khanat-opennel-code/code/ryzom/tools/make_anim_by_race/main.cpp

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2014-08-17 13:58:42 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/path.h"
#include "nel/misc/file.h"
#include "nel/misc/common.h"
#include "nel/misc/algo.h"
using namespace std;
using namespace NLMISC;
// ***************************************************************************
void buildRaceAnimNames(std::vector<string> &raceAnimNames, const std::string &animName)
{
if(animName.compare(0, 3, "fy_")!=0)
{
nlwarning("ERROR: all .anim must begin with fy_");
exit(-1);
}
raceAnimNames.resize(4);
raceAnimNames[0]= animName;
raceAnimNames[1]= animName;
raceAnimNames[2]= animName;
raceAnimNames[3]= animName;
raceAnimNames[0].replace(0, 3, "fy_");
raceAnimNames[1].replace(0, 3, "ma_");
raceAnimNames[2].replace(0, 3, "tr_");
raceAnimNames[3].replace(0, 3, "zo_");
// Force ""
for(uint i=0;i<raceAnimNames.size();i++)
{
raceAnimNames[i]= string("\"") + raceAnimNames[i] + string("\"");
}
}
// ***************************************************************************
string::size_type findAnimName(const string &lineLwr, const std::vector<string> &raceAnimNames)
{
// line Must contains Name="filename", else CAN BE A LOAD CHAR ANIMATION!!!!
if(lineLwr.find("name=\"filename\"")==string::npos)
return -1;
// in the animset, the original file can be a "tr_" ... Not necessarily a "fy_"
for(uint i=0;i<raceAnimNames.size();i++)
{
string::size_type pos= lineLwr.find(raceAnimNames[i]);
if(pos!=string::npos)
return pos;
}
return string::npos;
}
// ***************************************************************************
void appendRaceAnim(vector<string> &animSetText, uint startBlock, const vector<string> &copyText, uint nameLineInBlock, uint nameIndexInLine, const string &raceAnimName)
{
// add empty space
animSetText.insert(animSetText.begin()+startBlock, copyText.size(), string());
// Fill line by line
for(uint i=0;i<copyText.size();i++)
{
string line= copyText[i];
// If this is the line we have to change the anim name
if(i==nameLineInBlock)
line.replace(nameIndexInLine, raceAnimName.size(), raceAnimName);
// If this is the line we have to specify the race node
if(i==copyText.size()-2)
{
string peopleEnum;
if(raceAnimName.compare(1,3,"fy_")==0)
peopleEnum= "Fyros";
else if(raceAnimName.compare(1,3,"ma_")==0)
peopleEnum= "Matis";
else if(raceAnimName.compare(1,3,"tr_")==0)
peopleEnum= "Tryker";
else if(raceAnimName.compare(1,3,"zo_")==0)
peopleEnum= "Zorai";
else
{
nlwarning("ERROR: generated anim can be only fy_, ma_, zo_, tr_. Ask a coder");
exit(-1);
}
line=toString(" <ATOM Name=\"Race Restriction\" Value=\"%s\"/>", peopleEnum.c_str());
}
// copy
animSetText[startBlock+i]= line;
}
}
// ***************************************************************************
void makeAnimByRace(const std::string &animSetFile, const std::vector<string> &animList)
{
// *** Read the animset file.
CIFile iFile;
iFile.open(animSetFile, true);
// Read all text
static vector<string> animSetText;
animSetText.clear();
while(!iFile.eof())
{
char tmp[50000];
iFile.getline(tmp, 50000);
animSetText.push_back(tmp);
}
iFile.close();
bool someChangeDone= false;
// *** For each possible anim
for(uint i=0;i<animList.size();i++)
{
// get the possible anim file name (lowered)
static vector<string> raceAnimNames;
raceAnimNames.clear();
buildRaceAnimNames(raceAnimNames, toLower(CFile::getFilename(animList[i])));
// For each line of the animSet
uint lastStructLine= 0;
bool raceRestrictionFound= false;
for(uint j=0;j<animSetText.size();)
{
string line= animSetText[j];
string lineLwr= toLower(line);
// Find <LOG> TAg? => stop
if(line.find("<LOG>")!=string::npos)
break;
// Find a STRUCT start?
if(line.find("<STRUCT>")!=string::npos)
{
lastStructLine= j;
raceRestrictionFound= false;
}
// Find a RaceRestriction?
