2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_S_PHRASE_H
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#define RY_S_PHRASE_H
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#include "nel/misc/types_nl.h"
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#include "game_item_manager/game_item.h"
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class CStaticBrick;
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struct CEvalReturnInfos;
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/**
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* Base virtual class for all Sabrina phrases
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CSPhrase
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{
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public:
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enum TPhraseState
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{
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New = 0,
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Evaluated,
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Validated,
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//Idle,
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ExecutionInProgress,
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SecondValidated,
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WaitNextCycle,
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Latent,
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LatencyEnded,
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UnknownState,
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};
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public:
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/// Constructor
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CSPhrase()
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{
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_State = New;
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_Idle = false;
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_ExecutionEndDate = 0;
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_LatencyEndDate = 0;
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_NbWaitingRequests = 0;
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_PhraseBookIndex = 0;
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_NextCounter = 0;
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_IsStatic = false;
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}
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/// destructor
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virtual ~CSPhrase()
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{}
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/// get Id
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//inline const TPhraseId &getId() const { return _Id; }
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/// get internal state
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inline TPhraseState state() const { return _State; }
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/// get idle flag
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inline bool idle() const { return _Idle; }
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/// set idle flag
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inline void idle( bool idle ) { _Idle = idle; }
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/// get execution end date
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inline NLMISC::TGameCycle executionEndDate() const { return _ExecutionEndDate; }
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/// get latency end date
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inline NLMISC::TGameCycle latencyEndDate() const { return _LatencyEndDate; }
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/// get nb of waiting request to other services
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inline uint16 getNbWaitingRequests() const { return _NbWaitingRequests; }
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/// add a waiting request
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inline void addRequest() { ++_NbWaitingRequests; }
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/// remove a waiting request
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inline void removeRequest() { if (_NbWaitingRequests) --_NbWaitingRequests; }
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/**
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* build the phrase from bricks, actor and main target
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* \param actorRowId: row of the entity creating the phrase
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* \param bricks : bricks composing the phrase
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* \return true on success
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*/
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virtual bool build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks ) = 0;
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/**
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* set the actor
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*/
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virtual void setActor( const TDataSetRow &entityRowId ) = 0;
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/**
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* set the primary item
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* \param itemPtr pointer on primary item
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*/
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// virtual void setPrimaryItem( CGameItemPtr itemPtr ) = 0;
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/**
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* set the secondary item
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* \param itemPtr pointer on secondary item
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*/
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// virtual void setSecondaryItem( CGameItemPtr itemPtr ) = 0;
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/**
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* add a consumable ressource (object)
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* \param itemPtr pointer on the consumable item
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*/
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// virtual void addConsumableItem( CGameItemPtr itemPtr ) = 0;
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/**
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* set the primary target
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* \param entityId id of the primary target
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*/
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virtual void setPrimaryTarget( const TDataSetRow &entityRowId ) = 0;
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/**
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* add a target entity
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* \param entityId id of the target
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*/
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virtual void addTargetEntity( const TDataSetRow &entityRowId ) = 0;
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/**
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* evaluate phrase
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* \param evalReturnInfos struct that will receive evaluation results
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* \return true if eval has been made without errors
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*/
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virtual bool evaluate(CEvalReturnInfos *msg = NULL) = 0;
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/**
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* validate phrase
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* \return true of the phrase is valid
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*/
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virtual bool validate() = 0;
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/**
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* update phrase
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* \return true of the phrase is valid
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*/
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virtual bool update() = 0;
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/**
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* execute this phrase
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*/
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virtual void execute() = 0;
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/**
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* at end of execution, apply phrase
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*/
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virtual void apply() = 0;
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/**
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* called at the end of the latency time
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*/
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virtual void end() = 0;
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/**
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* called for brutal stop of the phrase
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*/
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virtual void stop() { end(); }
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/// get being processed flag
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inline bool beingProcessed() const { return _BeingProcessed; }
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///
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inline uint8 nextCounter() const { return _NextCounter; }
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inline void nextCounter(uint8 c) { _NextCounter = c; }
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///
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inline sint16 phraseBookIndex() const { return _PhraseBookIndex; }
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inline void phraseBookIndex(sint16 i) { _PhraseBookIndex = i; }
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///
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inline bool isStatic() const { return _IsStatic; }
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inline void isStatic(bool b) { _IsStatic = b; }
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protected:
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/// phrase state
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TPhraseState _State;
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/// idle or not
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bool _Idle;
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/// execution end date
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NLMISC::TGameCycle _ExecutionEndDate;
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/// latency end date
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NLMISC::TGameCycle _LatencyEndDate;
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/// nb of request to other services (GPMS for area effects)
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uint16 _NbWaitingRequests;
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/// index in client phrase book (0 = not in the phrase book)
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uint16 _PhraseBookIndex;
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/// next counter
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uint8 _NextCounter;
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/// is static
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bool _IsStatic;
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/// being processed flag
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mutable bool _BeingProcessed;
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};
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#endif // RY_S_PHRASE_H
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/* End of s_phrase.h */
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