khanat-opennel-code/code/nel/tools/3d/plugin_max/scripts/db_shooter.ms

143 lines
3.1 KiB
Text
Raw Normal View History

2010-05-06 00:08:41 +00:00
-- Script configuration
DefaultPostFixe = "_nel_shoot.tga"
rollout db_shooter_rollout "Database Picture Shooter"
(
Label RootDataBaseLabel "Root path: " align:#left
EditText RootDataBase text:"c:\database" align:#left
Spinner Width "Width:" range:[1,10000,320] type:#integer align:#left
Spinner Height "Height:" range:[1,10000,200] type:#integer align:#left
CheckBox Recurse "Recurse sub directories" checked:true align:#left
CheckBox ReportErrors "Report errors" checked:true align:#left
Button ShootTheDatabase "Shoot" width:110 align:#left
Button ClearShootTheDatabase "Clear Shoot" width:110 align:#left
fn shoot_directory path =
(
-- Make sure the path name is formatted
if path.count > 0 then
(
-- Get last character
lastChar = path[path.count]
if ( lastChar != '\\' ) and ( lastChar != '/' ) then
(
path += "\\"
)
)
-- List the file in this folder
files = getFiles (path+"*.max")
-- For each filename
for i in files do
(
-- Open the project
if (loadMaxFile i) == true then
(
-- Front view
max vpt front
-- Zoom
max tool zoomextents all
max tool zoomextents all
max tool zoomextents all
-- Hide all not geometry
for i in objects do
(
if ((superClassOf i) != GeometryClass) or (matchPattern i.name pattern:"Bip01*") then
hide i
else
unhide i
)
-- Output filename
outputFileName = (getFilenamePath i) + (getFilenameFile i) + "_nel_shoot.tga"
-- Render
render outputwidth:(Width.value as integer) outputheight:(Height.value as integer) outputfile:outputFileName shadows:false autoReflect:false vfb:false
)
)
-- Recursse ?
if Recurse.checked == true then
(
-- For each others directory
directories = getDirectories (path+"*")
-- For each directories
for i in directories do
(
-- Recall the function
shoot_directory i
)
)
)
fn clear_shoot_directory path =
(
-- Make sure the path name is formatted
if path.count > 0 then
(
-- Get last character
lastChar = path[path.count]
if ( lastChar != '\\' ) and ( lastChar != '/' ) then
(
path += "\\"
)
)
-- List the file in this folder
files = getFiles (path+"*.tga")
-- For each filename
for i in files do
(
-- Remove this shoot ?
if ((findString (filenameFromPath i) DefaultPostFixe) != undefined) then
(
-- Erase the file
deleteFile i
)
)
-- Recursse ?
if Recurse.checked == true then
(
-- For each others directory
directories = getDirectories (path+"*")
-- For each directories
for i in directories do
(
-- Recall the function
clear_shoot_directory i
)
)
)
on ShootTheDatabase pressed do
(
shoot_directory RootDataBase.text
)
on ClearShootTheDatabase pressed do
(
clear_shoot_directory RootDataBase.text
)
)
if dbase_cleaner_floater != undefined do
(
closerolloutfloater dbase_cleaner_floater
)
dbase_cleaner_Floater = newRolloutFloater "NeL DB Shooter" 400 815 800 200
addrollout db_shooter_rollout dbase_cleaner_Floater