khanat-opennel-code/code/nel/tools/3d/object_viewer_qt/src/main.cpp

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#include "stdpch.h"
#include <nel/misc/types_nl.h>
#include <nel/misc/app_context.h>
// Qt includes
#include <QtGui/QApplication>
#include <QtGui/QSplashScreen>
// NeL includes
#include <nel/misc/debug.h>
#include <nel/misc/common.h>
#include <nel/misc/file.h>
#include <nel/misc/path.h>
#include <nel/misc/command.h>
// Project includes
#include "modules.h"
// nel_qt log file name
#define NLQT_LOG_FILE "nel_qt.log"
// clear nel_qt log before use
#define NLQT_ERASE_LOG true
#if !defined (NLQT_USE_LOG_LOG)
# define NLQT_USE_LOG_LOG true
#endif
#if !defined (NLQT_USE_LOG)
# define NLQT_USE_LOG 1
#endif
using namespace std;
using namespace NLMISC;
namespace NLQT {
namespace {
CFileDisplayer *s_FileDisplayer = NULL;
} /* anonymous namespace */
} /* namespace NLQT */
#ifndef DATA_DIR
# define DATA_DIR "."
#endif
#ifdef NL_OS_WINDOWS
# ifdef _UNICODE
# define tstring wstring
# else
# define tstring string
# endif
#endif
sint main(int argc, char **argv)
{
// go nel!
{
// use log.log if NEL_LOG_IN_FILE and NLQT_USE_LOG_LOG defined as 1
createDebug(NULL, NLQT_USE_LOG_LOG, false);
#if NLQT_USE_LOG
// create toverhex_client.log
// filedisplayer only deletes the 001 etc
if (NLQT_ERASE_LOG && CFile::isExists(NLQT_LOG_FILE))
CFile::deleteFile(NLQT_LOG_FILE);
// initialize the log file
NLQT::s_FileDisplayer = new CFileDisplayer();
NLQT::s_FileDisplayer->setParam(NLQT_LOG_FILE, NLQT_ERASE_LOG);
DebugLog->addDisplayer(NLQT::s_FileDisplayer);
InfoLog->addDisplayer(NLQT::s_FileDisplayer);
WarningLog->addDisplayer(NLQT::s_FileDisplayer);
AssertLog->addDisplayer(NLQT::s_FileDisplayer);
ErrorLog->addDisplayer(NLQT::s_FileDisplayer);
#endif
nlinfo("Welcome to NeL!");
NLMISC::CPath::remapExtension("tga", "png", true);
}
QApplication app(argc, argv);
QSplashScreen *splash = new QSplashScreen();
splash->setPixmap(QPixmap(":/images/nel_ide_load.png"));
splash->show();
Modules::init();
// load and set remap extensions from config
Modules::config().configRemapExtensions();
// load and set search paths from config
Modules::config().configSearchPaths();
Modules::mainWin().showMaximized();
splash->finish(&Modules::mainWin());
int result = app.exec();
Modules::release();
return result;
}