId ( string ( " sep_global_access " ) ) ;
if ( result )
result - > setActive ( lookingForPlayers ) ;
result = scenarioWnd - > findFromShortId ( string ( " auto_invite_label " ) ) ;
if ( result )
result - > setActive ( lookingForPlayers ) ;
result = scenarioWnd - > findFromShortId ( string ( " auto_invite_toggle_butt " ) ) ;
if ( result )
result - > setActive ( lookingForPlayers ) ;
result = scenarioWnd - > findFromShortId ( string ( " invite_team " ) ) ;
if ( result )
{
bool team = ( pIM - > getDbProp ( " SERVER:USER:TEAM_MEMBER " ) - > getValue8 ( ) ) ! = 0 ;
team = ( team & & ! ( R2 : : getEditor ( ) . isInitialized ( ) ) & & lookingForPlayers ) ;
result - > setActive ( team ) ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHHideCharsFilters , " hide_chars_filters " ) ;
// ***************************************************************************
class CAHLoadScenario : public IActionHandler
{
virtual void execute ( CCtrlBase * pCaller , const string & /* Params */ )
{
nlinfo ( " CAHLoadScenario called " ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * scenarioWnd = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( " ui:interface:r2ed_scenario_control " ) ) ;
if ( ! scenarioWnd ) return ;
CInterfaceElement * result = NULL ;
// load scenario
if ( ! R2 : : getEditor ( ) . isInitialized ( ) )
{
R2 : : CEditor : : setStartingAnimationFilename ( ScenarioFileName ) ;
}
// description
string description = string ( " " ) ;
result = scenarioWnd - > findFromShortId ( string ( " edit_small_description " ) ) ;
if ( result )
{
CGroupEditBox * editBox = dynamic_cast < CGroupEditBox * > ( result ) ;
if ( editBox )
description = editBox - > getInputString ( ) . toString ( ) ;
}
// races
map < string , bool > races ;
races [ " fyros " ] = false ;
races [ " matis " ] = false ;
races [ " tryker " ] = false ;
races [ " zorai " ] = false ;
for ( map < string , bool > : : iterator itRace = races . begin ( ) ; itRace ! = races . end ( ) ; itRace + + )
{
result = scenarioWnd - > findFromShortId ( itRace - > first ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
itRace - > second = ! baseButton - > getPushed ( ) ;
}
}
}
}
// religion
map < string , bool > religions ;
religions [ " kami " ] = false ;
religions [ " karavan " ] = false ;
religions [ " neutral " ] = false ;
for ( map < string , bool > : : iterator itReligion = religions . begin ( ) ; itReligion ! = religions . end ( ) ; itReligion + + )
{
result = scenarioWnd - > findFromShortId ( itReligion - > first ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
itReligion - > second = ! baseButton - > getPushed ( ) ;
}
}
}
}
// guild
bool anyPlayer = false ;
result = scenarioWnd - > findFromShortId ( string ( " guild_gr " ) ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
anyPlayer = ! baseButton - > getPushed ( ) ;
}
}
}
// shards
std : : vector < bool > shards ( Mainlands . size ( ) , false ) ;
for ( uint i = 0 ; i < Mainlands . size ( ) ; i + + )
{
string firstKey = Mainlands [ i ] . Description . toString ( ) ;
result = scenarioWnd - > findFromShortId ( toString ( Mainlands [ i ] . Id ) ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
shards [ i ] = ! baseButton - > getPushed ( ) ;
}
}
}
}
// levels
map < string , bool > levels ;
levels [ " 20 " ] = false ;
levels [ " 50 " ] = false ;
levels [ " 100 " ] = false ;
levels [ " 150 " ] = false ;
levels [ " 200 " ] = false ;
levels [ " 250 " ] = false ;
for ( map < string , bool > : : iterator itLevel = levels . begin ( ) ; itLevel ! = levels . end ( ) ; itLevel + + )
{
result = scenarioWnd - > findFromShortId ( itLevel - > first ) ;
if ( result )
{
CInterfaceGroup * group = dynamic_cast < CInterfaceGroup * > ( result ) ;
if ( group )
{
result = group - > findFromShortId ( string ( " toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
