mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-07 07:49:03 +00:00
478 lines
11 KiB
C
478 lines
11 KiB
C
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef NL_MOVE_PRIMITIVE_H
|
||
|
#define NL_MOVE_PRIMITIVE_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/vector.h"
|
||
|
|
||
|
#include "nel/pacs/u_move_primitive.h"
|
||
|
|
||
|
#include "move_container.h"
|
||
|
#include "primitive_world_image.h"
|
||
|
#include "global_retriever.h"
|
||
|
|
||
|
#define NELPACS_DIST_BACK 0.01
|
||
|
|
||
|
namespace NLPACS
|
||
|
{
|
||
|
|
||
|
/**
|
||
|
* Description of movables primitives.
|
||
|
*
|
||
|
* This primitive can be a 2d oriented box or a 2d oriented cylinder.
|
||
|
*
|
||
|
* \author Cyril 'Hulud' Corvazier
|
||
|
* \author Nevrax France
|
||
|
* \date 2001
|
||
|
*/
|
||
|
class CMovePrimitive: public UMovePrimitive
|
||
|
{
|
||
|
private:
|
||
|
friend class CMoveContainer;
|
||
|
|
||
|
// Some flags
|
||
|
enum TStaticFlags
|
||
|
{
|
||
|
// Mask for the primitive type
|
||
|
PrimitiveMask =0x000f,
|
||
|
|
||
|
// Mask for the primitive type
|
||
|
ReactionMask =0x00f0,
|
||
|
|
||
|
// Mask for the trigger type
|
||
|
TriggerMask =0x0f00,
|
||
|
|
||
|
// Obstacle flag. This flag tells that this object is an obstacle for others objects.
|
||
|
ObstacleFlag =0x1000,
|
||
|
|
||
|
// Ghost flag. This flag tells that this object is a ghost object or not.
|
||
|
NonCollisionableFlag =0x2000,
|
||
|
|
||
|
/// The primitive shoudln't be snapped to ground
|
||
|
DontSnapToGroundFlag = 0x4000,
|
||
|
|
||
|
// Force the size to uint16.
|
||
|
ForceSize =0xffff
|
||
|
};
|
||
|
|
||
|
public:
|
||
|
|
||
|
/// Constructor
|
||
|
CMovePrimitive (CMoveContainer* container, uint8 firstWorldImage, uint8 numWorldImage);
|
||
|
|
||
|
/// Destructor
|
||
|
virtual ~CMovePrimitive ();
|
||
|
//
|
||
|
virtual void setDontSnapToGround(bool dont)
|
||
|
{
|
||
|
if (dont) _StaticFlags |= DontSnapToGroundFlag;
|
||
|
else _StaticFlags &= ~DontSnapToGroundFlag;
|
||
|
}
|
||
|
//
|
||
|
bool getDontSnapToGround() const
|
||
|
{
|
||
|
return (_StaticFlags & DontSnapToGroundFlag) != 0;
|
||
|
}
|
||
|
// Return true if this primitive is noncollisionable
|
||
|
bool isNonCollisionable () const
|
||
|
{
|
||
|
return (_StaticFlags&NonCollisionableFlag)!=0;
|
||
|
}
|
||
|
|
||
|
// Set noncollisionable
|
||
|
void setNonCollisionable (bool nonCollisionable)
|
||
|
{
|
||
|
if (nonCollisionable)
|
||
|
_StaticFlags|=NonCollisionableFlag;
|
||
|
else
|
||
|
_StaticFlags&=~NonCollisionableFlag;
|
||
|
}
|
||
|
|
||
|
// Get the nieme world image
|
||
|
CPrimitiveWorldImage *getWorldImage (uint i) const
|
||
|
{
|
||
|
// Checks this primitive belong of the requested world image.
