khanat-opennel-code/code/ryzom/client/src/motion/modes/interface_mode.cpp

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// Includes //
//////////////
#include "stdpch.h"
// 3D Interface.
#include "nel/3d/u_driver.h"
// Client.
#include "../../input.h"
#include "../user_controls.h"
#include "../../actions_client.h"
#include "../../view.h"
#include "../../time_client.h"
#include "../../entities.h"
#include "../../interface_v3/interface_manager.h"
#include "../../cursor_functions.h"
#include "../../entities.h"
#include "../../misc.h"
#include "../../client_cfg.h"
#include "../../user_entity.h"
///////////
// Using //
///////////
using namespace std;
using namespace NLMISC;
using namespace NL3D;
/////////////
// Externs //
/////////////
extern UDriver *Driver;
extern CEventsListener EventsListener; // Inputs Manager
///////////////
// Functions //
///////////////
//-----------------------------------------------
// interfaceModeStart :
// Manage interactions in interactive mode (start).
//-----------------------------------------------
void CUserControls::interfaceModeStart()
{
SetMouseCursor ();
// First person view, user is not selectable.
UserEntity->selectable(false);
_InternalView = true;
// Show/hide all or parts of the user body.
UserEntity->updateVisualDisplay();
}// interfaceModeStart //
//-----------------------------------------------
// interfaceModeStop :
// Manage interactions in interactive mode (stop).
//-----------------------------------------------
void CUserControls::interfaceModeStop()
{
}// interfaceModeStop //
//-----------------------------------------------
// interfaceMode :
// Manage interactions in free head mode.
//-----------------------------------------------
void CUserControls::interfaceMode()
{
// Manage common moves.
commonMove();
// Set the view.
View.viewPos(UserEntity->pos() + CVector(0,0,_ZOscil));
commonSetView();
}// interfaceMode //