itLevel - > second = ! baseButton - > getPushed ( ) ;
}
}
}
}
// global access
bool globalAccess = false ;
result = scenarioWnd - > findFromShortId ( string ( " global_access_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
globalAccess = ! baseButton - > getPushed ( ) ;
}
// auto invite
bool autoInvite = false ;
result = scenarioWnd - > findFromShortId ( string ( " auto_invite_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
autoInvite = ! baseButton - > getPushed ( ) ;
}
// invite your team
bool inviteTeam = false ;
result = scenarioWnd - > findFromShortId ( string ( " team_toggle_butt " ) ) ;
if ( result )
{
CCtrlBaseButton * baseButton = dynamic_cast < CCtrlBaseButton * > ( result ) ;
if ( baseButton )
inviteTeam = ! baseButton - > getPushed ( ) ;
}
bool launchScenarioFromRingAccessPoint = false ;
vector < pair < string , string > > values ;
if ( R2 : : getEditor ( ) . isInitialized ( ) )
{
values = R2 : : getEditor ( ) . getDMC ( ) . getEditionModule ( ) . getScenarioHeader ( ) ;
}
else
{
R2 : : CScenarioValidator sv ;
std : : string md5 , signature ;
sv . setScenarioToLoad ( ScenarioFileName , values , md5 , signature , false ) ;
launchScenarioFromRingAccessPoint = true ;
}
string rules = " " , level = " " , title = " " ;
string initialIsland = " " , initialEntryPoint = " " , initialSeason = " " ;
std : : string lang = " " , scenarioType = " " ;
std : : string otherCharAccess = " " ;
std : : string nevraxScenario = " 0 " ;
std : : string trialAllowed = " 0 " ;
for ( uint i = 0 ; i < values . size ( ) ; i + + )
{
std : : pair < std : : string , std : : string > pair = values [ i ] ;
if ( pair . first = = " Rules " ) rules = pair . second ;
else if ( pair . first = = " Level " ) level = pair . second ;
else if ( pair . first = = " Title " ) title = pair . second ;
else if ( pair . first = = " InitialIsland " ) initialIsland = pair . second ;
else if ( pair . first = = " InitialEntryPoint " ) initialEntryPoint = pair . second ;
else if ( pair . first = = " InitialSeason " ) initialSeason = pair . second ;
else if ( pair . first = = " Language " ) lang = pair . second ;
else if ( pair . first = = " Type " ) scenarioType = pair . second ;
else if ( pair . first = = " OtherCharAccess " ) otherCharAccess = pair . second ;
else if ( pair . first = = " NevraxScenario " ) nevraxScenario = pair . second ;
else if ( pair . first = = " TrialAllowed " ) trialAllowed = pair . second ;
}
uint nLevel ;
fromString ( level , nLevel ) ;
R2 : : TSessionLevel sessionLevel = R2 : : TSessionLevel : : TValues ( nLevel / 50 + 1 ) ;
// ---- fix for old scenarii
if ( lang = = " French " )
lang = " fr " ;
else if ( lang = = " German " | | lang = = " Deutsch " )
lang = " de " ;
else //if (lang == "English")
lang = " en " ;
if ( nlstricmp ( scenarioType , " Roleplay " ) = = 0 | | nlstricmp ( scenarioType , " Role play " ) = = 0 )
scenarioType = " so_story_telling " ;
else if ( nlstricmp ( scenarioType , " Combat " ) = = 0 )
scenarioType = " so_hack_slash " ;
// --------------------------
TRuleType ruleType ( TRuleType : : rt_strict ) ;
if ( rules = = CI18N : : get ( " uiR2EDliberal " ) . toString ( ) )
ruleType = TRuleType ( TRuleType : : rt_liberal ) ;
else if ( rules = = CI18N : : get ( " uiR2EDstrict " ) . toString ( ) )
ruleType = TRuleType ( TRuleType : : rt_strict ) ;
volatile static bool override = false ;
if ( override )
{
if ( rules = = " Masterless " )
ruleType = TRuleType ( TRuleType : : rt_liberal ) ;
else if ( rules = = " Mastered " )
ruleType = TRuleType ( TRuleType : : rt_strict ) ;
}
TRaceFilter raceFilter ;
if ( races [ " fyros " ] )
raceFilter . setEnumValue ( TRaceFilterEnum : : rf_fyros ) ;
if ( races [ " matis " ] )
raceFilter . setEnumValue ( TRaceFilterEnum : : rf_matis ) ;
if ( races [ " tryker " ] )
raceFilter . setEnumValue ( TRaceFilterEnum : : rf_tryker ) ;
if ( races [ " zorai " ] )