|
||
|
nlassert ((i>=(uint)_FirstWorldImage)&&(i<(uint)_FirstWorldImage+(uint)_NumWorldImage));
|
||
|
|
||
|
// Return the good one
|
||
|
return _WorldImages[i-_FirstWorldImage];
|
||
|
}
|
||
|
|
||
|
// is the primitive inserted in the world image
|
||
|
bool isInserted (uint i) const
|
||
|
{
|
||
|
// Checks
|
||
|
if ((i>=(uint)_FirstWorldImage)&&(i<(uint)_FirstWorldImage+(uint)_NumWorldImage))
|
||
|
{
|
||
|
// Get world image
|
||
|
return getWorldImage (i)->isInWorldImageFlag ();
|
||
|
}
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
virtual uint8 getFirstWorldImageV () const;
|
||
|
virtual uint8 getNumWorldImageV () const;
|
||
|
|
||
|
// Get first world image used
|
||
|
uint8 getFirstWorldImage () const
|
||
|
{
|
||
|
return _FirstWorldImage;
|
||
|
}
|
||
|
|
||
|
// Get count of world image used
|
||
|
uint8 getNumWorldImage () const
|
||
|
{
|
||
|
return _NumWorldImage;
|
||
|
}
|
||
|
|
||
|
// Dirt positions of the primitive in all the world images
|
||
|
void dirtAllPos ()
|
||
|
{
|
||
|
for (uint i=0; i<_NumWorldImage; i++)
|
||
|
{
|
||
|
// Get world image and check if it exist
|
||
|
CPrimitiveWorldImage *worldImage=_WorldImages[i];
|
||
|
|
||
|
// Dirt its pos
|
||
|
worldImage->dirtPos (_Container, this, uint8(i+_FirstWorldImage));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the primitive type.
|
||
|
*
|
||
|
* \param type is the new primitive type.
|
||
|
*/
|
||
|
void setPrimitiveType (TType type)
|
||
|
{
|
||
|
// New position
|
||
|
_StaticFlags&=~(uint32)PrimitiveMask;
|
||
|
_StaticFlags|=type;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the reaction type.
|
||
|
*
|
||
|
* \param type is the new reaction type.
|
||
|
*/
|
||
|
void setReactionType (TReaction type)
|
||
|
{
|
||
|
// New position
|
||
|
_StaticFlags&=~(uint32)ReactionMask;
|
||
|
_StaticFlags|=type;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the trigger type. Default type is NotATrigger.
|
||
|
*
|
||
|
* \param type is the new trigger type.
|
||
|
*/
|
||
|
void setTriggerType (TTrigger type)
|
||
|
{
|
||
|
// New position
|
||
|
_StaticFlags&=~(uint32)TriggerMask;
|
||
|
_StaticFlags|=type;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the collision mask for this primitive. Default mask is 0xffffffff.
|
||
|
*
|
||
|
* \param mask is the new collision mask.
|
||
|
*/
|
||
|
void setCollisionMask (TCollisionMask mask)
|
||
|
{
|
||
|
_CollisionMask=mask;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the occlusion mask for this primitive. Default mask is 0xffffffff.
|
||
|
*
|
||
|
* \param mask is the new occlusion mask.
|
||
|
*/
|
||
|
void setOcclusionMask (TCollisionMask mask)
|
||
|
{
|
||
|
_OcclusionMask=mask;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the obstacle flag.
|
||
|
*
|
||
|
* \param obstacle is true if this primitive is an obstacle, else false.
|
||
|
*/
|
||
|
void setObstacle (bool obstacle)
|
||
|
{
|
||
|
// New flag
|
||
|
if (obstacle)
|
||
|
_StaticFlags|=ObstacleFlag;
|
||
|
else
|
||
|
_StaticFlags&=~(uint32)ObstacleFlag;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the box size. Only for boxes.
|
||
|
*
|
||
|
* \param width is the new width size of the box. It the size of the sides aligned on OX.
|
||
|
* \param depth is the new depth size of the box. It the size of the sides aligned on OY.
|
||
|
*/
|
||
|
void setSize (float width, float depth)
|
||
|
{
|
||
|
// Checks
|
||
|
nlassert ((((uint32)_StaticFlags)&PrimitiveMask)==_2DOrientedBox);
|
||
|
|
||
|
// New position
|
||
|
_Length[0]=width;
|
||
|
_Length[1]=depth;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the height. For boxes or cylinder.
|
||
|
*
|
||
|
* \param height is the new height size of the box. It the size of the sides aligned on OZ.
|
||
|
*/
|
||
|
void setHeight (float height)
|
||
|
{
|
||
|
// New size
|
||
|
_Height=height;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the cylinder size. Only for cylinder.
