mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////
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// Includes //
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//////////////
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#include "stdpch.h"
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// 3D Interface.
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#include "nel/3d/u_driver.h"
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// Client.
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#include "../../input.h"
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#include "../user_controls.h"
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#include "../../actions_client.h"
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#include "../../view.h"
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#include "../../time_client.h"
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#include "../../entities.h"
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#include "../../interface_v3/interface_manager.h"
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#include "../../cursor_functions.h"
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#include "../../entities.h"
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#include "../../misc.h"
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#include "../../client_cfg.h"
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#include "../../user_entity.h"
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///////////
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// Using //
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///////////
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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/////////////
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// Externs //
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/////////////
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extern UDriver *Driver;
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extern CEventsListener EventsListener; // Inputs Manager
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///////////////
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// Functions //
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///////////////
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//-----------------------------------------------
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// interfaceModeStart :
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// Manage interactions in interactive mode (start).
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//-----------------------------------------------
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void CUserControls::interfaceModeStart()
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{
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SetMouseCursor ();
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// First person view, user is not selectable.
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UserEntity->selectable(false);
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_InternalView = true;
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// Show/hide all or parts of the user body.
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UserEntity->updateVisualDisplay();
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}// interfaceModeStart //
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//-----------------------------------------------
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// interfaceModeStop :
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// Manage interactions in interactive mode (stop).
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//-----------------------------------------------
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void CUserControls::interfaceModeStop()
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{
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}// interfaceModeStop //
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//-----------------------------------------------
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// interfaceMode :
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// Manage interactions in free head mode.
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//-----------------------------------------------
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void CUserControls::interfaceMode()
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{
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// Manage common moves.
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commonMove();
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// Set the view.
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View.viewPos(UserEntity->pos() + CVector(0,0,_ZOscil));
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commonSetView();
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}// interfaceMode //
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