raceFilter . setEnumValue ( TRaceFilterEnum : : rf_zorai ) ;
TReligionFilter religionFilter ;
if ( religions [ " kami " ] )
religionFilter . setEnumValue ( TReligionFilterEnum : : rf_kami ) ;
if ( religions [ " karavan " ] )
religionFilter . setEnumValue ( TReligionFilterEnum : : rf_karavan ) ;
if ( religions [ " neutral " ] )
religionFilter . setEnumValue ( TReligionFilterEnum : : rf_neutral ) ;
TGuildFilter guildFilter ( anyPlayer ? TGuildFilter : : gf_any_player : TGuildFilter : : gf_only_my_guild ) ;
TShardFilter shardFilter ;
for ( uint i = 0 ; i < shards . size ( ) ; + + i )
{
if ( shards [ i ] ) shardFilter . setEnumValue ( ( RSMGR : : TShardFilterEnum : : TValues ) ( 1 < < i ) ) ;
}
TLevelFilter levelFilter ;
if ( levels [ " 20 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_a ) ;
if ( levels [ " 50 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_b ) ;
if ( levels [ " 100 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_c ) ;
if ( levels [ " 150 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_d ) ;
if ( levels [ " 200 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_e ) ;
if ( levels [ " 250 " ] )
levelFilter . setEnumValue ( TLevelFilterEnum : : lf_f ) ;
uint32 charId = 0 ;
if ( ! ClientCfg . Local )
charId = ( NetMngr . getLoginCookie ( ) . getUserId ( ) < < 4 ) + ( uint32 ) PlayerSelectedSlot ;
CSessionBrowserImpl & sessionBrowser = CSessionBrowserImpl : : getInstance ( ) ;
if ( R2 : : getEditor ( ) . getAccessMode ( ) ! = R2 : : CEditor : : AccessDM )
{
bool noob = pIM - > getDbProp ( " SERVER:USER:IS_NEWBIE " ) - > getValueBool ( ) ;
if ( FreeTrial & & noob & & ( nevraxScenario ! = " 1 " | | trialAllowed ! = " 1 " ) )
{
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( " ui:interface:warning_free_trial:text " ) ) ;
if ( pVT ! = NULL )
pVT - > setText ( CI18N : : get ( " uiRingWarningFreeTrial " ) ) ;
pIM - > runActionHandler ( " enter_modal " , pCaller , " group=ui:interface:warning_free_trial " ) ;
return ;
}
}
if ( R2 : : getEditor ( ) . getAccessMode ( ) ! = R2 : : CEditor : : AccessDM )
{
if ( launchScenarioFromRingAccessPoint )
{
// hibernate Edit Session if active
sessionBrowser . hibernateEditSession ( charId ) ;
if ( ! sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_invokeResult " ) ) )
{
nlwarning ( " hibernateEditSession callback return false " ) ;
}
}
// schedule session
bool launchSuccess = true ;
sessionBrowser . scheduleSession ( charId , TSessionType : : st_anim ,
title , description , sessionLevel ,
/*TAccessType::at_public,*/ ruleType , TEstimatedDuration : : et_medium , 0 , TAnimMode : : am_dm ,
raceFilter , religionFilter , guildFilter , shardFilter , levelFilter , lang , RSMGR : : TSessionOrientation ( scenarioType ) ,
! globalAccess , autoInvite ) ;
if ( sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_scheduleSessionResult " ) ) )
{
if ( sessionBrowser . _LastScheduleSessionResult = = 0 )
{
// start session
sessionBrowser . startSession ( sessionBrowser . _LastScheduleSessionCharId ,
sessionBrowser . _LastScheduleSessionId ) ;
if ( sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_invokeResult " ) ) )
{
if ( launchScenarioFromRingAccessPoint )
{
if ( ! initialIsland . empty ( ) & & ! initialEntryPoint . empty ( ) & & ! initialSeason . empty ( ) )
{
sessionBrowser . setSessionStartParams ( charId , sessionBrowser . _LastScheduleSessionId , initialIsland , initialEntryPoint , initialSeason ) ;
}
}
TSessionPartStatus sessionStatus ;
if ( ruleType = = TRuleType : : rt_liberal )
sessionStatus = TSessionPartStatus ( TSessionPartStatus : : sps_play_invited ) ;
else
sessionStatus = TSessionPartStatus ( TSessionPartStatus : : sps_anim_invited ) ;
// invite player
sessionBrowser . inviteCharacter (
sessionBrowser . _LastScheduleSessionCharId ,
sessionBrowser . _LastScheduleSessionId ,
sessionBrowser . _LastScheduleSessionCharId ,
