khanat-opennel-code/code/nel/tools/sound/build_samplebank/build_samplebank.cpp

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2015-09-19 14:46:59 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
// STL includes
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>
// NeL includes
#include <nel/misc/common.h>
#include <nel/misc/file.h>
#include <nel/misc/log.h>
#include <nel/misc/path.h>
#include <nel/sound/u_audio_mixer.h>
// Project includes
// ...
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
namespace {
} /* anonymous namespace */
int main(int nNbArg, char **ppArgs)
{
// create debug stuff
createDebug();
// verify all params
if (nNbArg < 3)
{
nlinfo("ERROR : Wrong number of arguments\n");
nlinfo("USAGE : build_samplebank <source_samplebank> <build_samplebank> <samplebank_name>\n");
return EXIT_FAILURE;
}
string samplebanksDir = string(ppArgs[1]);
if (!CFile::isDirectory(samplebanksDir))
{
nlerrornoex("Directory source_samplebank '%s' does not exist", samplebanksDir.c_str());
return EXIT_FAILURE;
}
string buildSampleBanksDir = string(ppArgs[2]);
if (!CFile::isDirectory(buildSampleBanksDir))
{
nlerrornoex("Directory build_samplebank '%s' does not exist", buildSampleBanksDir.c_str());
return EXIT_FAILURE;
}
string sampleBankName = string(ppArgs[3]);
// build the sample bank
UAudioMixer::buildSampleBank(samplebanksDir, buildSampleBanksDir, sampleBankName);
// and that's all folks
return EXIT_SUCCESS;
}
/* end of file */