2010-07-01 07:34:20 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#ifndef SESSION_BROWSER_H
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#define SESSION_BROWSER_H
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#include "nel/misc/thread.h"
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#include "nel/misc/singleton.h"
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#include "nel/misc/mutex.h"
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#include "game_share/ring_session_manager_itf.h"
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/** Interface class to implement in order to be called back
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* when events arrive on the session brownser.
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*/
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//class ISessionBrowserEvent
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//{
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//public:
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//
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// /// The list of session is available
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// virtual void onSessionListReady(const std::vector<RSMGR::TSessionDesc> &sessions) =0;
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//
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//};
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class CCallbackClientAdaptor;
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/** Session browser requester.
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* NB : all request are served asynchronously.
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* You must derive this class and implement the
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* virtuals to receive return messages.
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*/
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class CSessionBrowser : public RSMGR::CSessionBrowserServerWebClientItf,
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public NLMISC::IRunnable
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{
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friend class CCallbackClientAdaptor;
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// the comm thread object
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NLMISC::IThread *_CommThread;
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// the thread termination flag
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bool _TerminateComm;
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// the server address for connection
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NLNET::CInetAddress _ServerAddr;
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// a flag to signal a failure in connection attempt
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bool _SignalConnFail;
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// The auth information
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NLNET::CLoginCookie _LoginCookie;
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// received message counter
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uint32 _NBReceivedMessage;
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// A list of last received message name, in order of arrival
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std::list<std::string> _LastReceivedMessageNames;
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// a flag set when we are waiting for a message. This bypass the
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// disconnection timeout
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bool _WaitingForMessage;
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CCallbackClientAdaptor *getCallbackAdaptor();
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private:
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/// clear all message queued in the send queue
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void clearSendQueue();
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// the comm thread entry point
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void run();
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// called before each message is dispatched
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void on_preDispatchMessage(NLNET::CMessage &msgin, NLNET::TSockId from, NLNET::CCallbackNetBase &netbase);
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protected:
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CSessionBrowser();
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public:
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virtual ~CSessionBrowser();
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/** Set auth info */
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void setAuthInfo(const NLNET::CLoginCookie &cookie);
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/** Send a message (Used to implement direct message to Dss
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*/
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void send(const NLNET::CMessage& msg);
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/** 'connect' the interface to the server, in fact, only store the
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* connection information, the connection is made only when the
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* client effectively send message.
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*/
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virtual void connectItf(NLNET::CInetAddress address);
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// call update each frame
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void update();
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// the connection attempt to the server has failed
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virtual void on_connectionFailed() =0;
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// The connection has been closed.
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// virtual void on_connectionClosed() =0;
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/** Wait until the client receive a message OR a disconnection is signaled
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* Return true if the specified message is received, false in case of
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* disconnection or if another message is received.
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*/
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bool waitOneMessage(const std::string &msgName);
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bool connected();
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};
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#endif //SESSION_BROWSER_H
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