sessionStatus . toString ( ) ) ;
if ( sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_invokeResult " ) ) )
{
// request session
FarTP . requestFarTPToSession ( sessionBrowser . _LastScheduleSessionId , PlayerSelectedSlot , CFarTP : : JoinSession ,
! R2 : : getEditor ( ) . isInitialized ( ) ) ;
}
else
{
nlwarning ( " inviteCharacter callback return false " ) ;
}
if ( sessionBrowser . _LastInvokeResult ! = 0 )
{
nlwarning ( " inviteCharacter callback use error values %d " , sessionBrowser . _LastInvokeResult ) ;
}
if ( sessionBrowser . _LastInvokeResult = = 14 )
{
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( " ui:interface:warning_free_trial:text " ) ) ;
if ( pVT ! = NULL )
pVT - > setText ( CI18N : : get ( " uiRingWarningFreeTrial " ) ) ;
pIM - > runActionHandler ( " enter_modal " , pCaller , " group=ui:interface:warning_free_trial " ) ;
}
// invite team
if ( inviteTeam )
{
for ( uint i = 0 ; i < 8 ; + + i )
{
uint32 val = pIM - > getDbProp ( NLMISC : : toString ( " SERVER:GROUP:%d:NAME " , i ) ) - > getValue32 ( ) ;
if ( val ! = 0 )
{
STRING_MANAGER : : CStringManagerClient * pSMC = STRING_MANAGER : : CStringManagerClient : : instance ( ) ;
ucstring res ;
if ( pSMC - > getString ( val , res ) )
{
string charName = CEntityCL : : removeTitleAndShardFromName ( res ) . toString ( ) ;
sessionBrowser . inviteCharacterByName ( sessionBrowser . _LastScheduleSessionCharId , charName ) ;
if ( ! sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_invokeResult " ) ) )
{
nlwarning ( " inviteCharacterByName callback return false " ) ;
}
if ( sessionBrowser . _LastInvokeResult = = 14 )
{
CViewText * pVT = dynamic_cast < CViewText * > ( pIM - > getElementFromId ( " ui:interface:warning_free_trial:text " ) ) ;
if ( pVT ! = NULL )
pVT - > setText ( CI18N : : get ( " uiRingWarningInviteFreeTrial " ) ) ;
pIM - > runActionHandler ( " enter_modal " , pCaller , " group=ui:interface:warning_free_trial " ) ;
}
}
}
}
}
}
else
{
nlwarning ( " startSession callback return false " ) ;
launchSuccess = false ;
}
}
else if ( sessionBrowser . _LastScheduleSessionResult = = 10 )
{
pIM - > messageBoxWithHelp ( CI18N : : get ( " uiRingWarningBanishedPlayer " ) ) ;
}
else
{
launchSuccess = false ;
}
}
else
{
nlwarning ( " scheduleSession callback return false " ) ;
launchSuccess = false ;
}
if ( ! launchSuccess )
{
pIM - > messageBoxWithHelp ( CI18N : : get ( " uiRingLaunchScenarioError " ) ) ;
}
else
{
scenarioWnd - > setActive ( false ) ;
}
}
else
{
// update session
sessionBrowser . updateSessionInfo ( charId , sessionBrowser . _LastScheduleSessionId , title , 0 , description , sessionLevel ,
/*TAccessType::at_public, */ TEstimatedDuration : : et_medium , 0 , raceFilter , religionFilter ,
guildFilter , shardFilter , levelFilter , ! globalAccess , autoInvite , lang , RSMGR : : TSessionOrientation ( scenarioType ) ) ;
if ( ! sessionBrowser . waitOneMessage ( sessionBrowser . getMessageName ( " on_invokeResult " ) ) )
{
nlwarning ( " updateSessionInfo callback return false " ) ;
pIM - > messageBoxWithHelp ( CI18N : : get ( " uiRingUpdateScenarioFiltersError " ) ) ;
}
else
{
scenarioWnd - > setActive ( false ) ;
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHLoadScenario , " load_scenario " ) ;
// ***************************************************************************
class CAHOpenRingSessions : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const string & /* Params */ )
{
if ( ! R2 : : getEditor ( ) . isInitialized ( ) )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CInterfaceGroup * ringSessionsWnd = dynamic_cast < CInterfaceGroup * > ( pIM - > getElementFromId ( " ui:interface:ring_sessions " ) ) ;
if ( ! ringSessionsWnd ) return ;
ringSessionsWnd - > setActive ( true ) ;
}
}
} ;
REGISTER_ACTION_HANDLER ( CAHOpenRingSessions , " open_ring_sessions " ) ;