2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_)
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#define AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TileCtrl.h : header file
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#include <list>
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#define TILE_BPP 24
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#define NB_MAX_TILE 1500
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#define SIZE_SMALL 32
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#define SIZE_NORMAL 64
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#define SIZE_BIG 128
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#define SPACING_SMALL_X 2
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#define SPACING_SMALL_Y 2
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#define SPACING_NORMAL_X 4
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#define SPACING_NORMAL_Y 4
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#define SPACING_BIG_X 6
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#define SPACING_BIG_Y 6
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#define INS_DEBUT 1
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#define INS_FIN 2
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#define INS_CURSEUR 3
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#define BUFFERSIZE 200 //le buffer ne peut pas contenir plus de 100 items
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/////////////////////////////////////////////////////////////////////////////
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// TileCtrl window
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class TileInfo
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{
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public:
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//constructeurs
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TileInfo();
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//data
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HBITMAP DibSection; BITMAPINFO BmpInfo; void *Bits;
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char *path;
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int Loaded; //tells if the tile was already loaded or not
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int Selected; //tells if the tile is selected
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int id; //numero du tile
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int h,b,g,d; //index dans la liste des bordures pour le haut, le bas, la gauche et la droite du tile
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};
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typedef std::list<TileInfo*> tilelist;
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class TileList
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{
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public:
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TileList();
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tilelist theList;
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tilelist::iterator i; //pointeur sur le dernier element de la liste
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int Add(const char *path); //ajoute un tile (bmp) dans la liste sans le charger
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void Delete(tilelist::iterator i,int n);
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void DeleteAll(); //efface provisoirement les sections DIB et les *Bits;
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void Reload(CDC *pDC,tilelist::iterator iFirst,int n); //recharge en memoire une tranche de tiles
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int last_id;
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tilelist::iterator iFirst,iLast; //index du premier et du dernier element charg<72> en memoire
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};
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class _Edge //permet de stocker toutes les bordures des tiles
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{
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public:
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_Edge();
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~_Edge();
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_Edge(const _Edge& edge);
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int size;
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char *line;
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void CreateH(TileInfo *tile);
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void CreateB(TileInfo *tile);
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void CreateG(TileInfo *tile);
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void CreateD(TileInfo *tile);
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int operator==(const _Edge &ed) const;
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};
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typedef list<_Edge> edgelist;
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extern int CALLBACK CompareFunc(LPARAM lParam1,LPARAM lParam2,LPARAM lParamSort);
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extern int _LoadBitmap(const std::string& path,LPBITMAPINFO BitmapInfo, std::vector<NLMISC::CBGRA>&Tampon, std::vector<NLMISC::CBGRA>* Alpha, int rot);
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class TileCtrl : public CListCtrl
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{
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// Construction
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public:
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//owner functions
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TileCtrl();
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void Init();
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void Delete();
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void DrawTile(int i,CDC *pDC);
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void UpdateBuffer(); //permet de charger et d'effacer tous les buffers inutiles des tiles invisible
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int LoadInListCtrl(tilelist::iterator iFirst,tilelist::iterator iLast);
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void DeleteTile(int i);
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int IsSelected(int i);
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void CheckTile(TileInfo *theTile); //check si le tile est "tilable" avec un autre et initialise h,b,g,d dans TileInfo
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void ShadeRect( CDC *pDC, CRect& rect ); //permet d'afficher un bitmap selectionne a la "windows style"
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void InsertItemInCtrlList(tilelist::iterator iFirst,tilelist::iterator iLast);
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void GetVisibility(int &First,int &Last);
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int GetNbTileLine(void);
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int GetNbTileColumn(void);
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int GetIndex(LPPOINT pt);
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POINT GetPos(int i);
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//owner data
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TileList InfoList;
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edgelist EdgeList; //liste de toutes les bordures
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int sizetile_x,sizetile_y;
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int sizeicon_x,sizeicon_y,spacing_x,spacing_y,spacing_tile_text;
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int scrollpos;
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int Sort; //radio button state (1,2,3)
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int Zoom;
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int Texture;
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int InfoTexte;
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CImageList *pImList;
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void *pipo_buffer;
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CBitmap *bmp;
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int count_;
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int ViewTileMode;
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TileInfo TileCroix;
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CPoint MousePos;
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int iFirst,iLast; //indexes du premier et du dernier item du buffer
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int iFV,iLV; //index du premier et du dernier item visible
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(TileCtrl)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~TileCtrl();
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// Generated message map functions
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protected:
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//{{AFX_MSG(TileCtrl)
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afx_msg void OnPaint();
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afx_msg void OnDropFiles(HDROP hDropInfo);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TILECTRL_H__4E768057_293D_4D27_8193_06423D1D7380__INCLUDED_)
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