khanat-opennel-code/code/ryzom/common/data_common/chat/bs_magic.txt

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2014-06-01 19:52:54 +00:00
# when an entity resists a spell
BS_U_RESIST_SPELL_E "&BC&You resist the spell from $0e."
BS_UR_RESIST_SPELL_E "&RG&$0e resists your spell."
BS_RESIST_SPELL_EE "&BC&$0e resists the spell from $1e."
BS_RESIST_SPELL_E "&BC&$0e resists a spell."
# when an entity is protected against a special effect
BS_TARGET_PROTECTED "&RG&Your target is protected against this type of effect."
BS_U_PROTECTED "&VE&You are protected against this type of effect."
# magic shield
BS_MAGIC_SHIELD_I "&VE&Your magic shield has absorbed $0i damage."
BS_MAGIC_SHIELD_DEAD "&VE&Your magic shield has been destroyed."
# when an entity is hit by a spell
BS_SUFFER_OFFENSIVE_SPELL_E "&BC&An aggressive spell is cast on $0e."
BS_SUFFER_NEUTRAL_SPELL_E "&BC&A neutral spell is cast on $0e."
BS_SUFFER_BENEFICIAL_SPELL_E "&BC&A beneficial spell is cast on $0e."
# when the player is hit by a spell
BS_U_SUFFER_OFFENSIVE_SPELL_E "&RG&$0e casts an aggressive spell on you."
BS_U_SUFFER_NEUTRAL_SPELL_E "&BC&$0e casts a neutral spell on you."
BS_U_SUFFER_BENEFICIAL_SPELL_E "&BC&$0e casts a beneficial spell on you."
BS_SELF_CAST_S "&BC&The $0s magic hits you."
# when an entity is casting
BS_CASTING_OFFENSIVE_E "&BL&$0e casts an aggressive spell"
BS_CASTING_NEUTRAL_E "&BL&$0e casts a neutral spell"
BS_CASTING_BENEFICIAL_E "&BL&$0e casts a beneficial spell"
# when an entity is healed
BS_HEAL_EEI "&BC&$0e heals $1e by $2i hp"
BS_YOU_HEAL_EI "&BC&You heal $0e by $1i hp."
BS_HEALS_YOU_EI "&BC&$0e heals you by $1i hp."
# break cast
BS_CAST_BREAK "&RG&Your spell casting has been broken."
BS_TARGET_HIGHER_LEVEL "&RG&This spell has no effect because the target level is too high."
EGS_MAGIC_U_SUFFER_OFFENSIVE_SPELL_SAP_EI "&RG&$0e inflicts you $1i magic sap damage."
EGS_MAGIC_U_CAST_OFFENSIVE_SPELL_SAP_EI "&BC&You inflict $1i magic sap damage to $0e."
EGS_MAGIC_U_SUFFER_OFFENSIVE_SPELL_STA_EI "&RG&$0e inflicts you $1i magic stamina damage."
EGS_MAGIC_U_CAST_OFFENSIVE_SPELL_STA_EI "&BC&You inflict $1i magic stamina damage to $0e."
EGS_MAGIC_U_SUFFER_OFFENSIVE_SPELL_HP_EI "&RG&$0e inflicts you $1i magic hit points damage."
EGS_MAGIC_U_CAST_OFFENSIVE_SPELL_HP_EI "&BC&You inflict $1i magic hit points damage to $0e."
EGS_MAGIC_U_SELFCAST_OFFENSIVE_SPELL_HP_I "&BC&You inflict yourself $0i magic hit points damage."
EGS_MAGIC_U_SELFCAST_OFFENSIVE_SPELL_SAP_I "&BC&You inflict yourself $0i magic sap points damage."
EGS_MAGIC_U_SELFCAST_OFFENSIVE_SPELL_STA_I "&BC&You inflict yourself $0i magic stamina points damage."
EGS_MAGIC_CAST_OFFENSIVE_SPELL_HP_EEI "&BC&$0e inflicts $2i magic hit points damage on $1e."
EGS_MAGIC_CAST_OFFENSIVE_SPELL_SAP_EEI "&BC&$0e inflicts $2i magic sap points damage on $1e."
EGS_MAGIC_CAST_OFFENSIVE_SPELL_STA_EEI "&BC&$0e inflicts $2i magic stamina points damage on $1e."
EGS_MAGIC_SELFCAST_OFFENSIVE_SPELL_HP_EI "&BC&$0e inflicts himself $1i magic hit points damage."
EGS_MAGIC_SELFCAST_OFFENSIVE_SPELL_SAP_EI "&BC&$0e inflicts himself $1i magic sap points damage."
EGS_MAGIC_SELFCAST_OFFENSIVE_SPELL_STA_EI "&BC&$0e inflicts himself $1i magic stamina points damage."
EGS_MAGIC_U_SUFFER_HEAL_SPELL_SAP_EI "&BC&$0e heals you $1i sap."
EGS_MAGIC_U_CAST_HEAL_SPELL_SAP_EI "&BC&You heal $0e $1i sap."
EGS_MAGIC_U_SUFFER_HEAL_SPELL_STA_EI "&BC&$0e heals you $1i stamina."
EGS_MAGIC_U_CAST_HEAL_SPELL_STA_EI "&BC&You heal $0e $1i stamina."
EGS_MAGIC_U_SUFFER_HEAL_SPELL_HP_EI "&BC&$0e heals you $1i hit points."
EGS_MAGIC_U_CAST_HEAL_SPELL_HP_EI "&BC&You heal $0e $1i hit points."
EGS_MAGIC_HEAL_SPELL_HP_EEI "&BC&$0e heals $1e $2i hit points."
EGS_MAGIC_HEAL_SPELL_SAP_EEI "&BC&$0e heals $1e $2i sap points."
EGS_MAGIC_HEAL_SPELL_STA_EEI "&BC&$0e heals $1e $2i stamina points."
EGS_MAGIC_U_SELF_HEAL_HP_I "&BC&You heal yourself $0i hit points."
EGS_MAGIC_U_SELF_HEAL_SAP_I "&BC&You regain $0i sap points."
EGS_MAGIC_U_SELF_HEAL_STA_I "&BC&You regain $0i stamina points."
EGS_MAGIC_SELF_HEAL_HP_EI "&BC&$0e regains $1i hit points."
EGS_MAGIC_SELF_HEAL_SAP_EI "&BC&$0e regains $1i sap points."
EGS_MAGIC_SELF_HEAL_STA_EI "&BC&$0e regains $1i stamina points."