"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation
};
PrintfCommands={
};
PrintfCommandsFreeTrial={
};
DisplayMissingAnimFile=0;
LoadingStringCount=54;
// Some R2 parameters ...
R2Mode=1;
R2EDEnabled=1;
R2EDExtendedDebug=0;
R2EDLightPalette=0;
R2ClientGw="r2linux01";
LoadLuaDebugger=0;
CheckR2ScenarioMD5=1;
LevelDesignEnabled=0;
DmCameraDistMax=25;
DmRun=20;
DmWalk=6;
R2EDReloadFiles={
"r2ed.xml",
"r2_basic_bricks.lua",
"r2_components.lua",
"r2_core.lua",
"r2_features_default.lua",
"r2_features_fauna.lua",
"r2_features_npc_groups.lua",
"r2_palette.lua",
"r2_scenario.lua",
"r2_ui.lua"
};
XMLInterfaceFiles={
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
"ring_access_point_filter.xml",
"ring_window.xml",
"bg_downloader.xml"
};
XMLR2EDInterfaceFiles=
{
"r2ed.xml",
"r2_triggers.xml",
"r2_logic_entities.xml",
"r2ed_acts.xml",
"r2ed_scenario.xml",
"r2ed_connect.xml"
};
FogDistAndDepthLookupBias=20; // bias for lookup of fog distance and depth
// Hardware cursor textures
// These will be extracted from the corresponding packed ui .tga files when they are loaded
// *
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
HardwareCursors=
{
"curs_can_pan.tga",
"curs_can_pan_dup.tga",
"curs_create.tga",
"curs_create_multi.tga",
"curs_create_vertex_invalid.tga",
"curs_default.tga",
"curs_dup.tga",
"curs_L.tga",
"curs_M.tga",
"curs_pan.tga",
"curs_pan_dup.tga",
"curs_pick.tga",
"curs_pick_dup.tga",
"curs_R.tga",
"curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga",
"curs_resize_LR.tga",
"curs_resize_TB.tga",
"curs_rotate.tga",
"curs_scale.tga",
"curs_stop.tga",
"text_cursor.tga",
"r2_hand_can_pan.tga",
"r2_hand_pan.tga",
"r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga"
};
Loading_BG="loading_bg.tga"; // Default name for the loading background file.
Launch_BG="launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG="teleport_kami_bg.tga";
TeleportKaravan_BG="teleport_caravan_bg.tga";
Elevator_BG="elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG="resurect_kami_bg.tga";
ResurectKaravan_BG="resurect_caravane_bg.tga";
End_BG="end_bg.tga"; // Default name for the last background file.
ScenarioSavePath="./my_scenarios/";
// list ofpredefined keyset
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
// 'bi.' stands for built-in
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
BuiltInKeySets=
{
"", // default ryzom keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)