2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// h file test
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//#include "sabrina_actor.h"
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//#include "sabrina_actor_creature.h"
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//#include "sabrina_actor_player.h"
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//#include "sabrina_ai_interface.h"
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//#include "sabrina_enum.h"
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//#include "sabrina_item_stats.h"
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//#include "sabrina_messages.h"
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//#include "sabrina_message_callbacks.h"
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//#include "sabrina_phrase_description.h"
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//#include "sabrina_phrase_instance.h"
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//#include "sabrina_phrase_manager.h"
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//#include "sabrina_phrase_model.h"
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//#include "sabrina_phrase_model_craft.h"
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//#include "sabrina_phrase_model_factory.h"
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//#include "sabrina_phrase_model_fight.h"
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//#include "sabrina_phrase_model_magic.h"
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//#include "sabrina_pointers.h"
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#include "position_manager/position_manager.h"
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/*
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#include "items/lockable.h"
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CLock lock;
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CLockable lockable;
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void foo()
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{
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CLock theLock(&lockable);
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lock=&lockable;
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lock=(CLockable*)theLock;
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if (lock->isLocked())
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lock->breakLock();
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CLockable* ptr=&lockable;
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const CLockable* constPtr=&lockable;
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CLock* lock1= ptr->getLock();
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const CLock* lock2= constPtr->getLock();
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}
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*/
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