|
||
|
*
|
||
|
* \param radius is the new radius size of the cylinder.
|
||
|
*/
|
||
|
void setRadius (float radius)
|
||
|
{
|
||
|
// Checks
|
||
|
nlassert ((((uint32)_StaticFlags)&PrimitiveMask)==_2DOrientedCylinder);
|
||
|
|
||
|
// New position
|
||
|
_Length[0]=radius;
|
||
|
}
|
||
|
|
||
|
/// Get primitive type
|
||
|
TType getPrimitiveTypeInternal () const
|
||
|
{
|
||
|
// New position
|
||
|
return (TType)(_StaticFlags&(uint32)PrimitiveMask);
|
||
|
}
|
||
|
|
||
|
/// Get reaction type
|
||
|
TReaction getReactionTypeInternal () const
|
||
|
{
|
||
|
// New position
|
||
|
return (TReaction)(_StaticFlags&(uint32)ReactionMask);
|
||
|
}
|
||
|
|
||
|
/// Get reaction type
|
||
|
TTrigger getTriggerTypeInternal () const
|
||
|
{
|
||
|
// New position
|
||
|
return (TTrigger)(_StaticFlags&(uint32)TriggerMask);
|
||
|
}
|
||
|
|
||
|
/// Get collision mask
|
||
|
TCollisionMask getCollisionMaskInternal () const
|
||
|
{
|
||
|
// New position
|
||
|
return _CollisionMask;
|
||
|
}
|
||
|
|
||
|
/// Get occlusion mask
|
||
|
TCollisionMask getOcclusionMaskInternal () const
|
||
|
{
|
||
|
// New position
|
||
|
return _OcclusionMask;
|
||
|
}
|
||
|
|
||
|
/// Get attenuation
|
||
|
float getAttenuation() const
|
||
|
{
|
||
|
return _Attenuation;
|
||
|
}
|
||
|
|
||
|
/// Get length
|
||
|
float getLength (uint where) const
|
||
|
{
|
||
|
return _Length[where];
|
||
|
}
|
||
|
|
||
|
/// Get height
|
||
|
float getHeightInternal () const
|
||
|
{
|
||
|
return _Height;
|
||
|
}
|
||
|
|
||
|
/// Get length
|
||
|
float getRadiusInternal () const
|
||
|
{
|
||
|
return _Length[0];
|
||
|
}
|
||
|
|
||
|
/// Is an obstacle ?
|
||
|
bool isObstacle () const
|
||
|
{
|
||
|
return (_StaticFlags&ObstacleFlag)!=0;
|
||
|
}
|
||
|
|
||
|
/// Is collisionable
|
||
|
bool isCollisionable() const
|
||
|
{
|
||
|
return !isNonCollisionable();
|
||
|
}
|
||
|
|
||
|
/// Add a collision time ordered table element
|
||
|
void addCollisionOTInfo (CCollisionOTInfo *info)
|
||
|
{
|
||
|
// Link to the list
|
||
|
info->primitiveLink (this, _RootOTInfo);
|
||
|
_RootOTInfo=info;
|
||
|
}
|
||
|
|
||
|
/// Remove one collision time ordered table element.
|
||
|
void removeCollisionOTInfo (CCollisionOTInfo *toRemove);
|
||
|
|
||
|
/// Remove all collision time ordered table element.
