mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-19 13:46:13 +00:00
137 lines
3.6 KiB
C
137 lines
3.6 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef NL_SELECTION_GENERATOR_H
|
||
|
#define NL_SELECTION_GENERATOR_H
|
||
|
|
||
|
#include <nel/misc/types_nl.h>
|
||
|
#include <nel/misc/debug.h>
|
||
|
#include <vector>
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Interface ISelectionGenerator for class that generates a series of numbers that are "selection levels".
|
||
|
* Note1: this is an "adaptable generator" as defined in the STL.
|
||
|
* \author Olivier Cado
|
||
|
* \author Nevrax France
|
||
|
* \date 2002
|
||
|
*/
|
||
|
class ISelectionGenerator
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// Type of level
|
||
|
typedef uint32 TSelectionLevel;
|
||
|
|
||
|
/// Type for STL compatibility
|
||
|
typedef TSelectionLevel result_type;
|
||
|
|
||
|
/// Initialization of a selection cycle
|
||
|
virtual void init( TSelectionLevel nblevels ) {}
|
||
|
|
||
|
/// Change the number of levels without restarting the cycle
|
||
|
virtual void changeNbLevels( TSelectionLevel nblevels ) {}
|
||
|
|
||
|
/// Return the next level to select
|
||
|
virtual TSelectionLevel getNext() = 0;
|
||
|
|
||
|
/// Return the next level to select (STL style)
|
||
|
result_type operator() () { return getNext(); }
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
* CP2CGenerator: selection generator for strategy Power2WithCeiling
|
||
|
*/
|
||
|
class CP2CGenerator : public ISelectionGenerator
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// Constructor
|
||
|
CP2CGenerator( TSelectionLevel ceiling );
|
||
|
|
||
|
/// Initialization of a selection cycle
|
||
|
virtual void init( TSelectionLevel nblevels );
|
||
|
|
||
|
/// Change the number of levels without restarting the cycle
|
||
|
virtual void changeNbLevels( TSelectionLevel nblevels );
|
||
|
|
||
|
/// Return the next level to select
|
||
|
virtual TSelectionLevel getNext();
|
||
|
|
||
|
/// Resursive function that fills _LevelSequence
|
||
|
static void generateLevels( std::vector<TSelectionLevel>::iterator& iter, TSelectionLevel level );
|
||
|
|
||
|
private:
|
||
|
|
||
|
/// Stored sequence
|
||
|
std::vector<TSelectionLevel> _LevelSequence;
|
||
|
|
||
|
/// Index of current level, pointing to _LevelSequence
|
||
|
uint32 _CurrentLevelIndex;
|
||
|
|
||
|
/// Max level for power of 2. All greater levels (which I call "low ranks") are equitable
|
||
|
TSelectionLevel _Ceiling;
|
||
|
|
||
|
/// Total number of levels
|
||
|
TSelectionLevel _NbLevels;
|
||
|
|
||
|
/// Current index in the low ranks (equitable levels)
|
||
|
uint32 _CurrentLowRank;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
/// Default ceiling
|
||
|
const ISelectionGenerator::TSelectionLevel DEFAULT_P2C_CEILING = 2;
|
||
|
|
||
|
|
||
|
/*
|
||
|
* CScoringGenerator: selection generator for strategy Scoring
|
||
|
*/
|
||
|
class CScoringGenerator : public ISelectionGenerator
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// Initialization of a selection cycle
|
||
|
virtual void init( TSelectionLevel nblevels );
|
||
|
|
||
|
/// Change the number of levels without restarting the cycle
|
||
|
virtual void changeNbLevels( TSelectionLevel nblevels );
|
||
|
|
||
|
/// Return the next level to select
|
||
|
virtual TSelectionLevel getNext();
|
||
|
|
||
|
/// Display the scores (debugging)
|
||
|
void printScores();
|
||
|
|
||
|
private:
|
||
|
|
||
|
/// Type of vector of level scores
|
||
|
typedef std::vector<uint32> TLevelScores;
|
||
|
|
||
|
/// Vector of level scores
|
||
|
TLevelScores _LevelScores;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif // NL_SELECTION_GENERATOR_H
|
||
|
|
||
|
/* End of selection_generator.h */
|