if( line.find("Name=\"Race Restriction\"")!=string::npos )
raceRestrictionFound= true;
// Find the anim name?
string::size_type nameIndexInLine= findAnimName(lineLwr, raceAnimNames);
if(nameIndexInLine!=string::npos)
{
// Find the enclosing struct
nlassert(lastStructLine!=0);
uint startBlock= lastStructLine;
uint nameLineInBlock= j-startBlock;
uint endBlock= 0;
for(uint k=j+1;k<animSetText.size();k++)
{
string line= animSetText[k];
// Find a RaceRestriction?
if( line.find("Name=\"Race Restriction\"")!=string::npos )
raceRestrictionFound= true;
// end of block?
if(line.find("</STRUCT>")!=string::npos)
{
// endBlock is exclusive
endBlock= k+1;
break;
}
}
// if not found, abort
if(endBlock==0)
break;
// if a raceRestriction has been found, no op (already done)
if(raceRestrictionFound)
{
j= endBlock;
}
else
{
// LOG
InfoLog->displayRawNL("%s: Specifying %s by race",
CFile::getFilename(animSetFile).c_str(),
CFile::getFilename(animList[i]).c_str());
// *** Start a copy paste ^^
// Copy
static vector<string> copyText;
copyText.clear();
for(uint k=startBlock;k<endBlock;k++)
{
// add an empty line before </STRUCT>, for race selection node (filled later)
if(k==endBlock-1)
copyText.push_back(string());
copyText.push_back(animSetText[k]);
}
// erase this part
animSetText.erase(animSetText.begin()+startBlock, animSetText.begin()+endBlock);
uint nextBlock= startBlock;
// Append for each race
for(uint k=0;k<raceAnimNames.size();k++)
{
appendRaceAnim(animSetText, nextBlock, copyText, nameLineInBlock, (uint)nameIndexInLine, raceAnimNames[k]);
// nextBlock is then shifted
nextBlock+= (uint)copyText.size();
}
someChangeDone= true;
// *** then let j point to next block
j= nextBlock;
}
}
else
{
j++;
}
}
}
// *** Write the animset file.
if(someChangeDone)
{
COFile oFile;
oFile.open(animSetFile, false, true);
// Write all text
for(uint i=0;i<animSetText.size();i++)
{
string str= animSetText[i];
str+= "\n";
oFile.serialBuffer((uint8*)str.c_str(), (uint)str.size());
}
}
}
// ***************************************************************************
int usage()
{
printf("Usage: make_anim_by_race new_anim_dir animset_dir");
return -1;
}
// ***************************************************************************
int main(int argc, char *argv[])
{
NLMISC::createDebug();
// make_anim_by_race new_anim_dir animset_dir
if(argc!=3)
return usage();
string animDir= argv[1];
string animSetDir= argv[2];
// Get the list of .anim to make by race
vector<string> files;
CPath::getPathContent(animDir, false, false, true, files);
// Filter .anim
vector<string> animList;
InfoLog->displayRawNL("");
InfoLog->displayRawNL("********************");
InfoLog->displayRawNL("**** .anim list ****");
InfoLog->displayRawNL("********************");
for(uint i=0;i<files.size();i++)
{
if(testWildCard(files[i], "*.anim"))
{
animList.push_back(files[i]);
InfoLog->displayRawNL(animList.back().c_str());
}
}
// Get the list of .animset to make by race
files.clear();
CPath::getPathContent(animSetDir, true, false, true, files);
vector<string> animSetList;
InfoLog->displayRawNL("");
InfoLog->displayRawNL("*****************************");
InfoLog->displayRawNL("**** .animation_set list ****");
InfoLog->displayRawNL("*****************************");
for(uint i=0;i<files.size();i++)
{
if(testWildCard(files[i], "*.animation_set"))
{
animSetList.push_back(files[i]);
InfoLog->displayRawNL(animSetList.back().c_str());
}
}
InfoLog->displayRawNL("");
InfoLog->displayRawNL("**************************");
InfoLog->displayRawNL("**** Starting Process ****");
InfoLog->displayRawNL("**************************");
// For each animset, test if can replace some anim
for(uint i=0;i<animSetList.size();i++)
{
makeAnimByRace(animSetList[i], animList);
}
return 0;
}