|
||
|
void removeCollisionOTInfo ();
|
||
|
|
||
|
/// Check sorted lists
|
||
|
void checkSortedList ();
|
||
|
|
||
|
/// Check trigger flag
|
||
|
bool isTriggered (CMovePrimitive& second, bool enter, bool exit);
|
||
|
|
||
|
/// \name From UMovePrimitive
|
||
|
|
||
|
void setAbsorbtion (float attenuation);
|
||
|
void setOrientation (double rot, uint8 worldImage);
|
||
|
void setGlobalPosition (const NLMISC::CVectorD& pos, uint8 worldImage, UGlobalPosition::TType type = UGlobalPosition::Unspecified);
|
||
|
void setGlobalPosition (const UGlobalPosition& pos, uint8 worldImage);
|
||
|
void move (const NLMISC::CVectorD& speed, uint8 worldImage);
|
||
|
NLMISC::CVectorD getFinalPosition (uint8 worldImage) const;
|
||
|
const NLMISC::CVectorD& getSpeed (uint8 worldImage) const;
|
||
|
void insertInWorldImage (uint8 worldImage);
|
||
|
void removeFromWorldImage (uint8 worldImage);
|
||
|
TType getPrimitiveType () const;
|
||
|
TReaction getReactionType () const;
|
||
|
TTrigger getTriggerType () const;
|
||
|
TCollisionMask getCollisionMask () const;
|
||
|
TCollisionMask getOcclusionMask () const;
|
||
|
bool getObstacle () const;
|
||
|
float getAbsorbtion () const;
|
||
|
void getSize (float& width, float& depth) const;
|
||
|
float getHeight () const;
|
||
|
float getRadius () const;
|
||
|
double getOrientation (uint8 worldImage) const;
|
||
|
void getGlobalPosition (UGlobalPosition& pos, uint8 worldImage) const;
|
||
|
|
||
|
// Test time. Return true if tetst can be perform, false if too many test have been computed for this primitive
|
||
|
bool checkTestTime (uint32 testTime, uint32 maxTestIteration)
|
||
|
{
|
||
|
// Already checked for this test time ?
|
||
|
if (testTime!=_LastTestTime)
|
||
|
{
|
||
|
// First time this primitive is visited at this test
|
||
|
_LastTestTime=testTime;
|
||
|
|
||
|
// Test counter
|
||
|
_IterationCount=maxTestIteration;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Too many test this primitive ?
|
||
|
if (_IterationCount<=0)
|
||
|
{
|
||
|
// nlwarning("in checkTestTime(): Get to the max iteration count");
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
_IterationCount--;
|
||
|
}
|
||
|
// Ok, test can be performed
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// *** Get mass
|
||
|
|
||
|
float getMass () const
|
||
|
{
|
||
|
// Box ?
|
||
|
if ( (_StaticFlags&PrimitiveMask) == _2DOrientedBox )
|
||
|
return _Length[0]*_Length[1]*_Height;
|
||
|
// Cylinder ?
|
||
|
else
|
||
|
{
|
||
|
nlassert ( (_StaticFlags&PrimitiveMask) == _2DOrientedCylinder );
|
||
|
return _Length[0]*(float)NLMISC::Pi*_Height;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// *** Primitive over primitive
|
||
|
|
||
|
bool isInCollision (CMovePrimitive *primitive);
|
||
|
|
||
|
private:
|
||
|
// The length of the 4 edges. The first is the width, the second is the depth
|
||
|
// For cylinder, the first is the radius
|
||
|
float _Length[2];
|
||
|
|
||
|
// This is the height of the box or of the cylinder.
|
||
|
float _Height;
|
||
|
|
||
|
// Attenuation
|
||
|
float _Attenuation;
|
||
|
|
||
|
// Flags
|
||
|
uint16 _StaticFlags;
|
||
|
|
||
|
// Num world images
|
||
|
uint8 _NumWorldImage;
|
||
|
|
||
|
// First world images
|
||
|
uint8 _FirstWorldImage;
|
||
|
|
||
|
// Occlusion mask
|
||
|
TCollisionMask _OcclusionMask;
|
||
|
|
||
|
// Collision mask
|
||
|
TCollisionMask _CollisionMask;
|
||
|
|
||
|
// Container of this primitive
|
||
|
CMoveContainer *_Container;
|
||
|
|
||
|
// List of time ordered table element using this primitive
|
||
|
CCollisionOTInfo *_RootOTInfo;
|
||
|
|
||
|
// Pointer table of world images for this primitive
|
||
|
CPrimitiveWorldImage **_WorldImages;
|
||
|
|
||
|
// Last primitive test time
|
||
|
uint32 _LastTestTime;
|
||
|
|
||
|
// Iteration count
|
||
|
sint32 _IterationCount;
|
||
|
};
|
||
|
|
||
|
} // NLPACS
|
||
|
|
||
|
#include "move_container_inline.h"
|
||
|
|
||
|
#endif // NL_MOVE_PRIMITIVE_H
|
||
|
|
||
|
/* End of move_primitive.h */
|